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Stat wise, do they all even out?

STAR WARS: The Old Republic > English > Crew Skills
Stat wise, do they all even out?

Felioats's Avatar


Felioats
12.15.2011 , 08:37 AM | #11
There's only one thing to do. Master one, craft the epic items, then drop and master the other.

Esmeraldia's Avatar


Esmeraldia
12.15.2011 , 09:10 AM | #12
Quote:
The major advantage of Biochem is that you can use the items whenever if you have the reuseable version.
thats one point ..

..more valuable I think, is the fact that after some operation Tiers where all BoP Items of all craftskills will be replaced by operation-gear - only Biochems better Stims/Adrenals/Medpacks will be still better - so in the end - only biochem will provide better stats ..at the moment.....and thats my main-concern too

kikleon's Avatar


kikleon
12.15.2011 , 09:27 AM | #13
From looking at torhead, the blue variety medpacks are better then the purple (reuseable) ones. Blue one heals + hot, purple only heals. Buffs are the same.

Esmeraldia's Avatar


Esmeraldia
12.15.2011 , 09:32 AM | #14
hm....sure?

http://db.darthhater.com/recipes/722/rakata_medpac/

BoP Lev 50 reusable and with Hot


..maybe you mean the non-lev50 things ...but I think lev 50 matters more

Esmeraldia's Avatar


Esmeraldia
12.15.2011 , 09:49 AM | #15
(double post)

Vashiel's Avatar


Vashiel
12.15.2011 , 10:15 AM | #16
So you're not able to get equal level implants to what Biochem can produce?

Esmeraldia's Avatar


Esmeraldia
12.15.2011 , 11:20 AM | #17
Implants are a nother topic ..of course you can get equal/better gear in operations.

But not Stims/Adrenals I guess...these will always be superior ....until someone proofs otherweise

Psykhe's Avatar


Psykhe
12.15.2011 , 05:48 PM | #18
Quote: Originally Posted by Esmeraldia View Post
thats one point ..

..more valuable I think, is the fact that after some operation Tiers where all BoP Items of all craftskills will be replaced by operation-gear - only Biochems better Stims/Adrenals/Medpacks will be still better - so in the end - only biochem will provide better stats ..at the moment.....and thats my main-concern too
The stat boost benefit from the biochem items is minimal really. It's 10-15 stat points, that is at 50 not really much.

I.e. take

http://db.darthhater.com/recipes/456...ortitude_stim/

vs

http://db.darthhater.com/recipes/209...ortitude_stim/

8 Endurance and 4 Defence. Woop-de-doo. It's nice, but...


Take the adrenals:
http://db.darthhater.com/recipes/749...ttack_adrenal/
http://db.darthhater.com/recipes/217...ttack_adrenal/

+47 vs +45 power averaged over 3 minutes.

I have no idea how hard those are to make, but the mats certainly do not look cheap. Unless those are very easy to make in large amounts it will give Biochem crafters a huge HUGE boost over any other crafters even if every BOP of them has the same boost as the consumables.

The better boost is nice and can be a reason for min/maxers to get it. But the effect of the reusable nature of the 15 sec boost potions is stronger than the generally better boost by at least an order of magnitude. It is IMO from a crafting skill balance viewpoint a game breaking issue.

Also, it is by no means sure that the other professions BOP items will be eventually replaced by operation drops. Nothing stops them from introducing crew skill schematics with better stats in operations.

Zoroth's Avatar


Zoroth
12.15.2011 , 06:33 PM | #19
Quote: Originally Posted by Vashiel View Post
I'll be upfront with it, I'm a min/maxer. I'm planning on rolling an Operative for DPS. That being said, I'm currently torn between Biochem and Cybertech. I know both get individual BoP exclusives, but my question is this: does one skill give more stats than the other? Or do they both add up to the same stat extras and the only difference is the accessory type items?
To my knowledge, all classes in most MMOs get their power-per-level based off of their default balance which is usually at maximum level (and then fractioned, in SWTOR into 50 fractions, since the level cap is 50).

In plain english, this means that all level 50 characters in SWTOR have roughly X power output (plus/minus minor imbalances) within a matrix system that then draws a curve diagram (that shows the intended power output per level) backwards down to level 1.

Ok, maybe not plain english after all LOL. Trying to explain advanced math in english when I'm not english myself, is FAIL
May the force be without you.

RodneyMcNeely's Avatar


RodneyMcNeely
12.15.2011 , 06:41 PM | #20
Quote: Originally Posted by wtfnonamefree View Post
Cosmetic perks are unique-looking BoP armours for Synthweavers, Cybertech-only mounts, etc. -they'll look different, but have the same stats as the BoE stuff.
I'm actually quite interested in this point. I'm going to roll a Jedi Guardian, but I want my armor/apparel to look as minimalist as possible.

Is taking Syntheweaving as a crafting skill going to be the best way to accomplish this?

Thanks in advance!