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Rise of the Rakghouls, have you done it?


MadMossy's Avatar


MadMossy
01.18.2012 , 02:12 PM | #21
Just finished it on Hard, interesting fight mechanics for the boss encounters, KR-82 is too hard for a melee group, (group was me assassin tank, assassin dps, jugger dps and sorc healer) we wiped several times before giving up the adds just did too much aoe damage.

Over all experience, too long and too much trash, first boss encounter was fun, the giant rakghoul was again a fun fight once we figured it out, the final boss was very easy even when enranged he hit like a wimp.

Mac-Attack's Avatar


Mac-Attack
01.18.2012 , 03:10 PM | #22
My guild did him today and he drops the Columi hat....But of course bioware, you would have a smuggler hat drop when NO smuggler was in group...

Still the loot fiasco isnt fixed...
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Eivon's Avatar


Eivon
01.18.2012 , 03:20 PM | #23
Just finished it on hard. Overall very cool flashpoint that felt to me more like a little minigame aka resident evil or something instead of a dungeon.

Only boss that caused a wipe for us was the bonus droidboss that spawns adds. First I tried to tank them but they hit far to hard for that. What we ended up doing was as soon as they spawn dps cc them then I taunt over the lose one that is first to die. As a vanguard it was very easy because with the 50% speed debuff talent on ioncell the add was kitable since the distance at the time of taunt was around 20-30m. Since boss isn't attacked by the dps his aggro stayed on me without me having to attack him at all.

Last boss was a letdown to say the least though. It was just tank and spank basically. If i remember correctly one of the bosses enraged but was just a question of moving around.

Naivesteve's Avatar


Naivesteve
01.18.2012 , 03:22 PM | #24
We did everything, but the optional droid boss. After three wipes we didn't really understand what to do. The droids were ranged and the boss was ranged (kiting seemed like it would not be smart). The boss + droids crushed me (I was tanking) .

Edit: Seems like other people were having issues with the droid boss. The adds seemed incredibly powerful and if you had a melee group without CC it seemed impossible. Even with all my cooldowns I was still getting gibbed in about 3 seconds.
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engrey's Avatar


engrey
01.18.2012 , 03:26 PM | #25
It is Left 4 Star Wars. The mobs act just like the boss infected in L4D, you have the boomer, smoker, witch, and hunter. The idea is cool but some of the pulls can be a little annoying, though I do agree with most of the posts here. The last boss is a joke and the optional droid boss can be a pain with to much melee.
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MadMossy's Avatar


MadMossy
01.18.2012 , 04:21 PM | #26
Quote: Originally Posted by Naivesteve View Post
We did everything, but the optional droid boss. After three wipes we didn't really understand what to do. The droids were ranged and the boss was ranged (kiting seemed like it would not be smart). The boss + droids crushed me (I was tanking) .

Edit: Seems like other people were having issues with the droid boss. The adds seemed incredibly powerful and if you had a melee group without CC it seemed impossible. Even with all my cooldowns I was still getting gibbed in about 3 seconds.
Thats the issue I had in the group I ran, 2 melee dps basically made it impossible to do the droid, everything else was fine though other than it being too long and far too much trash.

Gus_gus's Avatar


Gus_gus
01.18.2012 , 05:20 PM | #27
Quote: Originally Posted by Mac-Attack View Post
My guild did him today and he drops the Columi hat....But of course bioware, you would have a smuggler hat drop when NO smuggler was in group...

Still the loot fiasco isnt fixed...
That is a feature not a fiasco...

eunichron's Avatar


eunichron
01.18.2012 , 05:32 PM | #28
Did it hard mode with a Sorc healer, Jugg tank (me), Assassin DPS, and Sniper DPS.

Overall was pretty easy. Hardest boss was the optional droid, but with 2 CCs he is only a strain on the healer.

Every other boss is a joke. Got Columi helm tokens off the last two bosses, was hoping that there would be belt and MH tokens (did get that MH lightsaber from the 2nd boss, the giant Rakhghoul, Tionese equivalent).

Trash was annoying at parts. AOE stuns and proper interrupts make it not that bad. As a tank being constantly stunned/knocked back/pushed around was retardedly annoying though.

My biggest complain was that it was pretty much just lolzombies. Star Wars is such a massive IP it would have been nice to not see them jump on the zombie bandwagon so early in the game's life.

Windkull's Avatar


Windkull
01.19.2012 , 08:13 AM | #29
With an under geared assassin dps in level 46 blues and a mediocre geared powertech as dps, the droid proved too much for us in HM... I'm actually thinking, with the new wither maybe I should have just kited the adds while they were burned? Not sure how best to do it because I was getting wasted after deflection went down.

The rest of the place was fairly easy but we learned the hard way not to skip many trash pulls... The screamers can ruin your day otherwise.

Lost out on the helmet token to the other assassin though (this was a guy spamming lacerate for dps and never interupting the channeled stun on me)...

Novastinger's Avatar


Novastinger
01.19.2012 , 08:47 AM | #30
I completed normal mode last night, and had a great time (if you've played L4D, you'll love this flashpoint). One item of suggestion is to be careful of the trash mobs that rope people (aka L4D smokers), you'll need a group member to interupt the rope guy to break the stun, so try not to pull too many rope rakghouls in one pull.

Amazingly, this new flashpoint has less bugs than the original flashpoints (no bugs appeared in our run through).