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Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

Whattheschnell's Avatar


Whattheschnell
01.25.2012 , 12:31 AM | #431
Quote: Originally Posted by JediDuckling View Post
gunslingers and snipers are no wear near underpowerd in fact they are quite OP


they have there little cover sheild which increaes in size to a bigger sheild then they have that huge sheild barrier and this makes them tough as hell.

that alone is crazy


if you can actualy get to the gunslinger before he 2 shots you the knockback root spam is quite anoying.
they also get a knockback shot which sends you flying.

they get other CC abilitys


they can sit there in place in cover with 5 people pounding on them dishing out silly damage like they can.


now i can say this is defunatly a l2p issue.
Any argument you make is irrelevant. You can't spell and have no grammar skills.

Back on topic: I agree that GS/Sniper is mediocre at best. I do pretty acceptable damage in PvE and still can put on out the damage numbers in PvP, but that doesn't mean anything. If I have 2 melee come at me, its usually GG unless I have all my cooldowns ready. Even then, any sort of chain stuns after HD drops off means I'm dead.

I think one of the primary issues is the use of cover. No other classes need this sort of mechanic to function. While the function of this is neat and fresh, but by no means revolutionary, it simply doesn't work for PvP. PvP is fast paced, rarely stay in the same spot more than several moments at a time.

If they want to confine us to staying stationary, I suggest they make our damage relevant and non-ignorable. Most ACs (I'm looking at you Sorc/Sage/Op/Scound) have several instant abilities, that do significantly more damage than any of our attacks. While I've come to terms with the fact that this happens and that other classes are in a similar situation, GS/Sniper don't get to move around while doing mediocre damage.

These classes need to be reviewed. You don't need to remove cover, but either give us mobility or a significant damage increase while we're in cover. My suggestion, some sort of flat % damage increase while in cover. I won't pretend to guess a number. But 20- 30% seems like a good place to start. And also let us use all of our abilities out of cover.

Edit: After thinking about it, that sort of buff would probably make GS/sniper too good in PvE settings. It was the first thing I thought of though
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E'nok Tesla - 50 Gunslinging Dirty A** Fighter

JediDuckling's Avatar


JediDuckling
01.25.2012 , 12:33 AM | #432
Quote: Originally Posted by Whattheschnell View Post
Any argument you make is irrelevant. You can't spell and have no grammar skills.
and whats gramma and spelling have to do with the fact im right ?

Kuari's Avatar


Kuari
01.25.2012 , 01:07 AM | #433
Quote: Originally Posted by DestyOwn View Post
Rofl ??? Shatter Shots Reduces the armor by 20%... but the shield still absorbs/dodge everything. you probably dont play sniper.
Sure as hell doesn't absorb the tech moves a sniper has available to them, nor does it absorb all the damage. Too many snipers play Marksmen without bothering to try the Engineer tree.
Standards are made to be broken.
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- Kuari - 35 Assassin - Tank spec -

warkat's Avatar


warkat
01.25.2012 , 01:32 AM | #434
snipers are way better than gunslingers but we all know this game caters to imperial side.
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Mormoz's Avatar


Mormoz
01.25.2012 , 06:16 AM | #435
Quote: Originally Posted by MurderBunny View Post
You have no idea what you are talking about your combo is a waste of time and abilities.
Cover will get you killed vs any competent team.

Gunslingers can get good numbers, but it not because of our mechanics, but it is inspite of it. GO dirty fighting it will make your life a million times better. It still sucks compared to the 1 ability spammers, but at least you no longer have to use cover or weapon Damage.

Sharpshooter is for PvE Dirty Fighting is for PvP.
Well, then I guess my server, Trask Ulgo, is full of incompetent players. Since I do get incredibly few deaths on my Sniper and I'm 95% of the time the player that has done the most damage.
Personally, I found that combo quite efficient. From time to time an Operative/Scroundrel pops up from behind or a Jedi/Sith leaps in towards me. With that combo I can soak up a large amount of damage, which gives me enough time to kill that player without my health dropping to much. Probaly there are some serious flaws in my 'skills', but to be quite frankly: I don't care, it works out just fine for me and thats all I need really.

Dirty Fighting/Lethality loses to much of its value imo, once there is a competent healer in the other team, as they can easily outheal those DoTs.

Anyways, I love to play Sniper/Gunslinger in pvp and I am Marksmanship/Sharpshooter - specced. Perhaps you are missing something here or I just have had loads of pure luck.

Transcend's Avatar


Transcend
01.25.2012 , 06:22 AM | #436
Sniper/gunslinger have two entire trees that are not cover dependent, why do people keep claiming that "needing cover" is an issue?

Cynan_Ski's Avatar


Cynan_Ski
01.25.2012 , 06:27 AM | #437
I think they are referring to the Gunslinger Tree and The Sniper Tree nothing special just the trees that make them who they are is all
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Transcend's Avatar


Transcend
01.25.2012 , 06:30 AM | #438
Quote: Originally Posted by Cynan_Ski View Post
I think they are referring to the Gunslinger Tree and The Sniper Tree nothing special just the trees that make them who they are is all
Gunslinger and sniper are te advanced class names.

The tree names are; marksmanship, engineering and lethality for a sniper and sharpshooter, saboteur and dirty fighting for the gunslinger.

Only sharpshooter and marksmanship require a major use of cover.

Desgarden's Avatar


Desgarden
01.25.2012 , 06:42 AM | #439
Quote: Originally Posted by Gaidax View Post
So I show you a completely random screenshot I took several minutes ago at a time of posting and you just go "omghhh... but the restrictions, but the damage mitigation... omg no synergy... qq"

Bottom line - I claim that Snipers are just fine and that's it. If you have no idea how to bypass said "restrictions" while utilizing our very unique strengths like ranged burst, CC immunity, and excellent array of CC we have, then it's your problem.

You can continue your clown parade as long as you like, heck if you manage to get me buffed, then it will be just sweet. I just find all the claims that Snipers do crap damage laughable at best and the most amusing part is that it is a leading claim in this thread, despite it being a total and complete BS.
And that's the point. Apart from the cc immunity, which is really nice, we have nothing unique going for the class. Everything can easily duplicated by other classes (even better on heavy armoured once) and they also bring really nice stuff with them without having the sniper's restrictions.

However, dream on about having unique stuff and also do not look up what mitigation does e.g. to the marksman tree compared to other classes's specs.
Sith happens!

Xenon-se's Avatar


Xenon-se
01.25.2012 , 06:47 AM | #440
Quote: Originally Posted by FINALBOSS View Post
Another issue is that even though cover is an "instant" ability, your brain still perceives it as a casted ability while you wait for your character to kneel and cover to pop up before you instinctively start shooting.
Sound as a L2P issue more than anything else.

You get a second quick-bar once you Crouch and Crouch is instant and does not trigger the global cooldown.

How about you put ALL abilities that require cover on that new bar and then, on the same slots and same key bindings, put the ability "Crouch" (not Take Cover!!!) on all slots while not in cover.

Good to bind Take Cover as well, but you dont need a "fast" key binding for it (like Alt-S or Alt-X). A good use of Take Cover is when you want to roll over the chasm during void star - before the bridge is out...