kineticdamage Posted January 17, 2012 Share Posted January 17, 2012 I read this in a thread : Trooper cannot reliably interrupt casts that are 1.5 seconds long, for example, because their interrupt takes 1 second to actually interrupt the target. Is this for real ... ? I mean, I'm enjoying the game and all, but did this gamedesign really passed the validation, QA, beta test and everything ? o_O Link to comment Share on other sites More sharing options...
Overthrownn Posted January 17, 2012 Share Posted January 17, 2012 It works instantly. Don't know what the guy quoted is on about Link to comment Share on other sites More sharing options...
kineticdamage Posted January 17, 2012 Author Share Posted January 17, 2012 It works instantly. Don't know what the guy quoted is on about Ok sorry, this scared the hell out of me ^^ Link to comment Share on other sites More sharing options...
Cassatella Posted January 17, 2012 Share Posted January 17, 2012 probably has to do with the delay that some abilities seem to have in different situations. like my sorceror, for example, her interupt seems to take a half second or so to actually go off, even if i'm by myself, or was by myself questing. now when i'm trying to do flashpoints at 50, almost all my abilities seem to take .5s or more to actually fire, which is really detrimental to the overall fun factor. Link to comment Share on other sites More sharing options...
Jimer_Lins Posted January 17, 2012 Share Posted January 17, 2012 Welcome to "how ******** pulled out of someone's *** becomes fact" 101. By next week, this thread will be cited as gospel proof of why something is wrong. Link to comment Share on other sites More sharing options...
Amelyssan Posted January 17, 2012 Share Posted January 17, 2012 I read this in a thread : Is this for real ... ? I mean, I'm enjoying the game and all, but did this gamedesign really passed the validation, QA, beta test and everything ? o_O what ability and link source. Link to comment Share on other sites More sharing options...
Skrotnisse Posted January 17, 2012 Share Posted January 17, 2012 (edited) Trooper interrupt is instant on key press, it's just the animation that is slower, There are a few imbalances between the mirror classes but they're are not as extreme or plentiful as people think. Edit: ability delay can be reduced by some extent by reducing the Ability Queue Window to 0.0 Edited January 17, 2012 by Skrotnisse Link to comment Share on other sites More sharing options...
flowqz Posted January 17, 2012 Share Posted January 17, 2012 I read this in a thread : Is this for real ... ? I mean, I'm enjoying the game and all, but did this gamedesign really passed the validation, QA, beta test and everything ? o_O its not like the troopers are the guys who spam freakin tracer missles on 1,5s cast all day long.... Link to comment Share on other sites More sharing options...
Serpenttt Posted January 17, 2012 Share Posted January 17, 2012 Trooper gets an interrupt? What tree? I'm a combat medic so killing elites and such can be quite slow if they have a healing ability. Link to comment Share on other sites More sharing options...
Amelyssan Posted January 17, 2012 Share Posted January 17, 2012 (edited) its not like the troopers are the guys who spam freakin tracer missles on 1,5s cast all day long.... wrong class bro Edited January 17, 2012 by Amelyssan Link to comment Share on other sites More sharing options...
Serpenttt Posted January 17, 2012 Share Posted January 17, 2012 (edited) nvm, responded to the wrong person. Edited January 17, 2012 by Serpenttt Link to comment Share on other sites More sharing options...
Sol_Taril Posted January 17, 2012 Share Posted January 17, 2012 (edited) interrupts are not instant. they do no have cast time, but actually they work after animation is finished, that is 0.5-0.8 sec after you press it. Edited January 17, 2012 by Sol_Taril Link to comment Share on other sites More sharing options...
Skrotnisse Posted January 17, 2012 Share Posted January 17, 2012 (edited) Trooper gets an interrupt? What tree? I'm a combat medic so killing elites and such can be quite slow if they have a healing ability. Only vanguards gets interrupt. same with Bounty Hunters Powertech interrupts are not instant. they do no have cast time, but actually they work after animation is finished, that is 0.5-0.8 sec after you press it. This is false, Interupts are instant on key press but you have to set Ability Queue Window to 0.0 Edited January 17, 2012 by Skrotnisse Link to comment Share on other sites More sharing options...
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