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Why don't the class stories branch out?

STAR WARS: The Old Republic > English > Story and Lore
Why don't the class stories branch out?

RiledRodian's Avatar


RiledRodian
01.14.2012 , 06:15 PM | #11
Even if the stories branched at only one spot halfway into the game, that would add another 20 hours of content for each class. It's not really feasible.
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Tharag's Avatar


Tharag
01.14.2012 , 06:22 PM | #12
i agree, unfortunately this is so far very linear in storyline so far. but thats what BW is famous for, is its stories within the game.

i've played Everquest 2 for 7 years, although there was no definitive storyline behind your class of character, you would follow a certain path yourself. both good (Qeynos) and evil (Freeport), were able to adventure together on the same quests/missions. world events would involve both sides BUT not be 1 sided (basically threats to everyones exsistance).

so far all the FPs / Ops are basically, "get this before the Imperials do" and for them "must not let it fall in Republic hands". what they need to do is put in MORE neutral or "third" party universal threats, ones that would have both the Republic and Imperials join forces to vanquish.

but TOR is young, and it can evolve. i just hope BW sees the importance of such possibilities and uses them wisely. if done correctly, i can forsee TOR being even greater than SWG, they just need to take was done successfully in SWG and run with it.

Akeonip's Avatar


Akeonip
01.14.2012 , 06:34 PM | #13
one thing to is that this game has little in the way of third party factions, everything revolves around the war or coming war. Also from what im aware the IA story has a ton of different endings....well so does everyclass
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kryptonjedi's Avatar


kryptonjedi
01.14.2012 , 06:38 PM | #14
While it would be great if every decision our toons made had a lasting impact, it's logistically impossible. Between the eight classes and the number of quests available, we're talking about a near infinite number of possible realities; it simply can't be done.
Now why should the advanced classes have different stories? Taking the consular for example, you are the ONLY Jedi capable of curing the plague affecting the masters; this story is established before you even choose your advanced class. The AC determines your style of play, nothing more.
As for not getting experience in the phase with your friend of the same class, it says plainly that only one of that particular class is allowed per phase. This was put in by BioWare to slow down the leveling process and prevent 4 friends from speed leveling their same toons.

xVexillex's Avatar


xVexillex
01.14.2012 , 06:51 PM | #15
Quote: Originally Posted by Akeonip View Post
one thing to is that this game has little in the way of third party factions, everything revolves around the war or coming war. Also from what im aware the IA story has a ton of different endings....well so does everyclass
I dunno... after finishing the trooper line we distinctly lacked choices that mattered at the end :/

darthgroond's Avatar


darthgroond
01.14.2012 , 07:48 PM | #16
I think that your choices make minor changes to things, but not enough to affect your overall class story arc. I was doing a quest with my SW and the inevitable 'kill or do not kill' option came up. I chose to not kill, trying to gain light side points. The people I did not kill then helped me in a fight soon thereafter. I assume that if I chose to kill them, then they would obviously not then be around to help out in the fight. Of course, this would not have any real effect on storyline but does add a little diference to how you approach certain battles. It's not much, but I think that's all we've got. I can see how it would be very difficult to implement it into actual storyline on a scale such as this.
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Matheren's Avatar


Matheren
01.14.2012 , 09:59 PM | #17
Quote: Originally Posted by RiledRodian View Post
Even if the stories branched at only one spot halfway into the game, that would add another 20 hours of content for each class. It's not really feasible.
Sure it would. It would mean your class quests might become more than a single blip per quest hub, meaning you had to spend less time doing the stupid "kill x pick up y" side quests in the game.