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Update on Ilum Open World PvP issues

STAR WARS: The Old Republic > English > PvP
Update on Ilum Open World PvP issues
First BioWare Post First BioWare Post

Tarnitor's Avatar


Tarnitor
01.18.2012 , 07:32 PM | #491
I just cant fathom why you are all so mad about there being no valor rollback. If you all are really battlemasters which I GUARANTEE 9/10 of you that are saying you are really aren't. why do you care? You did it the hard way they did it the easy way...GET OVER IT stop complaining. They even said that killing the turrets didn't give valor. I was rank 57 before this all started I'm rank 58 now I went in did my daily/weekly and left I DONT CARE THAT OTHER PEOPLE ARE RANK 64 I REALLY DONT. So get over it grow a pair of balls and stop your un-needed complaining over biowares FIRST OVER CONTENT PATCH ON A BRAND NEW MMO

GoldSquadGirl's Avatar


GoldSquadGirl
01.18.2012 , 07:33 PM | #492
Quote: Originally Posted by GabeAmatangelo View Post


Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns.

This is just not true, as demonstrated in the screenshot below.


70 Valor with zero control for a kill
Haleigh Comette - Asphodel
<ZERG>
Troopers do it....standing Up!
Zergalicious - Ilum PVP Video

Stormnut's Avatar


Stormnut
01.18.2012 , 07:33 PM | #493
Again people that want rollbacks, how is it fair to the people the gained valor outside of Ilum?
I've got a bad feeling about this forum.

hargrave's Avatar


hargrave
01.18.2012 , 07:33 PM | #494
Ilum bases

As ive stated in other posts the main issues with these bases is lack of defenses.

The bases need the following things implented

1. The bases need lot more gaurds and wall turrets. I say this b/c as were seeing really now more then ever that the opposite side can sit in the other sides base.

2. The bases need to be more deeper like the main bases when u land on ilum. They need to be closed off and have 1 entrance in/out

3. Thier needs to be a base boss to kill thats 80 to 100k deep inside of the base. This boss needs to have the highest chance of getting pvp gear/champion bags and even armor pieces in themselves. I base this on how easy it is to take the bases currently. Shooting a rocket and camping the repair box is just not doing. Theres needs to be a raid to go into the base and strategically kill a base boss on top of taking the turrets. This would make for better pvp and more people organizing to fight for an objective

So heres how the base take over should be

1. use rocket launcher kill turrets
2. Fight your way inside the base (should be lots of door gaurds and droids/turrets to fight your way through.
3. Kill the base boss thats a 80-100k deep inside the base then cap the base.
4. Loot boss or chest (This boss must have the highest drop rate for champion bags/commendations and even gear itself)

4. The repair box for the turrets needs to be inside the base why this is outside? I do not know. This makes for harder and a better experience to take the turrets out. Anyone can go shoot a rocket launcher up there and camp the repair box.

5. We need to have healers be able to heal please remove -30 healing

6. We need to have more functional/more useful manable gun turrets

7. Faction imbalance im going to be honest gabe your gonna need to open rvr and other servers ability to come and go to have functional pvp on any server. This issue cannot be adressed with same faction vs same faction. Really need to get this rvr and cross server pvp going

8. Raid assist we cant do much in a raid with no raid assist. Ive complained about this issue in beta. If you want to form a community and have organized groups fighting we need a raid assist badly


These ideas imho would go a long way in ilum i know theres going to be lag and fps issues and theyve stated there working on them.

To gabe i hope you read and consider these ideas. I think this would really improve things if one side could actually defend thier base and putting a base boss would create more raiding and better fun for all.

Please post constructive ideas ill admit like a lot of people im getting very frustrated and i want this to succeed for us all both sides.
We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team.James Ohlen Ilum is bieng reworked as it wasnt a fun or exciting experience

Aenoria's Avatar


Aenoria
01.18.2012 , 07:33 PM | #495
Quote: Originally Posted by Rizzler_ View Post
I doubt they can log info on valor. Where, when, how it was earned.....

That would be really bad since in patch 4.2 for wow they made the mistake with the transition from season 9 -10. The issues there was people buying previous arena gear for honor in the transition week only to find out the next week there was better gear. And blizzard refunded everybody 2-3 days later with honor points send through the ingame mail.

Source how blizzard handled it.

Your most unhappy customers are your greatest source of learning

Kelticfury's Avatar


Kelticfury
01.18.2012 , 07:33 PM | #496
You better spread the word fast! your sub dies in 48 hrs.

See ya!

Kashley's Avatar


Kashley
01.18.2012 , 07:33 PM | #497
Quote: Originally Posted by Perj View Post
I understand now why the MMORPG genre is stagnating. Dev's can't risk anything since a single mistake results in rage quitting of their player base. Sounds like the patch was bad but the player response is ridiculous. It is a game...
This fail patch just crashed a whole server.... double you tea eff are you talking about. It was exploited on IC so hard it literally caused a client crash... which is LULZY!
Insert witty signature here.

Fozy's Avatar


Fozy
01.18.2012 , 07:33 PM | #498
Quote: Originally Posted by thatguybil View Post
Especially all those evil republic players who spawned camped the imps. M I right?
Lol. The audacity right? It's like they think we dont think about what they are saying.

tormentuk's Avatar


tormentuk
01.18.2012 , 07:33 PM | #499
Quote: Originally Posted by gabeamatangelo View Post

in addition to these changes, we’ll be reducing the population cap on ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.
lol what, hahah this is your fix for the complete farce of a un optimized game lol hahahah lol hahaha

Projectstfu's Avatar


Projectstfu
01.18.2012 , 07:33 PM | #500
Quote: Originally Posted by SithtobeJedi View Post
Another person that didn't read all of the first post ^_^

This is fun
What part? Where they said they are carefully evaluating the situation? Do you think carefully evaluate means roll back?