Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Level 50, and I'm already bored.


MilesMcLeod's Avatar


MilesMcLeod
01.16.2012 , 01:29 AM | #1
Yeah, I'm sure there are a million of these threads already (and for those of you who simply can't understand sarcasm or hyperboles, I assure you I know there aren't actually a million of these threads), but it's really worth saying over, and over, and over again.

I was having a lot of fun leveling up. I really got into the story and enjoyed almost every one of the quests. I was looking forward to what level cap was going to be like! Then I got there, and found it was basically doing the same flashpoints you had been doing leveling up, but with harder mobs...and with people who won't just skip the dialogue we've all already seen a few times.

Gee, that's a lot of fun.

Sure, there's PvP, and that's fun for about the first couple of minutes until you realize everybody's already in pretty good gear and will stomp your *** without you even scratching them.

I actually regret getting that game card. I could have had my fun playing this game to level cap and just quit until the next expansion and been fine with that.

Here's hoping the new content in the next patch is interesting, and not filled with nearly as many bugs and blaring balance issues as the game currently has.

Niclamus's Avatar


Niclamus
01.16.2012 , 01:32 AM | #2
I'm playing a different class on Empire this time as an alt to fill my extra time while not raiding. Each storyline is unique.
Ntk, Jedi Sage of Nerf Dialogue
US - Hedarr Soongh - Progression PVE Raiding
5/5 5/5 Nightmare 16m - Boss Walkthroughs
Watch live Sunday - Friday 9PM-2AM EST http://www.twitch.tv/niclamus

Pintaphilly's Avatar


Pintaphilly
01.16.2012 , 01:39 AM | #3
Well, bioware never claimed their raid content would be "hardcore". Sure they got Hard and Nightmare mode, but considering these are starter operations, the challenge isn't really tough, aside from overtuning (NM SOA) and annoying bugs (Bonethrasher).. Here is hoping future content is at the level of WoW, more specifically Sunwell level. Even then, I came into the game expecting a casual experience, which is exactly what they said in the first place.

The amount of end-game content at the moment is acceptable, compared to WoW and Rift at the start, which had little to no end-game. Not to mention, level 50s aren't quite the majority yet.

MilesMcLeod's Avatar


MilesMcLeod
01.16.2012 , 01:39 AM | #4
Quote: Originally Posted by Niclamus View Post
I'm playing a different class on Empire this time as an alt to fill my extra time while not raiding. Each storyline is unique.
Yeah, each class quest is unique. But the quests are still basically the same if you play the same side again. I tried to play the Republic side and got kinda bored of it. It's the same game.

Faldaith's Avatar


Faldaith
01.16.2012 , 01:46 AM | #5
1. Get a guild
2. Go run Hardmodes
3. Go hunt ALL THE datacrons
4. raid
5. pvp alot, so you get that gawesum gear too

You're bored, because you have no idea how to spend your time on end-game

DarkGreenGames's Avatar


DarkGreenGames
01.16.2012 , 01:48 AM | #6
Not to mention a huge expansion on Tuesday, only a month after release...

yenboi's Avatar


yenboi
01.16.2012 , 01:48 AM | #7
Quote: Originally Posted by MilesMcLeod View Post
Yeah, each class quest is unique. But the quests are still basically the same if you play the same side again. I tried to play the Republic side and got kinda bored of it. It's the same game.
I can see it being really hard to run through the same side again.

and it does seam the light side got gimped story wise.

Also, I absolutely refuse to do tatooine again...

Silversable's Avatar


Silversable
01.16.2012 , 02:15 AM | #8
Quote: Originally Posted by Pintaphilly View Post
The amount of end-game content at the moment is acceptable, compared to WoW and Rift at the start, which had little to no end-game.
Please, please, let's not get carried away with misinformation. Rift shipped with 10 Hard Mode group instances (split into two 5-dungeon tiers) and one 20-man raid. A second raid was added at the end of the first month. All HM instances were ports from normal modes, but with extra bosses thrown in - usually 2-3 additional bosses per instance.

If I'm not mistaken, SWtOR has shipped with 12 (TBC) HM group instances (but with no obvious tiering and few extra bosses), and one operation and the first boss of a second. Arguably, this is marginally more than Rift, but not so much that it can be said that Rift had "little to no endgame".

As for WoW, I grant you that, endgame was significantly lighter in quantity at release. Many other games had the same feature.

The point is, Rift was a game built around the idea that getting to level cap was fast and that endgame was the whole point of the game. It was the designers motto. This was not the case for vanilla WoW, nor for LotRO, if I must take another example - in both cases, the levelling game was considered significant (this is not the case anymore for WoW, but I think LotRO still retains part of that idea, even though they have shifted their design philosophy around somewhat).
Now tOR was not advertised with endgame as the be-all, end-all of the game. The story told during levelling was a major component. Emphasis was put on alt creation. If anything, endgame was downplayed.

The problem is, in my opinion, that while it was perhaps downplayed a bit too much, the "rest of the game" was not there to pick up the slack. Story is only interesting if it is truly exceptional, and most of the story arcs are subpar (not to mention "filler quests" which clog the content and are flimsly veiled killing fests), bordering on very bad in some occasions (Jedi Consular storyline, for instance). As a result, people are actually looking towards the endgame - which, in this game, is IMHO a mistake, because whatever endgame it can provide is certainly no better, more original, or more well-crafted and tuned than what has already been done times and again.

MilesMcLeod's Avatar


MilesMcLeod
01.16.2012 , 02:44 AM | #9
Quote: Originally Posted by Faldaith View Post
1. Get a guild
2. Go run Hardmodes
3. Go hunt ALL THE datacrons
4. raid
5. pvp alot, so you get that gawesum gear too

You're bored, because you have no idea how to spend your time on end-game
And you assume you know everything about me when you don't. Take your advice to somebody who is actually suffering from ignorance in the game.

ValaxDarkseer's Avatar


ValaxDarkseer
01.16.2012 , 03:44 AM | #10
Quote: Originally Posted by Faldaith View Post
1. Get a guild
2. Go run Hardmodes
3. Go hunt ALL THE datacrons
4. raid
5. pvp alot, so you get that gawesum gear too

You're bored, because you have no idea how to spend your time on end-game
1. um ok? Guilds are content now or something?
2. Why. I outgeared them all without ever having to run flashpoints because normal mode operations are faceroll.
3. That took half a day. What now?
4. Im almost fully Rakata geared in 2 weeks of raiding. What now?
5. So run Huttball incessantly so I can get gear to help me win more huttball?

Got any more suggestions there kiddo?