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Battle for Ilum Fails as Predicted

STAR WARS: The Old Republic > English > General Discussion
Battle for Ilum Fails as Predicted


01.18.2012 , 10:07 AM | #1
3:1 Imperials to Republic

Few and far between armament clickies

Initial result: 30 Imperials standing in the center with nobody to kill to complete the daily all trying to get the few armament spawns. 10 Republic trying to fly in en masse and get one or two kills before they are gunned down.

Eventual result: 30 Imperials vs. 10 Republic at the entrance to the Republic base, Republic spawn zerging to defend the base, big kill camp fest, no real PVP.

In the end, this is what will happen. There will just be kill camping and spawn point zerging, not much different than trading walkers was, no real meaningful PVP with objectives and somewhat balanced play.

Republic will join the rolling Ops group formed at the entrance to the base, get credit for the daily and rotate out as complete, Imperials will do the same.

No better than it was yesterday.

Vervada's Avatar

01.18.2012 , 10:10 AM | #2
biowares (cough mythic cough mythic) colours shining through!

Veqtue's Avatar

01.18.2012 , 10:12 AM | #3
Why would they even let Mythic handle the pvp? They already failed big time with Warhammer Online.

Illum is such a massive dissapointment.

Kyus's Avatar

01.18.2012 , 10:15 AM | #4
isn't it more of a factor in population distribution and population tendancys (Imps = more pvp focused guilds) rather than the way it was implemented in game.
Kyus - Gunslinger - The Katarn Legacy
Hand of Blood
Tomb of Freedon Nadd - EU PVP

einsoff's Avatar

01.18.2012 , 10:16 AM | #5
3:1? More like 30:1 on my server... :/

Produn's Avatar

01.18.2012 , 10:18 AM | #6
What were they thinking? The change is horrible!

Zgabu's Avatar

01.18.2012 , 10:20 AM | #7
As long as 1 person will think something is a fail, I can predict that everything from this date/time forward is fail.

I know it's not 1 person in this situation but just making a general statement like the one in the thread title.
A lot is two words

And if I'm posting, I'm at work so can't play

MercArcher's Avatar

01.18.2012 , 10:20 AM | #8
How it works on my server

10 republic vs 30 imperials

10 republics attack 30 imperials

10 republic kill all 30 imperials

10 republic leave the zone with quest complete.

Enginer's Avatar

01.18.2012 , 10:21 AM | #9
Warhammer failed to zergie endgame PvP among other things, did you expect anything different with Gabe running the show?
Why people are quitting TOR at endgame:

Starting to think EALouse was spot on

Produn's Avatar

01.18.2012 , 10:21 AM | #10
Quote: Originally Posted by Zgabu View Post
As long as 1 person will think something is a fail, I can predict that everything from this date/time forward is fail.
It's just as described above. 30 sith camp republic's base and we get slaughtered. I've been there for an hour and despite getting grouped up nothing changes.