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Why don't Marauders Have Force Pull?

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
Why don't Marauders Have Force Pull?

KonohaFlash's Avatar


KonohaFlash
01.16.2012 , 11:30 PM | #11
Quote: Originally Posted by AnubisXy View Post
Err no. The Sith Sorcerer pull only works on allied units - it grabs a friendly player or mob and it pulls it next to them. Sorcerers use it to pull allies out of dangerous situations. It doesn't work on enemies.

Assassins though have a talented Force Pull deep in their tanking tree.
He must have been exaggerating then I suppose. He's very fond of that. I suppose it's not bad that sorceror's have it then.

SensusSW's Avatar


SensusSW
01.16.2012 , 11:40 PM | #12
Cause bioware wants marauders to be the worst class.

miliways's Avatar


miliways
01.17.2012 , 10:20 AM | #13
Quote: Originally Posted by chaetakbae View Post
this, the sith warrior's trademark is force pull/push and hoods however we don't get any because that would make sense.
qft

aaaaagh.

markbillich's Avatar


markbillich
01.17.2012 , 10:34 AM | #14
Force push would be nice. I love it on my jugg, but I'd rather have Force Slam. 15-20 yard range, pick up opponent and slam him/her into the ground dealing some damage but giving a 3 second stun.

miliways's Avatar


miliways
01.17.2012 , 10:45 AM | #15
Pull would be more useful IMO, help us close distance if we get knocked back, etc.

markbillich's Avatar


markbillich
01.17.2012 , 10:47 AM | #16
Quote: Originally Posted by miliways View Post
Pull would be more useful IMO, help us close distance if we get knocked back, etc.
We already have force charge. A 3 second stun also helps us get close.

AnubisXy's Avatar


AnubisXy
01.17.2012 , 10:47 AM | #17
Quote: Originally Posted by markbillich View Post
Force push would be nice. I love it on my jugg, but I'd rather have Force Slam. 15-20 yard range, pick up opponent and slam him/her into the ground dealing some damage but giving a 3 second stun.
I agree with that. Force Slam was removed from Consulars because it "didn't fit". It would certainly fit with Sith Warriors.
"He doesn't use the Force. He just uses... force."

grandmthethird's Avatar


grandmthethird
01.17.2012 , 10:54 AM | #18
i have heard a few different ability's being mentioned as missing or marauders. all i have to say is don't forget we will get new moves for a level cap increase
"Hope has a vicious enemy called fate"

markbillich's Avatar


markbillich
01.17.2012 , 11:02 AM | #19
Quote: Originally Posted by grandmthethird View Post
i have heard a few different ability's being mentioned as missing or marauders. all i have to say is don't forget we will get new moves for a level cap increase
We shouldn't have to wait until we get an expansion(possibly a year down the line) to be fixed.

grandmthethird's Avatar


grandmthethird
01.17.2012 , 11:34 AM | #20
Quote: Originally Posted by markbillich View Post
We shouldn't have to wait until we get an expansion(possibly a year down the line) to be fixed.
fixed? that would imply its broken. its not broken, its just not in the game. don't know how many hotkeys your using. but its not like marauders are low on ability's.

there will always be some1 calling for something they don't have. my last statement was just to say when the level cap increase comes we will get some new moves. i'm not saying we will get force pull, or force push, or force make the mobs head explode. all i'm saying is there is room for movement in the future. but i'm not agreeing that the ability's list is broking coz we don't have force pull

**EDIT** if i had the choice of next ability, i would prefer force pull, it is a cool move
"Hope has a vicious enemy called fate"