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SWTOR encounter-design fails basic game-design principles.

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
SWTOR encounter-design fails basic game-design principles.

Gohlar's Avatar

01.25.2012 , 01:13 PM | #21
I agree with everything the OP said except accessibility. I simply haven't had a problem there.

The insights into dungeon design are very good imo, they represent what I felt was wrong with flashpoints exactly. Trash is boring, the repetitive visuals are killing me, and the bosses are all so obvious.

Having mobs do lesser versions of a boss' ability is a good way to give players hints ahead of time so the bosses don't have to be so obvious. Nearly all of the bosses in Flashpoints are instantly forgettable imo. More pressure needs to be put on the players.

Good post OP.