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Kaon Under Siege - New Instance (Hard Mode)


rsencarn's Avatar


rsencarn
01.18.2012 , 03:54 PM | #1
This instance has a Left 4 Dead feel to it, as do the mobs.

There are Bloated mobs that explode when dropped to around 10% HP. You can leave them to explode by themselves or have the tank eat the damage. It is avoidable. (L4D Boomer)

Mercenary Mobs grapple group members and continue to CC the member until his channel is interrupted. (L4D Smoker)

Screamers will do a targeted knockback similar to Force Push. (L4D Witch?)

Hunters have a force leap and will switch aggro randomly, using a bleed attack on the new target (L4D Hunter).

Other mobs are basically Tank and spank. Boss fights are pretty intuitive. First fight is a fight off the horde, wave after wave, fight. I suggest having a melee DPS man the vehicle-gun over ranged as Bloated mobs will spawn throughout. Basically the gunner mows down the non-elites while the tank and other DPS kill the Strong mobs.

The next boss was a very large, red Rhakghoul (L4D Tank) that is basically untankable. He will knockback and stun quite frequently. We basically kited him around a large courtyard area that has 4 very obvious barrels in each corner. When he was in range, we exploded the barrels that applied some burst damage to him and what appeared to be a powerful DoT effect. He will occasionally enrage and you will be prompted to run away from the boss in a Raid Warning format. We simply kited him to the next barrel while DPS'ing and mobile healing. Pretty simple.

The only boss that was particularly challenging was KR-82 Expulsor. He is an optional boss droid.

He has a few abilities that are of note. He will occasionally target a random member and shoot a missile at him, doing around 4-5k damage. He will also AoE Grapple everyone in the group to melee range and begin casting an AoE damage pulse. You are snared when he does this so you must begin running out immediately.

Around every 45-60 seconds he will drop 3 droids that shield him and they begin aggroing based on heals or damage. This was the portion we missed for a bit. You must CC as many of the droids as you can and kill them single target. While shielded the boss will continue barraging random players quite frequently. The healing is sustainable so long as all ranged are spread out and 2 of the 3 spawned droids are CC'ed - this barrage appears to have splash damage, hence you should spread out. This is a timer ability and is not keyed to his health, so max DPS is a must. He drops the shield after the last droid is killed. The fight then reverts to the previously mentioned mechanics.

This optional boss drops, from what we saw, the Columi Headpiece Token, some random schematics, and the Tirsa Elite mount that Soa drops.

Last boss is a trio of of mobs. The center mob is commanding the other two to attack a random member of the party. The large (right) mob will pin whomever he is attacking to the ground in a channeled cast (L4D Charger) that may not be interrupted. We killed the center boss first, then the smaller left mob (L4D Jockey?). After we killed 2 of the 3, the large boss on the right enraged somewhat, but the damage was very healable.

Overall, I really liked the creepy feel of the instance and the nifty headlamps similar to L4D's Flashlights. Looking forward to Part II.
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DaveMcG's Avatar


DaveMcG
01.18.2012 , 04:29 PM | #2
Thanks for the writeup!

Will be nice to have a place for 4 man groups to go for the headpice.

longakerne's Avatar


longakerne
01.18.2012 , 05:07 PM | #3
Quote: Originally Posted by rsencarn View Post
This optional boss drops, from what we saw, the Columi Headpiece Token, some random schematics, and the Tirsa Elite mount that Soa drops.
Are you saying this dungeon drops two columi head pieces? I did not down the bonus boss today, he was simply too hard for my group, but of course the final boss was pretty easy and dropped the t2 head token.
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Layziethekid's Avatar


Layziethekid
01.18.2012 , 05:40 PM | #4
We just beat the Bonus boss. We had to two heal it.

Vanguard Tank
Jedi Sentinel DPS
Scoundrel DPS (healed most of the fight)
Commando Healer

We used CC's for the adds, killed the first three, then CC'd and burnt the boss during the last set of adds.

Dropped T2 helm token for Consulor SMH and a Purple Armortech recipe.

PITA fight, vent almost died with our celebration!

Picaro of Deadly Virtues

Iluf's Avatar


Iluf
01.18.2012 , 06:13 PM | #5
Finished it half an hour ago with the following group:
Assassin tank (me)
Merc healer
Marauder and sniper dps

The first boss (not really a boss, the explosives event) was the biggest problem for us, the turret which was supposed to help despawned after the first wipe before we even figured out what was going on, though after a few wipes and an order to only aoe after the silver mobs are down we actually mananged to finish it successfully.

Both "real" (non-bonus) bosses were very easy, the last one we killed in the order of big guy > small guy > commander guy, I was interrupting Full Auto of the commander and that was that really, didn't notice any form of enrage. They also dropped the Tirsa hovercar for our marauder.

The robot guy is very tough, we somehow managed the first pack of adds with no cc and using all the tanking and healing cds at our disposal, then went on to cc the second pack making it much easier. The boss was at ~30% after the second add phase and went down shortly after so we were unable to find out if it's only 2 packs/fight or he spawns more in a timely manner.

A very interesting and well designed flashpoint, and we didn't encounter any bugs except for the turret despawning. GJ Bioware, waiting for the second part now.

Iwipe's Avatar


Iwipe
01.18.2012 , 07:08 PM | #6
Yes the HM version of this flashpoint drops two Columi headpieces (bonus + last boss).

Maglen's Avatar


Maglen
01.18.2012 , 08:13 PM | #7
Quote: Originally Posted by rsencarn View Post
Mercenary Mobs grapple group members and continue to CC the member until his channel is interrupted. (L4D Smoker)
It seemed to me that as the healer, they LOVED to grapple me.
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apacheFXX's Avatar


apacheFXX
01.18.2012 , 10:04 PM | #8
We did this on normal and HM back to back. Both were faceroll easy except for the bonus boss.


We were a melee group, and point blank this boss is a melee **** block. With the splash dmg that is done we could not kill the add's fast enough and asborb all the dmg even with cc'ing and chain stunning the mobs.


This fight is so blatantly anti melee fight, just like the majority of end game pve content in this game....*** bw cant you guys actually design fights that dont have certain group makeup hard blocks.

Halborn's Avatar


Halborn
01.18.2012 , 10:18 PM | #9
Quote: Originally Posted by apacheFXX View Post
We did this on normal and HM back to back. Both were faceroll easy except for the bonus boss.


We were a melee group, and point blank this boss is a melee **** block. With the splash dmg that is done we could not kill the add's fast enough and asborb all the dmg even with cc'ing and chain stunning the mobs.


This fight is so blatantly anti melee fight, just like the majority of end game pve content in this game....*** bw cant you guys actually design fights that dont have certain group makeup hard blocks.
It's encouraging balanced groups. We nearly did this with 2 sage a shadow and guardian. 2 melee 2 ranged. The important thing is the splash damage good cc and heals. But if you go heavy in melee or even heavy in ranged squishy you will suffer for it.

It's a fantastic flashpoint never laughed so much. Best moment when the boomer (yes I only use L4D terms) was about to blow up next to me on the turret and I knew I was going down absolutely hilarious

cadianzz's Avatar


cadianzz
01.18.2012 , 11:10 PM | #10
Did this flash point in HM without doing the normal version.

Best flash point ever, great fun. And we did not encounter any bug.

Great job Bioware