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STAR WARS: The Old Republic > English > Classes
First BioWare Post First BioWare Post

Xaradas's Avatar

01.15.2012 , 10:54 PM | #11
Personally I've leveled both Artifice and Synth up to the 350 range...both have ups and downs so let me educate you about crafting.
Crafting is not and never has been "fun", its a chore that you do to get better at that has a payout at the end.

Artifice I will admit was quite handy leveling up with my Consular, however just like with Synth you run out of money fast but at least I could make good enhancements.
In all honesty, I eventually just got to a point at which I sold my Rare mats because it was more profitable because most people get mods from commendations and what not and since you can't "Twink" a low level to be good in PvP you usually wont sell the low level rare/epic mods anyways.

Synthweaving on the other hand though incredibly annoying to level as you level is thrice as profitable, procs allow your gear to be better than the average joes even with mods because you get augments as well. Another thing to take into account is that most players are all about vanity and nobody wants to wear ugly crap and synthweaving has some nice items that also look good.

In closing if you want to cry about it and don't want to put much effort into it so it pays out then go makes the game easy mode with infinite uber med packs, buff stims, and the resources are ridiculously easy to farm....besides less synthweavers = More money for my items that are in high demand and short supply.
Xaradas "Hrooh Hrooh Hrooh!" -Sand People

hillltrot's Avatar

01.16.2012 , 12:27 AM | #12
If you don't like crafting I would suggest slicing. At least when leveling. Then once you hit 50 decide what you'd like to craft. Crafting your way on up is time cunsuming, painful, expensive, needless, and unfortunately stupid. You can buy mods, blues, etc. while leveling.

Don't do crafting while leveling unless you like crafting for the sake of crafting. This even includes blue and purple biochem which will cost quite a bit of money while leveling up.

Alikain's Avatar

01.16.2012 , 01:33 AM | #13
First of all am maxed out 400 with synthweaving and the rest that comes with. The thing about synth is if we could have made our own augment then yeah it would have been in the same with let say artifact but we can't. another thing that you have to remember is underworld is not only for synthweaving and i agree that sometimes you get more armstech schematic then synth. all my gear are creafted and they have higher stats then modded gear plus a modded gear can get augment so synthweaving is a win. i have mod pattens that i got from send my companion on mission but the other i just buy from the GTN because people love modded gear.
Fear is a disease; hope is its only cure.
Compromise is a virtue to be cultivated, not a weakness to be despised.
Belief is not a matter of choice, but of conviction.
Trust in your friends, and they’ll have reason to trust in you.

Skoll's Avatar

01.16.2012 , 03:15 AM | #14
I took Synthweaving to get moddable armor and hopefully have some alternatives to the social gear. It seemed more sensible than taking Artifice mainly to be able to make myself a Magenta crystal at level cap.
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Magnesium's Avatar

01.16.2012 , 04:11 AM | #15
I was under the impression that crafting would be good in this game and so I took Snyth and levelled it.

I don't think it has to be better than raid gear/battlemaster gear but what they need to allow top level crafters do is create customized versions that then adds something extra because of that.

i.e Rakata EV Chest has say 100 Ed/100 Will and you can choose to craft an endgame Chest with 150 Ed and 50 Will or vice versa etc, therefore being a viable option to create specifically set gear which is not possible with pre-set gear.

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Eranus's Avatar

01.16.2012 , 04:39 AM | #16
I have to disagree strongly. It might not be as useful during leveling but if you max it out - it really helps out at level 50. One thing are the epic patterns you can get out of hardmodes / operations. They sell nicely and being BoE you can help out your more... unlucky guildmates who might have a problem with their drops.
Another thing is the rakkata (t3) gear you can craft for yourself. The tanking / dps things are by far superior to the t2 gear you can use and are - in my opinion - even easier to acquire.
So no, don't claim it's bad because you only had a glimpse of it.
Miriej - 50 Shadow - Frostclaw. Guarding slave of Gunski and Wiisy and "truly ****ed up in the brain" /quote by Valarion.

Warclaymore's Avatar

01.16.2012 , 04:47 AM | #17
I'm a bit disappointed with Synth because I expected to be able to craft my own jedi mods, or at least some nice, exclusive looking robes and vestments. I cant, but at least I could craft myself some good epic secondary gear (wraist dash, boots and gloves). I expect BW to be including more new gear for crafters and giving the non-biochems non-cybertech something to go along.

face_hindu's Avatar

01.16.2012 , 05:51 AM | #18
Quote: Originally Posted by pahbi View Post
I'm not sure what game your playing, but its not this one.

I have yet to see a synthweave item of blue quality even come close to what my roommate gets from her moddable orange armor. She hasn't had to replace a piece of armor in 30 some levels. She just makes new mods and BAMN, totally up to date armor.

And don't even get me started on needing to make 10-15 of an item before I get a single one to RE so I can get a blue schematic. I'm on my 13th pair of Force Adept Boots, still no RE.

Oh, and just to make things even that much happier, those Force Adept Boots I'm trying to RE (and have failed 13 times so far), take a material that can only come from crew missions, even though its a green item. Talk about *EPIC FAIL*.

Sorry, but your the odd data point. In terms of helping a player level, cybernetics beats synthweaving hands down, no contest.

Bioware should just ditch synthweaving, or at least put a "This skill sucks donkey deeks" disclaimer in the codex so others don't make the same mistake I and others have.

- P

I must be playing a different game too, because I can craft better gear than any quest/boss drop. Changes at 50 of course.

(not to mention it earns me appx 25000-50000 creds a day)

You must not be very good at what you do. Not BW's fault. Synthweaving works as intended. NEXT!

Don't look down

Alavastre's Avatar

01.16.2012 , 07:36 AM | #19
I'm in the middle here. For my character, I barely use synthweaving, I've made a few blue level items that were decent upgrades though. I do make a lot of gear that is useful for my cousin who plays as a Guardian tank.

But it wasn't useful enough for me to keep going with it while trying to get money for your riding skills. But I plan on getting to 400 and hopefully making some good level 50 gear. Hopefully something will be added in the future.
Timid men prefer the calm of despotism to the tempestuous sea of Liberty. – Thomas Jefferson

Lillyxandra's Avatar

01.16.2012 , 12:59 PM | #20
Of course a class that can make Mods for moddable armour is going to be more effecient at beefing up their levelling armour. But when you can make armour for slots that doesn't have moddable armour with the chance for it to have augment slots in then you're the one who starts laughing.

Honestly at low skill I really wouldn't bother with reverse engineering for procs because you can quite easilly replace the armor. But some of the blue non-moddable slot armour pieces are better than the stuff you get from flashpoints/heroic quests (name the bracers) - if you want to make money off of people who want to deck their character out in BiS whilst levelling then reverse engineering will come into play. But seriously you can just chain craft and vendor things and have a pretty substantial source of income at lower levels.

That and at 400 you can pretty much (after 2 hardmode flashpoints if you get the alloys) make an epic belt and waist that is on par with the top tier vendor raid gear. What does your cybertech friend get at 400 that's useful top-end at 50?