Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Bad PVE Class balance


eNcFireWraith's Avatar


eNcFireWraith
01.19.2012 , 03:23 PM | #11
Name a mechanic that makes a fight range unfriendly and can't simply be solved by having range stack up in melee range. I can't really think of one.

It's the nature of the beast, nearly every MMO is melee-unfriendly.
-«« CONŠEMNEŠ »»-
A NA TEAM PVP & RAID FOCUSED GUILD
Θ SITE
POLICIES YOUTUBE Θ

Sonfal's Avatar


Sonfal
01.19.2012 , 03:29 PM | #12
for the turrets on anahilation droid, have an operative just slice droid one to cc it in, and you can force leap up to the top of the other, and actually attack it - if your sturggling with those, it's your fault for not using the tools available to you, not the game.

as for the healers, we don't have any mercenary healers in my guild, but we've had no problems doing 8man hards with 2 operatives as the only healers, and for 16 man we use 1 sorc and 3 operative healers. I can't comment on merc healers because we don't have any, but operatives do just fine.

I forget what else you said, and apparently these forums don't let you view posts for reference while making your own post

Tohrazer's Avatar


Tohrazer
01.19.2012 , 05:45 PM | #13
Quote: Originally Posted by Sonfal View Post
for the turrets on anahilation droid, have an operative just slice droid one to cc it in, and you can force leap up to the top of the other, and actually attack it - if your sturggling with those, it's your fault for not using the tools available to you, not the game.

as for the healers, we don't have any mercenary healers in my guild, but we've had no problems doing 8man hards with 2 operatives as the only healers, and for 16 man we use 1 sorc and 3 operative healers. I can't comment on merc healers because we don't have any, but operatives do just fine.

I forget what else you said, and apparently these forums don't let you view posts for reference while making your own post
incorrect, in the new patch they can no longer be CC'd apparently, Additionally force leap doesnt always keep you up there, sometimes you just fall down,
smuggler/operative healers have seemed pretty alright to me so far, but i dont understand why commando/merc lack basic things like a decent AOE heal/hot/ combat res??

also you fail to address things like the advantage ranged tanks have in maintaining aggro whilst kiting a boss to a certain position, or maintaining DPS on a random aggro boss, etc
Guild Leader | Aggressive Negotiations
Negotiations With a Lightsaber!
3 World first Kills, Ex SK Gaming/Curse, played wow, swg, aoc, war, ddo, lotro, and the rest

Avindra's Avatar


Avindra
01.19.2012 , 06:35 PM | #14
Quote: Originally Posted by Vehar View Post
Meh I haven't heard that about healing in fact I hear a lot of good come from commando healing, people like it. As for the combat rez, not every healer needs one =/
My merc heals ok but I have to say that its 1000x easier as a sorc to heal.
It does suck that my aoe heal is restricted to 3 targets whilst sorc/sage has no target limit and heals for a lot more.
I can also see why they do this though because combined with Supercharged Gas it gives a 10% dmg reduction to those 3 targets and if this was to heal more targets then the dmg reduction would make it OP.
Also its annoying that my sorc heals everyone in the aoe and my merc heals 3 targets and it keeps healing people that dont need it and the people that do just end up dead.

ewokverlord's Avatar


ewokverlord
01.19.2012 , 06:59 PM | #15
This thread is simplified if you just learn the roles of each class. You're not supposed to have set positions in each group, some classes are better suited for certain fights. Break it down like this.

Merc/Comm heals are best for single target. ie main tank healing
Sorc/Sage heals are best for aoe. ie raid heals
Smug/Op heals are best for their HoTs. ie trash healing/ boss offheals

JK/Jugg is best for single target.
Assas/Shadow is best for ranged.
Van/Power is best for offtanking, often add drops in boss fights.

Our raids work well because myself (Jugg) and our assassin trade off tanking for certain parts of the raid. Our healers are a merc and sorc. The merc is main tank heals and it's amazing to get ***** to 20% then have them crit heal twice and you're back to full. Sorc heals makes it easier to keep up our ranged dps because of his aoe. We've never had many problems with our 8-mans. I think most people are too set on the idea that a tank should be able to tank anything when in reality, each class is meant to be specific in a more defined role.

Tohrazer's Avatar


Tohrazer
01.19.2012 , 07:25 PM | #16
Quote: Originally Posted by ewokverlord View Post
This thread is simplified if you just learn the roles of each class. You're not supposed to have set positions in each group, some classes are better suited for certain fights. Break it down like this.

Merc/Comm heals are best for single target. ie main tank healing
Sorc/Sage heals are best for aoe. ie raid heals
Smug/Op heals are best for their HoTs. ie trash healing/ boss offheals

JK/Jugg is best for single target.
Assas/Shadow is best for ranged.
Van/Power is best for offtanking, often add drops in boss fights.

Our raids work well because myself (Jugg) and our assassin trade off tanking for certain parts of the raid. Our healers are a merc and sorc. The merc is main tank heals and it's amazing to get ***** to 20% then have them crit heal twice and you're back to full. Sorc heals makes it easier to keep up our ranged dps because of his aoe. We've never had many problems with our 8-mans. I think most people are too set on the idea that a tank should be able to tank anything when in reality, each class is meant to be specific in a more defined role.

if thats the case then it bypassed me when bioware were explaining their class design philosophy
Guild Leader | Aggressive Negotiations
Negotiations With a Lightsaber!
3 World first Kills, Ex SK Gaming/Curse, played wow, swg, aoc, war, ddo, lotro, and the rest

ewokverlord's Avatar


ewokverlord
01.19.2012 , 07:28 PM | #17
The developers can say whatever they want about the game, how they make it do this and that and all the bells and whistles, but if you're having problems where certain things don't work, don't you think it's retarded to keep trying to do it and get yourself frustrated. This method works, I'm telling you from experience.

Requimo's Avatar


Requimo
01.19.2012 , 07:43 PM | #18
Quote: Originally Posted by Holly_MF View Post
The game definitely favors ranged. There are fights where melee have to spend time running away, while ranged is still sitting there blasting away. And with some of these enrage timers it just doesn't make sense to bring in melee for those fights.

There are also some fights where having two tanks is pointless and others where it's necessary. It just feels like you have an extra player sometimes that doesn't do anything... which sucks for that player.
This is a big issue, in Karraga's 4/5 you HAVE TO use a second tank but in 5/5, single tank is more than enough. So for optimal raiding, the offtank should spec dps in the middle of an op? What a load of ********.

Also yes, game obviously favors ranged. Something melee can do , bet your *** ranged can do it better. To compensate, melee should have more survivability or dps but neihter of this is present.

And not only pve, in pvp it's the same. Ranged got same amount of survivabilty, dps and cc as melee. How Bioware messed balance up this bad is a mystery.

Requimo's Avatar


Requimo
01.19.2012 , 07:48 PM | #19
Quote: Originally Posted by ewokverlord View Post
This thread is simplified if you just learn the roles of each class. You're not supposed to have set positions in each group, some classes are better suited for certain fights. Break it down like this.

Merc/Comm heals are best for single target. ie main tank healing
Sorc/Sage heals are best for aoe. ie raid heals
Smug/Op heals are best for their HoTs. ie trash healing/ boss offheals

JK/Jugg is best for single target.
Assas/Shadow is best for ranged.
Van/Power is best for offtanking, often add drops in boss fights.

Our raids work well because myself (Jugg) and our assassin trade off tanking for certain parts of the raid. Our healers are a merc and sorc. The merc is main tank heals and it's amazing to get ***** to 20% then have them crit heal twice and you're back to full. Sorc heals makes it easier to keep up our ranged dps because of his aoe. We've never had many problems with our 8-mans. I think most people are too set on the idea that a tank should be able to tank anything when in reality, each class is meant to be specific in a more defined role.
I'm a shadow tank myself and I can't think of a single situation a jugg tank can be better than me.

You also failed to mention the dps situation. Name some situations melee dps are better than ranged dps please.

ddayyy's Avatar


ddayyy
01.19.2012 , 08:41 PM | #20
Sounds more like an encounter issue then a class issue. They need to either make an equal amount of encounters that favor melee, or if that's not possible then change the encounters so there isn't this disadvantage for melee in them.