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Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

SWImara's Avatar


SWImara
01.23.2012 , 10:12 AM | #231
Quote: Originally Posted by Ipsemeter View Post
To key to any class is learning their strengths, and bolstering their weaknesses. LOS is a tactic which is available to all classes, and it affects range more than melee, but that's why gunslingers have melee abilities and cc abilities.
I appreciate the above statement, LOSing people in SWTOR is a pretty clutch tactic and one regularly overlooked. Regardless of your role keeping aware of LOS is pretty key to PvP victory. Basically complaining that people are LOSing you just means you're getting outplayed on a certain level, it happens, particularly with more stationary classes like sniper and mercenary.

Just think, a few days ago people were raving about how Melee was useless in SWTOR and Ranged was too good. The grass is always greener on the side that is wtfpwning you.

Kimasoko's Avatar


Kimasoko
01.23.2012 , 10:15 AM | #232
Quote: Originally Posted by Bulivyf View Post
Saying stuff like this is retarded. This isn't Darkfall or Age of Conan, you can't completely dodge peoples abilities by playing smart. They automatically lock onto you and follow you no matter what, there is no way a level 50 Sniper atm is going to stand toe-to-toe with a level 50 Mercenary and out DPS their Tracer Missile, Rail Shot, Unload combo due to heavy armor mitigation, heals and ranged vs melee stun.

Right now your success as a Sniper completely relies on the brain power of the opposing team. If you leave any class unopposed they are going to destroy you, this isn't just Snipers. If one player, preferably melee, decides that he's going to ruin your day in a WZ you'll do nothing as a Sniper. Literally nothing.
Luckily its not a 1v1 game. Anf btw we **** spammers, interupt much?

Also tactics and smart play do make a difference, especially on a skillless games. In DF u didnt need tactics cause if you wrre skilled enough, your skills would carry you. So ya dont know what your talking about here but obviously you lack tact. IE. Let fights start and stay on the outskirts, there is pvp agro. If there is a player you cant 1v1, dont 1v1 them. Know when to atk, who to atk and when to retreat.

Theres alot more but im touching up my slinger video tutorial and will post it soon.
For now check out my sig and get a sense of tact.
Below is a video showing how totally super awesome and cool i am.....
Guide To PvP

durvas's Avatar


durvas
01.23.2012 , 10:20 AM | #233
There are a lot of people saying that gunslingers are fine because they do damage, which they do. It's just that sorc/troopers/sages/sorcs can do the same damage with more defense and utility, which is the whole point of the OP's post. Damage isn't the only thing that qualifies a good pvp class, and the gunslinger does not put out noticeably more damage than an equally geared/skill sorc or bh. If they're not getting attacked, any class can do great damage, but if attacked and in a mobile, organized setting, gunslingers certainly go down faster than the other classes with less to show for it.

SwordoftheStars's Avatar


SwordoftheStars
01.23.2012 , 10:21 AM | #234
Quote: Originally Posted by durvas View Post
There are a lot of people saying that gunslingers are fine because they do damage, which they do. It's just that sorc/troopers/sages/sorcs can do the same damage with more defense and utility, which is the whole point of the OP's post. Damage isn't the only thing that qualifies a good pvp class, and the gunslinger does not put out noticeably more damage than an equally geared/skill sorc or bh. If they're not getting attacked, any class can do great damage, but if attacked and in a mobile, organized setting, gunslingers certainly go down faster than the other classes with less to show for it.
exactly what im saying ...

Mazikeen's Avatar


Mazikeen
01.23.2012 , 10:22 AM | #235
Quote: Originally Posted by Kimasoko View Post
If there is a player you cant 1v1, dont 1v1 them. Know when to atk, who to atk and when to retreat
"You got to know when to hold 'em, know when to fold 'em,
Know when to walk away, know when to run"
- Kenny Rogers
"Someone ever tries to kill you, you try to kill 'em right back!" - Malcolm Reynolds

Mazikeen's Avatar


Mazikeen
01.23.2012 , 10:27 AM | #236
Quote: Originally Posted by durvas View Post
There are a lot of people saying that gunslingers are fine because they do damage, which they do. It's just that sorc/troopers/sages/sorcs can do the same damage with more defense and utility, which is the whole point of the OP's post
This I can agree with
The OP, however, started off talking about this then called for a 'revisiting' of the cover system and started with complaints in that respect

Can we use more utility? Yes. So can Marauders
Can we use a damage boost to make up for lack of utility? Yes. So can Marauders
Do we need the cover system revamped? No
And the cover system is the biggest complaint people have

Some people like a little bit of difficulty. Some like having to think about where to set up, when to run, who to target (hint: not tanks), etc
"Someone ever tries to kill you, you try to kill 'em right back!" - Malcolm Reynolds

TCFinwe's Avatar


TCFinwe
01.23.2012 , 10:30 AM | #237
Gunslinger/Sniper is the most underrated class in this game.
Uninterruptible, 20 sec cc immunity, great defensive skills,marauders/juggs cannot leap on you in cover, not to mention really good dmg output. It is a great class overall with skill req. If you dont want to master that class, reroll sorc/sage and gg.
The Committee


Bulivyf's Avatar


Bulivyf
01.23.2012 , 10:30 AM | #238
Quote: Originally Posted by Kimasoko View Post
Luckily its not a 1v1 game. Anf btw we **** spammers, interupt much?

Also tactics and smart play do make a difference, especially on a skillless games. In DF u didnt need tactics cause if you wrre skilled enough, your skills would carry you. So ya dont know what your talking about here but obviously you lack tact. IE. Let fights start and stay on the outskirts, there is pvp agro. If there is a player you cant 1v1, dont 1v1 them. Know when to atk, who to atk and when to retreat.

Theres alot more but im touching up my slinger video tutorial and will post it soon.
For now check out my sig and get a sense of tact.
This is exactly the argument. Why should a single class be forced to put so much thought and effort into being on par with the other classes in the game? Then when the people playing a class that isn't Sniper actually puts equal effort into it you can see the noticeable difference. I was a level 50 Sniper before early game access ended, I PvP'd non-stop until early/mid January on my Sniper.

I'm more experienced then you at this class, and I'm not saying that in an egotistical manner - I'm just stating facts.

I can look at the Sniper talent tree, and set bonuses then look at other classes talent trees and set bonuses and know for a fact that this class was thrown together as fast as possible so it could meet release.

Here's a comparison.

Tracer Missile applies a 4% armor debuff which stacks 5 times up to 20% armor debuff. There's talents to increase how quickly the stacks accumulate and this is basically their Snipe. It's their spammable damage ability. While we also have a 20% armor debuff which is a single cast that lasts for 45 seconds we need to keep that debuff up and waste energy, and a GCD.

Tracer Missile is also hitting for incredible amounts, 8k crit isn't an amazing number for them. It's a pretty average crit in a raid environment for that particular ability. Snipe crits for 4k-5k and costs a significant amount of energy to use. The problem is that they also have a talent which makes crits with Tracer Missiles remove 8 heat which leads BH Mercs to stack crit/surge which makes their sustainability and actual damage per missile even more incredible.

This isn't the end of the discrepancy between these classes, one which is a pure DPS class which is obviously failing to compete with a hybrid class like Mercenary which can heal and do incredible, sustainable damage in a raid environment.

The set bonuses as they stand are an absolute joke.

Sniper 2 piece set bonus is "Restores 10 Energy on using Target Acquired", Target Acquired is an ability that is on a 2 minute cool down and increases your alacrity by 20%. This not only is semi-useless ability to a Sniper trying to sustain their damage, but further hinders them by making them use up their energy even quicker.

The Mercenary 2 piece gives them +15% chance to crit with Tracer Missile.

Mercenaries set bonus, talents and abilities synergize so well with each other that I can't imagine that it wasn't intended. However this leave me scratching my head when I look at the Sniper set bonuses, talents and abilities all which seem to be really random and bear no semblance of synergy or ways to exploit the synergy between them like this.

Further confusing is the fact that Mercs are a hybrid class and Snipers are pure DPS yet are obviously not competing.

Bulivyf's Avatar


Bulivyf
01.23.2012 , 10:31 AM | #239
Quote: Originally Posted by TCFinwe View Post
Gunslinger/Sniper is the most underrated class in this game.
Uninterruptible, 20 sec cc immunity, great defensive skills,marauders/juggs cannot leap on you in cover, not to mention really good dmg output. It is a great class overall with skill req. If you dont want to master that class, reroll sorc/sage and gg.
Wrong. You can be Force Choked out of Entrench. Please stop posting until you know facts.

Kimasoko's Avatar


Kimasoko
01.23.2012 , 10:33 AM | #240
Quote: Originally Posted by Mazikeen View Post

Some people like a little bit of difficulty. Some like having to think about where to set up, when to run, who to target (hint: not tanks), etc
Yup, i rerolled my 38 scoundrel into a slinger because i was bored of facerolling everyone
Below is a video showing how totally super awesome and cool i am.....
Guide To PvP