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Patch 1.1: PvP failure

STAR WARS: The Old Republic > English > PvP
Patch 1.1: PvP failure

ragamer's Avatar


ragamer
01.17.2012 , 06:19 AM | #151
Quote:
You've jumped WAY ahead.
You are right, and I wish I could help it... But that's what my experience tells me... So I'm extremely prone to jump ahead by forseeing what it's going to happen...

...A lot of developing effort put into correcting player behaviours that will be systematically wasted by the basic farming logic that will always be present "players that want to kill other players... In the future at MAX level/gear/rank".


It's the same about the permanent delusional state the "hardcore PvPers" show... You can see some of them on this same thread... They always recite the basic mantras about why PvP is "superior" to PvE, skill vs gear, "predictibility" vs "random human factor", etc, etc, etc...

...Meanwhile they are ALWAYS sure they have minimum chance to be defeated by: macroing their I-Win sequences, rerolling FOTM classes and refusing to play in random teams...

...That basically remove all variety, options and that OFC, neglects them from the best learning experience possible...

...Which is facing even odds.

They fail to realize that what makes you learn is to FACE even odds... Not avoiding defeat which is the "true obsession" of the powerleveler... They prefer to NOT fight than to loose.

And the final joke is that loosing on a MMO like this one has... 0 long lasting consequences, so go figure.


I wish I could be more optimistic, but Illum is just an example of what's going to happen each time they want to add some meaning to PvP... The "powerleveler" will be there to twist the PvP goal objective for the sake of rushing to the top... At some point BW will simply take into account the cost of adding new features vs the longevity of the gamrplay offered and will realize that the situation is hopeless... Because they chose to lure into the game a specific type of PvPer.

Abraxxes's Avatar


Abraxxes
01.17.2012 , 06:47 AM | #152
Quote: Originally Posted by dakalro View Post
Hahahahahahahahahahahahahahahahahahahahaha

I'm sorry but most of the PvPers I've seen try PvE are absolute failures. They just like to brag about their play against humans, humans that are more predictable than that scripted monster once you figure out what level they're on.

How do you learn to not pull attention from PvP and how is that comparable to PvE? Getting hit by AoE in PvP can't be helped, it's good when you get hit by AoE, means nobody gets focused.

...................... I've seen plenty of people getting gladiator ranks in WoW a couple of weeks before seasons end and only after they finished clearing PvE content but have yet to see someone that mainly PvPs, has done mostly PvP, just make an easy switch to PvE. Finishing the easier content maybe but not successfully going through the hundreds of wipes to get a HM boss down, before major nerfs or overgearing.
You mock PvP'ers ability to PvE and then you bring WoW into the mix. A game that a computer tells you what to do for every boss fight and all you have to do is listen to it to succeed, that would be boss mods btw. I hope if you're talking like this you at least played Vanilla / TBC, or tried Yogg'Saron Hard Mode when it was still impossible, otherwise I find this to be highly uncredible garbage.

On a side note, the Ilum change is absolutely horrible for this game. I'm not sure how many people bothered to realize this but you can get past the two main turrets in both bases and sit right on their flight master. With a server like mine that out numbers the Jedi somewhere between 1:4 and 1:7 (that's what the jedi tell me at least . . . ), we'll certainly have at least 5 people sitting on their flight master, who is friendly to us, and gank people as soon as they land. PvP in Ilum will be far from fair, even if the servers were balanced people would just end up ganking at the flight master.

cryptkikr's Avatar


cryptkikr
01.17.2012 , 06:51 AM | #153
they could add a bounty system to the game where if a player kills X number of opposing faction players they get a bounty on their head from the Fleet but each person killed by that person could(or not your choice) put a personal bounty on them adding to the reward, and once that person is killed you loot a bounty token and turn it in for the full reward. have a bounty board so you can see who has a bounty, could even break it down by planet, you could accept to kill them from the board to track names or just kill the person in open world pvp to get the token. that would help open world pvp imo. give special bounty titles for both the ones with the bounties and the ones collecting the bounties
British accents are caused by darkside corruption. - _Miranda_

Colfy's Avatar


Colfy
01.17.2012 , 06:56 AM | #154
Quote: Originally Posted by Crowleyz View Post
Completely open PvP areas don't work at all anywhere. Aion has a decent aproximation but considering the faction balance of swtor it's just a futile endeavor. Just make it invite based like the stuff in wow. It might not be perfect, but at least it works better than this crap.
completely open pvp worlds do work Daoc proved that.. We just need something worth fighting for out there in PvP .. no one is saying that PvE isn't important either and if they are they are foolish .. a good balance of the two can be beneficial to all players of different type of game style and will keep players happy both ways.. Bioware just has to figure that out.. All this inner fighting is childish..PvE and PvP can be great in one game , they got the PvE pat right , they just need to fix the pvp part. Don't kid yourself either about WoW. They needed both types of gamers and they knew it. Sure it bugs things out but i am sure the big heads at bioware can work it out. They just need to do it.

A game where both PvP and PvE is viable is what our gaming industry needs. To sit and fight amoungst yourselfs over which is better is foolish as I said both are viable for the gaming community.

Abraxxes's Avatar


Abraxxes
01.17.2012 , 06:58 AM | #155
Quote: Originally Posted by cryptkikr View Post
they could add a bounty system to the game where if a player kills X number of opposing faction players they get a bounty on their head from the Fleet but each person killed by that person could(or not your choice) put a personal bounty on them adding to the reward, and once that person is killed you loot a bounty token and turn it in for the full reward. have a bounty board so you can see who has a bounty, could even break it down by planet, you could accept to kill them from the board to track names or just kill the person in open world pvp to get the token. that would help open world pvp imo. give special bounty titles for both the ones with the bounties and the ones collecting the bounties
This would be broken as well because of the open faction PvP on Tatooine I believe, not sure which planet it is but you get what I'm going for. The reason being is people would PvP until they got a bounty, and as soon as that happened they'd go there with a guildy or friend and have their friend kill them in some remote corner, before giving them the credits / title benefits. People would even roll a alt on the opposite faction just to bounty someone before switching over and again killing them for free stuff in the open PvP environment.

LordSemaj's Avatar


LordSemaj
01.17.2012 , 07:03 AM | #156
Quote: Originally Posted by Viareggio View Post
The level 50 bracket is the only positive thing of this patch. Unfortunately, that alone is not going to solve faction imbalance issues. We need full premade groups and rated Warzones.
You mean the stuff they said is coming in March?

... you want them to click their ruby slippers together and release it now?
You can try to explain PVP to the ignorant... but you cannot Force them to understand it.

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Colfy's Avatar


Colfy
01.17.2012 , 07:12 AM | #157
Quote: Originally Posted by Abraxxes View Post
This would be broken as well because of the open faction PvP on Tatooine I believe, not sure which planet it is but you get what I'm going for. The reason being is people would PvP until they got a bounty, and as soon as that happened they'd go there with a guildy or friend and have their friend kill them in some remote corner, before giving them the credits / title benefits. People would even roll a alt on the opposite faction just to bounty someone before switching over and again killing them for free stuff in the open PvP environment.
not if they didn't allow cross realming on the same server.. if ya want to play one faction on one server fine but you have to play the other faction on a different one

BeeSiK's Avatar


BeeSiK
01.17.2012 , 07:23 AM | #158
Quote: Originally Posted by Colfy View Post
completely open pvp worlds do work Daoc proved that.. We just need something worth fighting for out there in PvP .. no one is saying that PvE isn't important either and if they are they are foolish .. a good balance of the two can be beneficial to all players of different type of game style and will keep players happy both ways.. Bioware just has to figure that out.. All this inner fighting is childish..PvE and PvP can be great in one game , they got the PvE pat right , they just need to fix the pvp part. Don't kid yourself either about WoW. They needed both types of gamers and they knew it. Sure it bugs things out but i am sure the big heads at bioware can work it out. They just need to do it.

A game where both PvP and PvE is viable is what our gaming industry needs. To sit and fight amoungst yourselfs over which is better is foolish as I said both are viable for the gaming community.
Massive zerg fests are what people are asking for (unintentionally or not)..and that's not fun. So comming up with something viable for open world pvp isn't exactly the easiest thing to do.

If u wanted nothing but open world pvp..you missed the Warhammer train by about 3 years.

jHats's Avatar


jHats
01.17.2012 , 07:30 AM | #159
Quote: Originally Posted by NickiMinaj View Post
Because companies like Blizzard, Arenanet , have big money tournaments for PvE right...and since you can judge, so will I. Go back to bottlenecking a 1400 WoW rating. Push close to 3k and then say PvP requires no skill, because it is the complete other way around buddy.

Oh the boss is going to do said ability in 5 sec, prepare for it again in 45 sec.. rinse and repeat.
Insinuating is fun isn't it
I love how people talk about WoW's PvP and make it sound like it's the "golden standard" of MMO PvP. Its not. I got Gladiator 3-4 times. Ive tried every FOTM class out, including the prot pally insta wins with their godly heals. The game is so FOTM its absurd. Skill goes out the window when you have to re-roll a new class to be competitive.

The bottom line is pretty simple. There is a reason that huge companies and small companies alike make their games PvE first as a design focus w/ PvP coming in a distant 2nd. Simply put, there are a ton more PvE first minded people than their are PvP first minded. PvPers are a niche crowd just like role players are.
Dump Truck
Emperium - Prophecy of the Five

StarlynX's Avatar


StarlynX
01.17.2012 , 07:36 AM | #160
for me pvp sucks and i mainly pve now and raid, i cant be arsed with pvp its really not why i enjoy this game