Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

SiLiZ's Avatar


SiLiZ
01.24.2012 , 05:52 AM | #321
Honestly I had a GS and Sniper. Both were AWESOME in PVP. It's about using the environment correctly.

90% of Snipers/GSers run to the middle of the fight and drop cover. It's a derpy tactic. Really derpy.

teyngodown's Avatar


teyngodown
01.24.2012 , 05:57 AM | #322
gunslinger/sniper isn't supposed to be a sustained dps class... you are a class that makes people burn thier oh **** buttons so the other classes can melt them. You are a spike damage support class.

Use your support abilities(cc/interup) to aid your teamates, hold a defensible position(dont chase), and communicate with your teamates simple.

Stop trying to compare 1v1 with team oriented pvp. Sniper/gunslinger is not a 1v1 spec and will never be.

Snipers are there to put objective takers on the defensive so the rest of the team has time to get in and clean up simple as that.

FuriCuri's Avatar


FuriCuri
01.24.2012 , 05:59 AM | #323
Quote: Originally Posted by CupieFoxtail View Post
Keep telling yourself that
It's a worse way to live life than accepting that other people are better than you and learning from them
And why do you think I need learning? Did I say I perform bad on scens? I come almost always top on damage and kills on every warzone I join (at least on republic side). And I still open for learning but not just from unnamed scrubs who telling ppl L2P and "I use Hunker Down and I win hurr durr".

Now back to topic - slingers got a lot of troubles. They aren't big one but they require attention since this class require a lot more efforts to play and to achieve the same results other classes can (which are also have access to healing specs).
My works: Warhammer Enemy addon, Aion recipe calculator

Kaptain_Kabul's Avatar


Kaptain_Kabul
01.24.2012 , 06:16 AM | #324
Quote: Originally Posted by teyngodown View Post
gunslinger/sniper isn't supposed to be a sustained dps class... you are a class that makes people burn thier oh **** buttons so the other classes can melt them. You are a spike damage support class.

Use your support abilities(cc/interup) to aid your teamates, hold a defensible position(dont chase), and communicate with your teamates simple.

Stop trying to compare 1v1 with team oriented pvp. Sniper/gunslinger is not a 1v1 spec and will never be.

Snipers are there to put objective takers on the defensive so the rest of the team has time to get in and clean up simple as that.
As gunslinger you can sustain a high DPS rate for very long. So your point is not valid. It's absolutly rare that i ran out of energy and when that happens i already did an immense amount of damage. So your point is based on which facts? or just you guessing wild what our role is.

Which brings me to point 2. We have an immense burst, so do other classes.

point 3 is that gunslinger/sniper are pretty good 1vs1. The problem is our function in teamplay, which can be fullfield by many other classes without having the bugged cover mechanics or other drawbacks.

We are by no means useless. But other classes don't need their whole keyboard binded to be effective and have more to offer for grpplay.

Why need a gunslinger/Sniper burst when a BH can do that damage,too. All while not needing cover and having heavy armor.

Why need a gunsliner/sniper when a sorc can do that burstdamge, who also can have bubbel,sprint, heal.

Theres is just no need for this class in PvP.
I still will play my gunslinger just for style reasons.

DarthSunshine's Avatar


DarthSunshine
01.24.2012 , 06:42 AM | #325
Quote: Originally Posted by Kaptain_Kabul View Post
As gunslinger you can sustain a high DPS rate for very long. So your point is not valid. It's absolutly rare that i ran out of energy and when that happens i already did an immense amount of damage. So your point is based on which facts? or just you guessing wild what our role is.

Which brings me to point 2. We have an immense burst, so do other classes.

point 3 is that gunslinger/sniper are pretty good 1vs1. The problem is our function in teamplay, which can be fullfield by many other classes without having the bugged cover mechanics or other drawbacks.

We are by no means useless. But other classes don't need their whole keyboard binded to be effective and have more to offer for grpplay.

Why need a gunslinger/Sniper burst when a BH can do that damage,too. All while not needing cover and having heavy armor.

Why need a gunsliner/sniper when a sorc can do that burstdamge, who also can have bubbel,sprint, heal.

Theres is just no need for this class in PvP.
I still will play my gunslinger just for style reasons.

I would disagree with both of you. The GS is a solid 1v1 class. Between our 3 damage reductions we get in cover, the reduction bubble, that reduction robot that floats around and hunker down, we have 6-10 seconds of near immunity. That's enough time to do at least 10K damage. I win 1v1s all the time.

As for te other point that were not as good in PVP, I disagree as well. We are not as versatile as the Troop but in 2/3 war zones you don't have a ton of moving around anyway. Sit at door wai for bomb/sit at turret defend it. Us staying there frees up the more mobile dps to be mobile and go where needed. We're a defense/passive aggressive class. Troops are the opposite.

DarthSunshine's Avatar


DarthSunshine
01.24.2012 , 06:46 AM | #326
The issue with some people complaining about the classes issues are trying to play it as if it's a Trooper or Sorc. It's not so you can't play it like one. I will say that our abilities should either have a quicker cool down or take less energy to balance out the mobility and heavy armor of the other dps class.

Acidbottle's Avatar


Acidbottle
01.24.2012 , 06:51 AM | #327
every class has its own 'irritant' and i suppose gs have their fair share.

am only at 48 at present and have good and bad days with ma toon. survivablity can vary wildy in a pve environment from being minionless and dying in a blink to being almost industructable, whereas pvp requires good positioning and a friendly healer watching your back helps to.

have topped a few WZ but have done poor dmg at other times. i guess they're inconsistant.

best rep storyline for sure but i do kinda object in being forced to use 10+ spells in a rotation to knock sommit down.

really dont know if i can be bothered to play the game in its current state tho. the lag and ability delay are hindering the overall enjoyment at present but that will change over the next few months.

Kaptain_Kabul's Avatar


Kaptain_Kabul
01.24.2012 , 06:55 AM | #328
Quote: Originally Posted by DarthSunshine View Post
I would disagree with both of you. The GS is a solid 1v1 class. Between our 3 damage reductions we get in cover, the reduction bubble, that reduction robot that floats around and hunker down, we have 6-10 seconds of near immunity. That's enough time to do at least 10K damage. I win 1v1s all the time.

As for te other point that were not as good in PVP, I disagree as well. We are not as versatile as the Troop but in 2/3 war zones you don't have a ton of moving around anyway. Sit at door wai for bomb/sit at turret defend it. Us staying there frees up the more mobile dps to be mobile and go where needed. We're a defense/passive aggressive class. Troops are the opposite.
Didn't i say that we are pretty good 1vs1?
Please read carefully before you tend to disagree in points we don't disagree.

But to your second point. because you own a bunch of scrubs who don't know what you can do when they let you is in no way a prove we are a good class. let the sorc cast their spells and you get the same results.
If people let me sniper them from good points in Alderaan then they just have no clue. That doesn't mean i have a good class. Good teams look out for that points and you have some meeles sitting in your face faster than you can hit "hunker down".

And the rest you said doesn't make any sense? passive aggressive? What drugs you are on?
A trooper has heal and heavy armor, which makes him much more useful in grpplay.
Again we are not useless, but other classes are more useful and can fulfil the same function as good as us.

FuriCuri's Avatar


FuriCuri
01.24.2012 , 06:56 AM | #329
Quote: Originally Posted by DarthSunshine View Post
The issue with some people complaining about the classes issues are trying to play it as if it's a Trooper or Sorc. It's not so you can't play it like one. I will say that our abilities should either have a quicker cool down or take less energy to balance out the mobility and heavy armor of the other dps class.
The issue is that we put a lot of efforts to play this class on at least medium effectivenes (compared to others) - we learn new playstyle, struggle with cover, use a way more buttons in our rotations and endure the fact that we can not spec for tank or heal. All that to be as effective as other classes, which are far more easier to play and have flexibility to healing for example.

Now, I don't mind to play hard class but I want that game rewards me for that with untouchable (for other classes) effectiveness and not just with some isoteric "look and feel" and "i'm unique" b/s.
My works: Warhammer Enemy addon, Aion recipe calculator

Wrakk's Avatar


Wrakk
01.24.2012 , 07:00 AM | #330
Why would anyone play a gunslinger when you can play a sor/sage + get same or even better damage output + have healing abilities and MUCH better mobility,,,