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First BioWare Post First BioWare Post

ShamanTR's Avatar


ShamanTR
01.18.2012 , 10:09 PM | #311
Thank you BIOWARE

Excedrin's Avatar


Excedrin
01.18.2012 , 10:09 PM | #312
Quote: Originally Posted by _Ender__Wiggin_ View Post
No, the rage is legit and here's a little chestnut for you: It has nothing to do with the medal and the title. People are just desperate for an outlet to be heard, and since it's an "official" thread, this is that outlet.
That would be why I see the rage as misplaced. While there are legitimate gripes people have, putting it in this thread in the vain hope that developers will respond NOW because it was a thread started by a yellow poster seems silly to me. Sure, be disappointed with the lack of a response to certain things. But to attack so vigorously something that has nothing to do with the thread doesn't really help.
Alone is the default state of an MMO player, whether if be for minutes (or) months, and the game should embrace that. But making a massively single player game isn’t the answer.

-Damion Schubert

Fenshire's Avatar


Fenshire
01.18.2012 , 10:10 PM | #313
Boy oh boy, the worried Trion and Blizzard developers are out in force tonight.

Thanks Bioware
The Trust
The Department of Energy
| Explorer: 67% | Socializer: 67% | Killer: 53% | Achiever: 13% |
Take two kolto packs and call me in the morning!

Viera's Avatar


Viera
01.18.2012 , 10:11 PM | #314
Neat. Thanks BioWare
"I was a historian once, gathering the relics of the Jedi, learning the ancient mysteries. Always, there were more questions."

TheHeadCapper's Avatar


TheHeadCapper
01.18.2012 , 10:12 PM | #315
Quote: Originally Posted by Fenshire View Post
Boy oh boy, the worried Trion and Blizzard developers are out in force tonight.

Thanks Bioware
i know right, it's getting funny
The formula 'two plus two equals five' is not without its attractions

coldmoonrisen's Avatar


coldmoonrisen
01.18.2012 , 10:13 PM | #316
I don't think I would consider this insulting. They probably have been planning this for weeks in advance, it's just bad timing. I like to think of it more as a gesture of goodwill in this case. It's kind of like if you have a bad experience at a restaurant and they give you something complimentary for being a good sport even though they know they messed up. Maybe you'll go back in the future, maybe you won't, but it helps at least.

Scrimpton's Avatar


Scrimpton
01.18.2012 , 10:13 PM | #317
I'm sending my copy of the game back.

I won't get a refund for it of course, but I'd rather give it back then keep it just out of principle.

MajesticBeast's Avatar


MajesticBeast
01.18.2012 , 10:13 PM | #318
I wonder if the title you get is. I survived the 1.1 Ilum clusterf***. This has got to be the most amazing timing ever how about you go into ilum and see what patch 1.1 did.

Kellindell's Avatar


Kellindell
01.18.2012 , 10:14 PM | #319
Yay, something to wear while all the max gear imperials beat my server into the ground...YAY !

faulteroy's Avatar


faulteroy
01.18.2012 , 10:14 PM | #320
I wasn't sure how to describe my issues with the game, but your website provided a perfect segue.

Here's the crux of my problem:

CHARACTER CHOICES IMPACT THE GAMEPLAY EXPERIENCE THROUGH STORY LINES, ABILITIES, COMPANIONS AND QUESTS. WE INVITE YOU TO TRY SOME DIFFERENT CLASSES, AND SEE IF PERHAPS A CHANGE OF CHARACTER CAN OPTIMIZE YOUR EXPERIENCE WITHIN THE GAME.

Character choices don't have any impact at all. The only impact your choices have are on your Light/Dark meter. My choices don't matter; all of the quests end in the same way regardless. NPCs don't remember who I am. The world doesn't change.

This is the issue with the game. It's missing features that are all but standard on MMOs today, and lacks any sort of polish or refinement, yet all we hear from you guys is that the game is revolutionary, ground-breaking, paradigm-shifting wonderfulness that will make us forget about every other MMO. Instead, I find myself pining ever moreso for WoW or Rift.

Your responses to major issues (Ilum in v1.1, ability delay, PvP brackets, dungeon finder, performance issues, et. al.) have been nothing more than deflection in most cases. "We're investigating it" isn't a valid response when a huge number of players are experiencing major performance problems on machines that would be able to run any current game at max settings. It still isn't a valid response when your customers are saying that the UI is clunky and lacks needed options (Scaling, ability to move windows/bars). And it's definitely not a response when people complain that the lack of level brackets in PvP makes queueing for Warzones all but pointless for people below level 50.

These responses weren't valid when the same team (Rich Vogel, others) were feeding us the same lines in SWG and EQ1. They aren't valid today. All of these issues should have been evaluated and changes made PRIOR to release. Instead, players received a game that feels rushed and incomplete.

Releasing an incomplete game may have been acceptable in the past, but certainly not today. Unlike years past, your potential customers now have a wide variety of choices in the MMO genre. Pulling players away from WoW requires polished, well-tuned content that exudes creativity and inspiration. What we get with SW:TOR feels bland, uninspired, and rushed.

I recall one of the things that stuck out for me: In the Black Talon flashpoint (the first FP that any Empire player will encounter), there's a sequence that plays out as you zone in. Your shuttle takes off from a docking bay, and docks with another ship. When your shuttle takes off, the "door" object that you click to zone in remains in place, and stays behind until the scene cuts to your ship in space. After the cut, your shuttle seems to have already docked with the other ship.. but then another shuttle appears and stops in the same place. Two shuttles. Considering that this is the first flashpoint that Empire players will see, you'd think that these minor details would have been fixed prior to release. But they weren't.

This is what is wrong with this game. You can tell your players over and over that they're playing the greatest game ever, and some of them may believe it, but the great majority will feel alienated because they know that it simply isn't true.

Your players aren't stupid. Stop treating them like they are.