Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

Bulivyf's Avatar


Bulivyf
01.23.2012 , 06:59 AM | #151
I also forgot. 35m range. Sniper.

35m range.

Sniper.

35m range.

Sniper.

35m range.

Sniper.

:rak_con fused:

Scotland's Avatar


Scotland
01.23.2012 , 07:01 AM | #152
the class is a pure glass cannon, but the dps is nice ...if you can get yourself into a good spot

positioning is key with this class, especially sharpshooter

if you dont have a healer on you as soon as you are taking dmg from 2 or more then yeh you are gonna go down fast

1 on 1 can be quite easy, depends on gear i suppose.

2 on 1 is very possible if you use your cc's, interupts and knockbacks properly, but with 1.5sec global cooldown that can be a tough one from time to time. - Depends on opponents ofc.

i played it over the 2 weekends i got into beta and i liked it enough to roll it when it went live

no regrets.

Desgarden's Avatar


Desgarden
01.23.2012 , 07:02 AM | #153
Quote: Originally Posted by SwordoftheStars View Post
sad but true, damage is mediocre and you have not enough survival tools. (Damage mitigation skills like absorb and stuff are to weak or dont last long enough, maybe absorb like 1k damage)

Bountyhunters and other classes outdamage you, have heavy armor and selfheal
and are not a pure dps class like we are. (something is seriously wrong here)

On top of that, the stupid cover system is preventing you from doing damage because it happens alot that enemies just LOS or sprint away. Also every build that i tested now has energy problems up to the point where its just better to die and have full bar of energy rather then wait for energy to return and being useless for like 1 minute ..

Competent Teams will also knock, choke, push you out of cover the whole time.
Only viable build for PVP is lethality (the one with the dots) I have around 400 expertise and manage to deal around 250-300k damage in a WZ without going to cover a single time.

LOS is less of a problem because of the dots ticking and you dont have to waste time and GCD for going to cover ...
Only downside of the dots is that they instantly break flash grenade and legshot, so this two skills become useless once you have dotted people

BW you should revisit this class and think over the cover system, thanks
Go to the sniper forums. There are several good threads which make the class' shortcomings very visible.

The problem basically is that classes like sorcerer and BH can easily reproduce what snipers can do and bring a lot more utility to the table (and don't suffer from the cover mechanic either). In short: if you need burst, take a BH. If you need sustained high dps and tons of utility a sorcerer.

However, posting here in the forum is no good idea. Those who claim that snipers have great burst have obviously no idea how mitigation works in the game and why marksman is therefore in really deep water.
Sith happens!

Jiav's Avatar


Jiav
01.23.2012 , 07:03 AM | #154
Quote: Originally Posted by Orangerascal View Post
I don't know if I should laugh or cry that you mention armory.

I guess I'll cry. It's sad you even mention pve in a pvp forum. PVE are gear checks in this game as none of the encounters take a hint of coordination.

Are you really saying that this is the only skill your gun slinger has. How about an AOE Mez? How about great aoe damage? Like I said you want a 'swiss army knife' of a class that just will never exists for balancing reasons.
I just listed everything "achievable" in this game, yet i don't care like you do. I don't write these in my sig, since everything in this game is so easy doable its not worth to mention. Yet, you seem to value those pvp "achievements."

Great aoe damage, ok. You should read more about the other classes aoe capabilities. Flashbang could be great in a 8 man premade. Right now every random and their mother hits everything that is mezzed in 1 seconds. But its a good skill, idd.

Problem is just that none of the mentioned is in any league than taunt or x support.

Scotland's Avatar


Scotland
01.23.2012 , 07:03 AM | #155
hunker down is your friend.

TheeWasp's Avatar


TheeWasp
01.23.2012 , 07:05 AM | #156
I have tried both marksman spec for pvp and lethality spec, both works fine but completly diffrent playstyle

I kinda like marksman spec in 1v1 because it feels like you are in control, cycling defensive abilities, ccs, roots and knockbacks.

I also like the great burst from marksman, starting with explosive probe, ambush, folowthrough, all hit at once, kinda nice when all of them crit to see someone get scared for teh sudden loss of life.

FuriCuri's Avatar


FuriCuri
01.23.2012 , 07:06 AM | #157
Quote: Originally Posted by Scotland View Post
hunker down is your friend.
Yeah, in fast pact PvP sitting for 20 seconds is a way to go.
My works: Warhammer Enemy addon, Aion recipe calculator

Scotland's Avatar


Scotland
01.23.2012 , 07:06 AM | #158
Quote: Originally Posted by TheeWasp View Post
I have tried both marksman spec for pvp and lethality spec, both works fine but completly diffrent playstyle

I kinda like marksman spec in 1v1 because it feels like you are in control, cycling defensive abilities, ccs, roots and knockbacks.

I also like the great burst from marksman, starting with explosive probe, ambush, folowthrough, all hit at once, kinda nice when all of them crit to see someone get scared for teh sudden loss of life.
pretty much the same for sharpshooter.

1 on 1 can be easy at times.

Scotland's Avatar


Scotland
01.23.2012 , 07:10 AM | #159
Quote: Originally Posted by FuriCuri View Post
Yeah, in fast pact PvP sitting for 20 seconds is a way to go.
timing is everything

when hunker down is up you cannot be knocked out of cover, if you picked a good spot to go into cover you should be ok unless you have 3 people on you, any class should die then.

with sharpshooter you have it up for a long time and the cooldown isnt that far away from the effect dropping off, best bet is to get out of focus from the enemy and start over.

there is pretty good defense effects for moving and re-entering cover, its worth it on occasion.

in saying that, the wrong spot, a very mobile enemy and/or los can be a problem at times.

Orangerascal's Avatar


Orangerascal
01.23.2012 , 07:19 AM | #160
Quote: Originally Posted by Jiav View Post
I just listed everything "achievable" in this game, yet i don't care like you do. I don't write these in my sig, since everything in this game is so easy doable its not worth to mention. Yet, you seem to value those pvp "achievements."
What pvp achievements? What are you even talking about?

Here is how it happened:

You're the one that use adhominem attacks like:
Quote: Originally Posted by Jiav View Post
You don't have to, i don't take advice from baddies anyway.
And all I stated is that ... if you think I'm a baddie ... then ask around. I never even said I was good because an argument like that is subjective and irrelevant to the argument. It would not matter if I was the best or worst player in the game.

I answered:

Quote: Originally Posted by Orangerascal View Post
You can ask my server, just how bad I am. Let's put it this way. I have enough confidence to put my toon and guild in my signature . Unlike some people.

I play on best server in Europe btw. But good job with the insult, something totally irrelevenat to the discussion.
So yeah .. guess who the tool is here?
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd