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Dungeon Finder System Eventually


vulup's Avatar


vulup
12.20.2011 , 04:31 AM | #141
I dont mind looking for people on my server for such groups; getting to know people, connecting, adding them to my friends list, chatting with them - all those things feel important to me.

I agree - implementing a LFG tool, especially early on if at all, is a mistake.

Carukus's Avatar


Carukus
12.21.2011 , 06:28 AM | #142
Quote: Originally Posted by vadmacska View Post
I would support an LFG tool as long as it is server only. My experience was that a cross-server dungeon finder made people care less since there wasn't a consequence if someone wasn't nice in a party. When people played only with people on the same server the word 'reputation' had a meaning. With a cross-server LFG tool it's just "who cares if I leave/ninja I'll never gonna meet those people again anyway".
I totally agree with you. Please no cross-server queuing.

Erollisi's Avatar


Erollisi
12.23.2011 , 02:20 AM | #143
You all know that ALL servers don't necessarily have to be CROSS server servers right? Technically they "COULD" have say "Seven" servers that lack a dungeonfinder/Cross server capabilities. They'd be called Community servers for the community benefits explained earlier in this thread that come from lack of Cross server play. Or you know, explained by the developers as they made this game?

All the while the other 20-30 servers could all be intertwined into the cross server network. Granting reasonably fast que times for them. EVEN with the 7 servers missing from its hive, Besides after all, those players technically never woulda used the feature anyways according to some of you. Right?

If they do this, we can all have our cake, AND eat it too. And bloody soon too because many folks are getting tired of going without fast quick crossrealm Flashpoints and pvp matches. Or having to advertise in General chat for 2 minutes to 20 minutes. You don't want to lose these players, as they argue(and rightfully so perhaps) that this is a feature that should have shipped with the game. Shouldn't it have?

That, and honestly, It goes without saying that many folks will RIGHTFULLY feel betrayed and ruined if they lose the social networking game they bought this week.(The non Cross server one)

And to get the point home. What a wonderfully made game this has shown itself to be. Especially Delivered in "BOTH" the desired formats above.

Think on what Ive said here over. And also realize, I'd bet you 1'000'000 million SWTOR credits they're probably already onto an idea like this. Its both too obvious and too fine a fix.

If this thread is any indication, You'd potentially be making COUNTLESS players into belligerent stampeding elephants by either executing a "COMPLETE" cross server switch to ALL the servers on this game, or by taking inaction and NOT doing it at all.

Were a community cut in half in this belief, Lets accept that fact. This thread is proof of it. And by isolating 7-10 servers from the 30-40 cross server horde, that is the key. This number can be adjusted depending on server fullness and popularity.

And don't say "Then just don't use the feature then". Because as ANYONE who's played a game with this feature knows, Once its in it pretty much becomes nigh impossible to set up server side groups outside your guild(or even in it a lot of the time). And by the way, Ive always had a hard time getting into a good guild without meeting the members in an instance. Am I alone in that?
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Ohnoto's Avatar


Ohnoto
12.23.2011 , 07:14 AM | #144
How do you pick what few servers are separated from the rest. If you mark or announce that there is a clump of servers that don't queue with everyone, there will be even more people upset.

Many will be upset that they don't get to queue with everyone, and many will be upset that to do any flashpoint they have to cross queue. Then people will be mad that it wasn't announced when the game started and they would have to re-roll on a different server if they wanted to be part of a cross queuing server or not.

It is no secret from this thread that I am opposed to a cross server dungeon finder, but based on your suggestion, I think about what if my server was picked as one that would have that cross server dungeon finder. I wouldn't like it.
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ZeroNeutral's Avatar


ZeroNeutral
12.23.2011 , 07:28 AM | #145
I support any type of queue system that eliminates the need for me to copy and paste, "Hi want to run X flashpoint? need Y role," and spam it to players of like-level or in general chat.

I support any type of queue system that allows me to queue from a remote location and not have to return to the fleet or use the /who function to find players in other locations.

I support any type of queue system that allows me to enter a Flashpoint from a remote location and then return to that location when I am finished.
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ZeroNeutral's Avatar


ZeroNeutral
12.23.2011 , 07:33 AM | #146
Quote: Originally Posted by Nitewolfe View Post
I love to see a wow and rift like lfg system! IMO it was the best innovation to ever happen to the mmo genre!
Those that do not want to use it dont have to chat channels would still be there as would friends list. A wow like lfg system takes NOTHING away from those who do not want to use it to form groups.
Well put... I fail to understand how spamming is better than using an intelligent match-making system that is faster and less tedious.

I fail to understand how some people think that spamming LFG and then getting a group is like some sort of magical situation where people become friends and form a community... that doesn't happen for me, maybe I just don't get it.

So is spamming LFG really superior than *click to queue and wait for magic to happen?* No imo.

Does the LFG tool increase the number of ninjas? No imo.

Does the LFG tool take away from guilds? No imo.

Does the LFG tool make finding a group easier and less tedious? Yes imo.
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ZeroNeutral's Avatar


ZeroNeutral
12.23.2011 , 07:39 AM | #147
Quote: Originally Posted by MareLooke View Post
[*] In TBC finding a group for MgT and actually completing it was a feat for most people, not to mention getting some of the neat loot from there.
Maybe that's because there was no Dungeon Finder tool?

The Dungeon Finder tool and now the Raid Finder tool, are giving more players access to that content than ever before. I welcome it in SWTOR.
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ZeroNeutral's Avatar


ZeroNeutral
12.23.2011 , 07:45 AM | #148
I would just like to counter a couple of arguments on this thread.

Argument 1:

"The LFG kills the server community."

This argument seems to indicate that the LFG tool (cross-server) actually detracts from social interaction. However, when some actual thought is applied, the LFG tool opens up more social interaction by allowing a player to interact with other players who were previously inaccessible to them. How could the ability to talk to more people detract from being social?

Argument 2:

"The LFG tool increases the number of cases of trolling and/or ninja looting."

The LFG tool does not guarantee human perfection. Other measures such as vote-kicking, proper loot rules/rolling options, and self-moderation are required to help ensure a good play experience. As it is right now, the loot rules/rolling options are not viable for a LFG tool. This will likely change over time in order to accommodate the LFG tool feature.

I approve of LFG tool.
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Ohnoto's Avatar


Ohnoto
12.23.2011 , 08:46 AM | #149
Quote: Originally Posted by ZeroNeutral View Post
I would just like to counter a couple of arguments on this thread.

Argument 1:

"The LFG kills the server community."

This argument seems to indicate that the LFG tool (cross-server) actually detracts from social interaction. However, when some actual thought is applied, the LFG tool opens up more social interaction by allowing a player to interact with other players who were previously inaccessible to them. How could the ability to talk to more people detract from being social?

Argument 2:

"The LFG tool increases the number of cases of trolling and/or ninja looting."

The LFG tool does not guarantee human perfection. Other measures such as vote-kicking, proper loot rules/rolling options, and self-moderation are required to help ensure a good play experience. As it is right now, the loot rules/rolling options are not viable for a LFG tool. This will likely change over time in order to accommodate the LFG tool feature.

I approve of LFG tool.
4 replies in a row all stating you are for a dungeon finder... Can you use the edit button next time?

I quoted this one for the arguments you pointed.

Argument 1:
In Cross Dungeon groupings, people are not social. While what you say works and sounds good on paper, it does not work in practice. People queue up for a dungeon, they go in and start pulling. If you get into a group where a player even says "Hi", you got a socializing group. Most players, not all, but most that I have been in, when they die even once, they just leave instead of working things out like a team. Can this happen without a cross dungeon tool? Absolutely, but it happens a lot less.

Argument 2:
Ninja'ing does happen more. People will just hit need if they can wear an item. Yes, you can kick them, but that is after the damage is done, and then you will never see them again. You could go to their server and say something, but then you only look like a fool. There are no consequences for players actions. If a player ninja's items on their own server, their name gets around as someone to not group up with. With the surnames being account bound, you can now even know who they are if their surname is shown. Thus, there are consequences for players actions. If you are rude to those in the group, people will group with you less.
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Ghorsh's Avatar


Ghorsh
12.23.2011 , 08:54 AM | #150
I don't know...
When I use lfg tool (same server) and the group is formed I say 'Hello' to the group.
The roles are already set so no need to discuss roles.
If someone is not familiar with instance he should ask for help with tactics.
If there is need to discuss something (loot roll, tactics, helping or just friendly chatter), then I do that.
Some people are more outgoing and chat more, some are not. It's all good.

Now, why is not using lfg tool so much better for community?
Because of this?

- Standing on fleet station all the timeÖ
- (general) Lfg Hammer Station
- (no response, general chat spam)
- (general) Lfg Hammer Station
- (whisper) Invite me /invite
- (party) Your role?
- (party) dps
- (party) ok, Iíll heal
- (general) Lf2m Hammer station tank/dps
- (no response, general chat spam)
- (general) Lf2m Hammer station tank/dps
- (no response, general chat spam)
- (whisper) I can dps /invite
- (party) Hello, hello
- (general) Lf1m Hammer station tank
- (no response, general chat spam)
- (general) Lf1m Hammer station tank
- (no response, general chat spam)
- (general) Lf1m Hammer station tank
- (no response, general chat spam)
- (whisper) ok, Iíll do it /invite
- (Party) Hello
- (party) XY, are you coming?
- (no response, general chat spam)
- (party) XY?
- XY has gone offline
- (general) Lf1m Hammer station
- (no response, general chat spam)
- (general) Lf1m Hammer station
- (whisper) I will go /invite
- (waiting for all players to get together)
- Enter flashpoint
- The rest is the same as with lfg tool
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