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How are people bored already?

STAR WARS: The Old Republic > English > General Discussion
How are people bored already?

Scan's Avatar


Scan
01.14.2012 , 11:37 AM | #71
Completed all content on hardmode, thats why we are bored.

I personally hate levelling up and its not why I play mmo's. In the grand scale of things levelling up in mmo's is a tiny percentage of its gameplay.

Darkfall is probably the best mmo I have played in years, its way too hard and and way too harsh but boy it has its moments.

Shame the "nub" money is not in this type of IP but we are beginning to see the boredom associated with this holy trinity gameplay.
Soon. (tm)

DevonLoy's Avatar


DevonLoy
01.14.2012 , 11:39 AM | #72
[QUOTE=Apax;1620433]I think for some it's because, for the most part, many players have been playing an online game very much like this one for the past 5+ years. They were ready and eager for something new, and there just isn't a lot of that here in the parts that really count.

Don't get me wrong, I enjoy the story and the way Bioware has gone about delivering it, but the simple truth is there's a lot of your typical MMO combat in between that really hasn't changed much from WoW. Monitoring cooldowns, clicking the appropriate icons.. it gets old when it's been delivered exactly the same way year after year. I thought this was an amusing, yet appropriate image: http://auditorydepredation.files.wor...6231905169.jpg

There are different ways to present MMO combat, some which require loads more thought and interaction from the player (perhaps more than some MMO players are comfortable with or physically capable of doing). DCUO made a step in that direction and I enjoyed it. Games like Vindictus and Tera Online went even further (Vindictus combat is crazy fun to the point where I can entertain myself just goofing around pulling off combat moves against the open air). Hopefully Guild Wars 2 will go in that direction rather than trying to be like WoW.[/QUOTE


I agree with all of your points here, but people need to stop saying that the combat is just copying WoW. I dont understand why MMO's for some reason don't follow the same rules in peoples heads about genres. MMO is a genre, and lots of games in genres feel the same. You wouldn't say that battlefield is a call of duty clone. No you wouldn't but they are still both shooters (a genre).

I do however agree that some games are doing things differently, but a lot of those games don't have the proper support or player base to define a change of the genre.

Tehroth's Avatar


Tehroth
01.14.2012 , 11:39 AM | #73
Because we expect more out of mmorpgs these days. We want enough content/features to keep us entertained. We want something new to the table instead of the same rehashed garbage. I've been playing the game steadily since launch actually watching the quest cutscenes(nothing new just polished and more so than other mmorpgs) and am almost 50. However the quests are all the same kill 5 womp rats and bring their ********s for a Hutt to eat.

We have been asking for core features and content for a while now. Something akin to dcuo/aoc combo systems, or fps/3rd person melee combat. Actually having an impact on the game world. Stuff like this, but apparently Developers are very stupid and don't listen to their community. Instead they try their variant on WoW which usually flop. There are reasons mmorpgs aren't do that well these days and numerous people have pointed out why.

Quote: Originally Posted by Scan View Post
Completed all content on hardmode, thats why we are bored.
Darkfall is probably the best mmo I have played in years, its way too hard and and way too harsh but boy it has its moments.
This. I was reminiscing about darkfall to my guild last night I played up until dcuo because the population was pretty bad at the time. If they add a skill cap, make capturing points more rewarding, add some more utilities for archery and more armor, make sea fortresses more useful and add land variants, more housing nodes, more sandbox features and make the ones they have not useless(treasure digging/map hunting), and other things that escape me the game would be fantastic.

CMON DFO 2.0 dang lazy Greek Devs.

Slipfeed's Avatar


Slipfeed
01.14.2012 , 11:40 AM | #74
So, are respec costs just the elephant in the room no one wants to talk about because it's so horrid, or is this thread actually just full of WoWtard trolls trying to torpedo this game so their old folks home of an MMO will remain on top?

Or, could it even be that blizzard, in their infinite marketing genius, has their community managers trolling these forums to make sure their game is mentioned in almost every thread?

Viral marketing ftw?

SpiritofSWTOR's Avatar


SpiritofSWTOR
01.14.2012 , 11:40 AM | #75
Quote: Originally Posted by Cameirus View Post
OR:

Lifeless worlds, no other people around ever, boring quests that are all the same, boring fights with slow combat and the same goddamm pull over and over and over again. Repetative voice overs, no connection wiht character as its not mine its bioware's, no real choices that matter at all, linear gameplay, excessive travel time and too many loading screens.
First off, I was to say I respect your opinion, but I heartily disagree with it, and with respect I submit the following:

You are doing only PvE, which is enough to make an old granny cry with boredom eventually.

1) The worlds are not *lifeless* and I simply cannot imagine how this canard got started. Groups of NPCs dancing in fountains, clapping, playing music, getting into arguments. There's plenty of life. Vendors don't move around and if they did, you wouldn't like it. NPCs don't roam around too much, except for those who are on patrol. "Critters" like space bunnies hopping on the ground won't make it a better game.

2) No people around ever? What? I've never been anyplace in the game that did not have players in it. Nuff said.

3) Boring quests? Matter of opinion.

4) Slow combat? Compared to what? A first-person shooter?

5) Repetitive voiceovers? What? They are all different, which you would know if you didn't constantly bang on the spacebar.

6) The character is BioWare's? Yes, it's the Golden Rule. They have the gold, so they make the rules.

7) Choices do matter -- Light Side vs. Dark Side. Did you need more than this?

8) Linear gameplay. Yes, we know. It's called "leveling up" and "character progression." It's par for the course. Once again, what is it you are looking for?

(If they gave you a Sandbox Game, in short order you would be calling it "directionless and a grindfest.")

9) Excessive travel time? It's a big game. There are ways to move around quickly.

10) Too many loading screens. I mean this in absolute sincerity; there are exactly as many loading screens (some preceeded by nice cinamatic cutscenes) as are required for the purpose of the game. There are not too many, nor too few. A loading screen exists where a loading screen is needed -- and that is all there is to say about that.

~~~

But, since we must be polite and welcoming, I politely welcome you to reconsider your points of view ... or not ... and I wish you peace and good karma.

"I find your lack of faith ... ah, nevermind, I'm just going to choke you to death!"

Kheldras's Avatar


Kheldras
01.14.2012 , 11:40 AM | #76
Quote: Originally Posted by Slipfeed View Post
It is a very minor gripe compared to respec costs and unintuitive lfg interface, but I have to agree, there is just no reason for those little space stations to be there at all.

Where you have to leave your ship, walk through an empty space station, board a shuttle, and end up on the planet. What is the purpose of this space station, and that extra loading screen?
They didnt want to place all 4 Hangars on the Planets that dont need (starter ones), or Storywise dont have them (Balmorra).


Im Happy so far, rotating between 3 chars, and play an MMO only after Work & Family.
...and thats the way the flatcake crumbles.

DevonLoy's Avatar


DevonLoy
01.14.2012 , 11:40 AM | #77
Quote: Originally Posted by Scan View Post
Completed all content on hardmode, thats why we are bored.

I personally hate levelling up and its not why I play mmo's. In the grand scale of things levelling up in mmo's is a tiny percentage of its gameplay.

Darkfall is probably the best mmo I have played in years, its way too hard and and way too harsh but boy it has its moments.

Shame the "nub" money is not in this type of IP but we are beginning to see the boredom associated with this holy trinity gameplay.
You left the RPG part out of MMORPG (Club penguin is an MMO) SWTOR is an MMORPG

convictionx's Avatar


convictionx
01.14.2012 , 11:41 AM | #78
Quote: Originally Posted by Slightlycampana View Post
I'm going to split the "this is not an MMO" crowd into two camps (because I like doing this!).

1) Those who enjoyed WoW: don't like it because they find the MMO functions of this game are not as well implemented WoW's and they see SWTOR as an inferior product.

2) Those how hate the WoW model: don't like it because the MMO functionality is a copy pasta of a previous WoW expansion and it sucks.

Either BW needed to copy and improve on WoW's mechanics, or they needed to break away and do something completely innovative. They have done neither.
1) I enjoyed WOW on and off since pre launch in 2004 Wow is a better MMO than SWTOR will ever be due to the combat system and seamless world of WOW. There is less classes the builds are more restrictive and talent trees are almost pointless in SWTOR and very limited choice of races to play all looking the same.

2) I don`t like the fact they copied WOW every thing they have copied is inferior the small amount of things they changed like crafting and space combat and companions I think ruined game-play. The use of speech and illusion of choice only make the grind more drawn out and frustrating and destroys any replay value due to the same leveling areas being required to be done in the same order each time WOW give you a choice I have leveled just tanking Dungeons thx the the LFG tool.

SWTOR turned out to be utter rubbish little more than another failed WOW clone which will no manage to get the average gamer to subscribe a month is more than enough of this crap. I found the game boring from the start and disappointing in the middle and dead at the end. This game will fail due to no game-play innovation and lack of polish.

Daedricshots's Avatar


Daedricshots
01.14.2012 , 11:42 AM | #79
Quote: Originally Posted by convictionx View Post
1) I enjoyed WOW on and off since pre launch in 2004 Wow is a better MMO than SWTOR will ever be due to the combat system and seamless world of WOW. There is less classes the builds are more restrictive and talent trees are almost pointless in SWTOR and very limited choice of races to play all looking the same.

2) I don`t like the fact they copied WOW every thing they have copied is inferior the small amount of things they changed like crafting and space combat and companions I think ruined game-play. The use of speech and illusion of choice only make the grind more drawn out and frustrating and destroys any replay value due to the same leveling areas being required to be done in the same order each time WOW give you a choice I have leveled just tanking Dungeons thx the the LFG tool.

SWTOR turned out to be utter rubbish little more than another failed WOW clone which will no manage to get the average gamer to subscribe a month is more than enough of this crap. I found the game boring from the start and disappointing in the middle and dead at the end. This game will fail due to no game-play innovation and lack of polish.
Read my signature please.

Scan's Avatar


Scan
01.14.2012 , 11:44 AM | #80
Quote: Originally Posted by Tehroth View Post
Because we expect more out of mmorpgs these days. We want enough content/features to keep us entertained. We want something new to the table instead of the same rehashed garbage. I've been playing the game steadily since launch actually watching the quest cutscenes(nothing new just polished and more so than other mmorpgs) and am almost 50. However the quests are all the same kill 5 womp rats and bring their ********s for a Hutt to eat.

We have been asking for core features and content for a while now. Something akin to dcuo/aoc combo systems, or fps/3rd person melee combat. Actually having an impact on the game world. Stuff like this, but apparently Developers are very stupid and don't listen to their community. Instead they try their variant on WoW which usually flop. There are reasons mmorpgs aren't do that well these days and numerous people have pointed out why.
I have to agree, the level of intrigue and political goings on in DF and Eve are enthralling, becuase most people have not played these games as they are too hard or complicated to play they are missing a trick, why not have the emporers throne availible to anyone who claims it? Once a week the throne (in an all Vs all PvP area) becomes vunerable and anyone can click with say a 5 minute timer to claim it.

What benefits you would get from the position Ill leave to the imagination, but the thought of GvG and internal political subterfuge whets the appetite.
Soon. (tm)