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Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

Moolah's Avatar


Moolah
01.24.2012 , 08:10 AM | #351
Quote: Originally Posted by BambulaGTS View Post
Hi there.

I play 50 lvl sniper on PvP EU server the Ravager. This server is heavy populated with lots of 50 above 60 valor rank and more in full/near full champ PvP gear.

My gear is mix of battlemaster/champ also using some custom made crit/surge enchantments instead of some default accuracy/power PvP items enchantments. I use biochem also.

I played a lot of marksman spec, currently I play lethality spec.

Nowadays I'm not in the mood of calling nerfs especially after news about operatives coming changes.

What I'm really for to raise some highlights about current sniper (and rep counterpart) problems.

First, it has 3 damage talent trees being pure damage dealing class. Other rich possibilities avaible to hybrid aclasses are restricted to sniper. This influences over many things from variety of PvP tactic choices to possible quantity of warzone medals.

Even fully DPS specced hybrid classes enjoy having basic heals/protects/dispels etc from common architype.

Since sniper has no choice but deal damage it is very important that sniper damage (and his pure aclass brother marader) should be higher than fully DPS specced hybrid classes. Currently fully DPS specced hybrid classes in PvP have equal burst/sustained damage or even more than sniper.

In case of marksman specced sniper mentioned above situation is an outcome of:

- developers desicion to make nearly all marksman sniper attacks advanced version of basic rifle shot attack. You can check on torhead, they are just weapon attack like basic autoattack. That makes damage from such attacks not only to be mitigated by armor, but also shielded by personal shield generators, be dodged by players defence.
- developers desicion to make nealry all marksman sniper (actually it applies to all sniper specs) attacks (except series of shots) to show clear sign above target head making them highly avoidable by LoSing/popping immunities before they deal intended damage.
- developers decision to add a lot of hard damage mitigation abilities and/or dodge abilities or absorbing shields plus taunt/guard abilities on top of them on demand. Some of that abilities are very very consistend and painful for pure DPS class like 99 % damage reduction on marader, for example. Surprisingly enough sniper (I suspect marader too) does not get any exclusive for pure DPS aclass hard damage increase abilities and/or ignore armor (except shot - 20 % armor on target) or piercing shielding/dodging abilities on demand. By "on demand" I mean activable abilities that require skill and timing, not passive or RNG proc abilities.
- developers decision to make marksman sniper super weak against LoS play of opponents. Since sniper roots/incapacitate break on damage, stun is melee range it is impossible to have one in line of sight if he does not want to. Snipe also have no runner/catcher abilities (speed increase, untalented slow).

Complex of circumstances makes marksman sniper damage on geared lvl 50 insignificant for aclass that can only damage, becasue if pure DPS class does bad damage it is completely useless.

Lethality sniper, on the other hand potentially has more damage ouput because dots bypass shielding and defence and internal damage from cull ability bypass armor. Still 3 advanced classes have dispells, some advanced classes (operative) can remove dots with other abilities and some aclasses can not only remove them but stay immune for some time (assasin). On mentioned server seems lot of people know how dispel.

Hard damage mitigation on the other hand plays the same for lethality sniper as for marksman sniper.

Second, the survivability of sniper is under the ground. Actually it is somewhere on the other side of a black hole. Defensive CD are: evasion 3 (4 with operative pvp set) sec of total melee/ranged white attack dodge and total 1200 dmg absorb shield (1600 with engeneering tree high tier talent) for 12 sec or until depleted by damage.

One might say: "The cover". At the moment I find cover useful in one situation - I sit on the front of a zerg camping Ilum base entrance and the cover prevents me being pulled by jedi shadow from stealth to the opposite group. Cover mechanics has so much intended weakneses built-in (like susceptibility to all slight forms of CCs even roots, enforcing character immobilization thus taking away usability of LoS objects, making desirable target for stealthers) so it actually burdens sniper character in PvP (except Ilum "zerg" situation of course).

Operatives (same Imperail agent architype) have the same toolset of defensive CD's except no entrench, but stealth and enchanced evasion makes them much more survivable.

So no hard damage mitigation, no long lasting defensive abilities. Other classes have much more, still having damage and hybrid benefits.

Third, sniper itemization. Did I mention PvP sniper set (field tech) bonuses suck? Yes they do a lot compared to other aclasses set bonuses. Did I mention a tonns of accuracy on PvP gear and somewhat a soft cap for accuracy % from rating approx at + 11 %, so that u can remove a 150 accuracy rating without actually loosing %?

Sniper concept needs serious rework in ways what cover does and how ot works, sniper survivability or sniper hard damage armor/dodge/shield piercing increase on demand.

Lethality snipers can enjoy some % to resist dispel and removal for dots too.

Thank you, I think you have touched most of the problems of the advanced class.

I would also like to add the cover defense bonus is based on a 20% increase of ranged defense, which is mostly other gunslingers/snipers anyway. The delayed combat activation time seems to strike us the most, since we need to get in cover first. There are some bugs in the cover system, such as immobilization debuffs refraining taking cover.

Sirolos's Avatar


Sirolos
01.24.2012 , 08:16 AM | #352
Quote: Originally Posted by Gidoru View Post
Umm Bounty Hunter is more than fine right now. Say otherwise and you dont know what you're talking about.

And im simply stating facts here.

BH has a knockback, does not require cover, superior to Sniper
BH has a stun, has range on it, Sniper's is melee range, Superior to sniper
BH has cast time damage abilities, deal more or equal amounts of damage to similar cast time abilites of snipers, does not require cover, again Superior to Sniper
BH has high damage mitigation, Sniper has the low damage mitigation.
BH can have heals/dispels, Sniper can have.. cover?

I guess BH have it rough eh?
Go roll a Bounty Hunter

Then tell me how good that assassins or murauder feels when they Stick to you and interrupt you.
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.

Keldaur's Avatar


Keldaur
01.24.2012 , 08:18 AM | #353
Quote: Originally Posted by BambulaGTS View Post
I do not know on what server u are playing, but mara/jugg is definetely not the class that sniper eats for breakfast.

Not even close.

Sorcs ... if you have a jump will just force speed away LoS and heal. So no too.

Sorry, but u are a big smacktalking person.
Yup you are right. You can only kill stupid mara's/sentinels. the ones who doesn't know they got obfuscate/pacify to begin with.

kreated's Avatar


kreated
01.24.2012 , 08:27 AM | #354
Quote: Originally Posted by Keldaur View Post
Yup you are right. You can only kill stupid mara's/sentinels. the ones who doesn't know they got obfuscate/pacify to begin with.
Yeh, I can't even go near a rage specced jugg or a mara/sent, they eat me for breakfast if they know what they are doing.

My main is a rage specced jugg, whenever I see a gunslinger/op standing about alone, it literally feels like a free kill

Tylerlee's Avatar


Tylerlee
01.24.2012 , 08:28 AM | #355
Quote: Originally Posted by Jooji View Post
Snipers hit like a truck. They may not have the mobility other classes have but they are immune to knockbacks, etc while in cover.
Wrong, they are immune to pulls and leaps. thats it.

Lerdoc's Avatar


Lerdoc
01.24.2012 , 08:32 AM | #356
Quote: Originally Posted by DarthSunshine View Post
Im Sorry you don't know what you're doing. I eat sorcs for breakfast. Mauraders and Ops too. BH is 50/50. Juggs are fools with light sabers.
You mean the stupid sorcs that don't know what LOS is? Yea, I eat them too, but I'm talking about competitive pvp with people actually knowing what they are doing. If I get the jump on ops/mara I'll most likely eat them too, but the case is, OPs are choosing their fights, not us and smart mara will sneak to you easily with their cooldowns and pull you out of cover, then you're pretty much dead meat.

Desgarden's Avatar


Desgarden
01.24.2012 , 08:36 AM | #357
In general:

I wonder that snipers and GS aren't and overplayed class already considering they are SUCH awesome killing machines as some people in this thread claim.

You know, a class which is always in the top 3 for damage, which can cope easily with all stealthers and even rocks the socks of the infamous sorcerers. Heck, every c00l l33tz0r will play that one.

That alone should tell you, that the shortcomings are there and that snipers/GS perform subpar or do you really think that people who like competetive pvp wouldn't roll such a class only because they do not have a lightsaber?


Quote: Originally Posted by CupieFoxtail View Post
You're right, I've never played a sniper
I've played a gunslinger
GOOD CATCH


One guy says "This class is terrible, BUFF ME"
Another guy says "This class is fine, I do well"
This first guy says "Well clearly YOU have never played the class before"
Logical fallacy, much
No, it is like this:

One guy says "This class is terrible, BUFF ME" ---> points at the constructive threads in e.g. the sniper forum where in several threads the shortcomings are explained WITH the game mechanics and an explanation to prove what is wrong.

Another guy says (like you) "This class is fine, I do well. You all suck. L2P" --> with no real arguments and just big words.

Oh wait...pseudo arguments are brought up like leg shot, stun etc. As if the other classes don't have cc or counter cc of their own ah no wait...entrench is up 24/7 and snipers never move.

Also, about entrench. Usually you get jumped by a stealther when your entrench is down or when you have to move. Oh wait...I forgot, you told us in anolther thread that you never move as the great sniper that you are Oh, and there you couldn't come up with even one legit argument either, so.... /shrug

Quite honestly, I think you do not play a sniper or GS, simply because you argue with abilities which look good on paper but how they work and/or get countered is something entirely else.
Sith happens!

Lerdoc's Avatar


Lerdoc
01.24.2012 , 08:47 AM | #358
You should check this thread too:
http://www.swtor.com/community/showt...=227860&page=2

I just love how the dude(sorcerer) argues that gunslingers have superior CC and survivability skills.

Edex's Avatar


Edex
01.24.2012 , 08:47 AM | #359
Try assasin, at least you have range.

Edenwolf's Avatar


Edenwolf
01.24.2012 , 08:58 AM | #360
I play a 50 gunslinger and overall I think the class is fine, however I do feel there are some shortcomings. I play 90% sharpshooter spec(ranged single target) with a few points specced elsewhere. Here are my complaints:

I've heard it before, sentinels and I believe marauders have access to a heal debuff. This makes sense as they are pure dps classes. I feel gunslinger/sniper, being pure dps classes are missing this.

The mechanic can be quite a burden at times due to ability and server lag. Sometimes on flat surfaces, trying to get into cover brings up an error massage, something like yields unexpected results which disallows me to get in cover. To fix this I have to move several feet 1-3 times in order to find a good foothold. Also, there are times cover takes 1-2 seconds to register making cover seem like a casted ability. 90% of our abilities require cover.

I feel this class has the worst action point management in the game. Our main attack requires a large chunk of action points while we have very little, next to no specable tactics to recharge outside our baseline recharge ability. Many times I am out of energy quickly and have to get out of combat multiple times a battle in order to recharge. I have yet to see another class having to do this on a regular basis besides to regen health.