Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

How can I keep my friends from ruining the story for my character?

STAR WARS: The Old Republic > English > New Player Help
How can I keep my friends from ruining the story for my character?

Darlgon's Avatar


Darlgon
12.14.2011 , 10:55 AM | #11
Quote: Originally Posted by Pwny_Express View Post
I have a group of friends that I normally game with, but I have a very specific vision for my character and in grouping up last night and running through the beginning quests I noticed that their views and mine are not even close. And it is royally screwing up the cinematic adventure I'm trying to have with own character. At one point they made a decision that ended up cutting me off from a future quest line. And I had no way to go back and repeat the encounter to choose my own ending for it.

I really don't want to solo through the game, but I also don't want other people to be able to make decisions that affect my character.

So, is there a way to each get an individual cinematic during flashpoint encounters, or to opt out of the group cinematic and do you own? Is there a way to do your class area quests with friends but not have them screw up your choices?
Ok.. first off.. if your problem is Lightside/Darkside choices, .. when you choose your dialog, Live/Die/Nuke him, no matter who wins the roll to decide, your own Light/Dark decision adds/subtracts to your own character, not the groups decision. If they kill a guy off, and you said let him live, you get Lightside, (if letting him live was the Light decision.)

On the other side of the coin.. seriously? Your friends are screwing up the your own cinematic adventure? Well.. your choices are screwing up theirs.. and the devs are going to screw it up by making you choose stuff you dont want to.. and you are loosing the respect of your companions by making the "wrong" choices for them. Welcome to MMOs in general, where the Multi player means that not everything is under your control.

Swag-Attack's Avatar


Swag-Attack
12.14.2011 , 10:55 AM | #12
You still get your choice but who ever rolls the highest is what happens. So if your at the end of the instance such as the first one If you leave the lady you'll gain dark side points but if you let her come then you get light side, although the cinematic might play the opposite of what you choose it will not effect you beside the fact that your seeing something different.
Inches
Bounty Hunter
Port Nowhere

sybilmoonbeam's Avatar


sybilmoonbeam
12.14.2011 , 10:58 AM | #13
Quote: Originally Posted by Pwny_Express View Post
I have a group of friends that I normally game with, but I have a very specific vision for my character and in grouping up last night and running through the beginning quests I noticed that their views and mine are not even close. And it is royally screwing up the cinematic adventure I'm trying to have with own character. At one point they made a decision that ended up cutting me off from a future quest line. And I had no way to go back and repeat the encounter to choose my own ending for it.

I really don't want to solo through the game, but I also don't want other people to be able to make decisions that affect my character.

So, is there a way to each get an individual cinematic during flashpoint encounters, or to opt out of the group cinematic and do you own? Is there a way to do your class area quests with friends but not have them screw up your choices?
If you guys are grouping while doing normal quests you can opt out no biggie. However, during flashpoints ALL group members must be on-board the conversation. Do you guys talk in Vent or anything like that? If they're good friends and they are more open to future possibilities for their characters (I'm not trying to say you're being rigid ; you just have a clear goal for your character and that's totally understandable, I just don't know how else to word it) perhaps you could ask them to vote for the same chat option(s) as you when it comes down to those decisions? It may not be practical in the scheme of things but that's the only thing I could think of to guarantee it... that or some real lucky dice, lol.
Blessed are they who expect nothing, for they will never be disappointed.

Pwny_Express's Avatar


Pwny_Express
12.14.2011 , 11:16 AM | #14
Let me rephrase the initial question (because I don't even know the lingo anyway). I'm not sure I used "flashpoint" correctly either (which I assumed meant any cinematic conversation during questing, but maybe these are just the epic storyline thing).

Is there a way to repeat cinematics with the same character so that I can see the options I initially would have liked and not ruin relationships to certain NPCs so that different lines of the story stay open to me?

I already know I am probably going to turn off the "allow access to class area quests" option.
"When you have to shoot, shoot. Don't talk."

Better advice was never given.

Vorix's Avatar


Vorix
12.14.2011 , 11:21 AM | #15
Class quests are not repeatable and your friends do not impact those decisions anyway. the only repeatable quests that i am aware of are flashpoints or dungeons/instances that require a group. these are repeatable. ie Black Talon or Essele (SP?)

KlintusFang's Avatar


KlintusFang
12.14.2011 , 11:21 AM | #16
Quote: Originally Posted by Methosan View Post
what quest was cut off by their choice?

I don't recall having party choices affect future quest ines for any of my toons during beta.
I think he is talking about the flash points. in the first flash point on the republic side there is one point where a side quest can come out of the dialog if the right choices are picked. but that is the only place i've ever seen it.
In a minute there is time for decisions and revisions which a minute will reverse. -T.S. Eliot

Pwny_Express's Avatar


Pwny_Express
12.14.2011 , 11:23 AM | #17
So on normal questing when the convo window opens if I choose "ignore" I get to do my own thing and they do theirs and then we meet up and keep on rolling?

Or does "ignore" mean I just let them do everything while I watch?
"When you have to shoot, shoot. Don't talk."

Better advice was never given.

GamewizX's Avatar


GamewizX
12.14.2011 , 11:25 AM | #18
Quote: Originally Posted by Pwny_Express View Post
Let me rephrase the initial question (because I don't even know the lingo anyway). I'm not sure I used "flashpoint" correctly either (which I assumed meant any cinematic conversation during questing, but maybe these are just the epic storyline thing).

Is there a way to repeat cinematics with the same character so that I can see the options I initially would have liked and not ruin relationships to certain NPCs so that different lines of the story stay open to me?

I already know I am probably going to turn off the "allow access to class area quests" option.
The only reason you would turn off "allow access to SAME class area quests" is so that if you are questing with a Smuggler and you are a Smuggler, you guys won't have to take turns in the class story phase, rather you just both run into your own phase, complete the dialog, then join back up in the real world.

You cannot keep your friends out of your class quest phase if you are grouped with them. But they CANNOT participate or affect your class story in ANY WAY.

The only repeatable content are heroics and flashpoints. World quests stories you cannot go back and redo. However, world quests are very linear and without multiple branching questlines. Your friends answering aren't going to "screw up" the world story because it doesn't really divert that much depending on how you answer.
The Shadowlands -Ξ▒▓██ The Gamewiz Legacy ██▓▒Ξ- The Shadowlands
www.oldrepublicdads.com | Proud member of -=ORD=- | www.oldrepublicdads.com
Aaliyah - 50 Sage (TK) | Corthin - 50 Sentinel (CB) | Hartman - 35 Commando (GN)

Pwny_Express's Avatar


Pwny_Express
12.14.2011 , 11:31 AM | #19
Quote: Originally Posted by GamewizX View Post
The only reason you would turn off "allow access to SAME class area quests" is so that if you are questing with a Smuggler and you are a Smuggler, you guys won't have to take turns in the class story phase, rather you just both run into your own phase, complete the dialog, then join back up in the real world.

You cannot keep your friends out of your class quest phase if you are grouped with them. But they CANNOT participate or affect your class story in ANY WAY.

The only repeatable content are heroics and flashpoints. World quests stories you cannot go back and redo. However, world quests are very linear and without multiple branching questlines. Your friends answering aren't going to "screw up" the world story because it doesn't really divert that much depending on how you answer.

Ah, but if I want it to play out like a movie can I "ignore" the conversation bubble and start my own? Or would we have to break group each time we pick up / turn in a quest and have a conversation, then reform again?
"When you have to shoot, shoot. Don't talk."

Better advice was never given.

Melkathi's Avatar


Melkathi
12.14.2011 , 11:33 AM | #20
My attempt at explaining.

Let's first distinguish between different types of quests:

1) Class Story:
You can opt not to let your friends in, but even if you do let them in, only you get to make choices.

2) Flashpoints:
Flashpoints are group instances for which you should have a team. Everyone has to participate in discussions and different choices can significantly alter the outcome. Flashpoints are repeatable and you can redo them as many times as you like to see all possible story outcomes. If you have played other MMOs a few examples to compare them to: Deadmines in WoW, Task Forces in City of Heroes etc.

3) Normal World Quests:
The various side quests npcs give you as you travel through the world. Sometimes you are faced with choices of which NPC to aid or whether to let someone live or die. Here team mates' decissions could affect you, but you can, as people mentioned choose not to join the conversation with them but do yours sepparatly. It is what I plan to do unless I am on teamspeak with friends and we have similar views.