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Waiting NINE minutes to respawn is RIDCULOUS

STAR WARS: The Old Republic > English > General Discussion
Waiting NINE minutes to respawn is RIDCULOUS

Martinic's Avatar


Martinic
01.14.2012 , 02:12 PM | #71
Quote: Originally Posted by sadatoni View Post
It should never be longer than 1 minute
Don't use med probe when you don't have to

wilsonstone's Avatar


wilsonstone
01.16.2012 , 11:09 AM | #72
Quote: Originally Posted by Offended View Post
really? Havent been to Belsavis yet i see
I have and I haven't seen packs of 5 strong enemies. Mostly theres 1 strong and 3 to 4 regulars, and they're spaced far enough apart that you don't aggro multiple groups.

Vlacke's Avatar


Vlacke
01.16.2012 , 11:14 AM | #73
Give the health regeneration and immortal mod identical to the one in Call of Duty series to the OP pronto haha

Or you could try to die less maybe?
Death penalty is just fine as is.

Baaddare's Avatar


Baaddare
01.16.2012 , 11:16 AM | #74
Quote: Originally Posted by Laxhack View Post
This plus (if this was truly old-school MMO) having to do the corpse run naked and retrieve your gear.... Talk about incentive to stay alive
hey you could always have hired a rogue to drag your body for you or a necro with a coffin to summon it.
Now Minsc is in charge SWORDS FOR EVERYONE!

talligan's Avatar


talligan
01.16.2012 , 11:17 AM | #75
Back in my day we used to lose 10% of all xp we gained in that level AND had to walk back from our home-point (which could be very far away if we forgot to update it) or we could take a res, lose slightly less xp and take a 10-minute (I think it was 10 minutes?) resurrection sickness.

de-levelling was possible

qq moar

Saetun's Avatar


Saetun
01.16.2012 , 11:18 AM | #76
For the people saying that you shouldn't be dieing so much... It can happen on the 3rd death which a 3rd death is not uncommon for some classes on their class missions as they are horribly overtuned...

ferroz's Avatar


ferroz
01.16.2012 , 11:19 AM | #77
Quote: Originally Posted by RocNessMonster View Post
Typical couterpoint, you're doing the exact same thing he is.
well, except he didn't call the other person a troll just because he disagreed with him. I guess by "exact same" you mean "totally different"

RealAeiouy's Avatar


RealAeiouy
01.16.2012 , 11:19 AM | #78
It is if you don't constantly die. I have never waited more than 15 seconds

If you want shorter times play moar smartest

ferroz's Avatar


ferroz
01.16.2012 , 11:22 AM | #79
Quote: Originally Posted by talligan View Post
Back in my day we used to lose 10% of all xp we gained in that level AND had to walk back from our home-point (which could be very far away if we forgot to update it) or we could take a res, lose slightly less xp and take a 10-minute (I think it was 10 minutes?) resurrection sickness.
If you're talking EQ.

A res meant losing significantly less experience ( or even none with AA rez). As in 10% loss vs 0.4% loss.

res sickness was pretty much insignificant.

Quote:
de-levelling was possible
and back in the day, most children died before age 2... back in the day != better.

RealAeiouy's Avatar


RealAeiouy
01.16.2012 , 11:22 AM | #80
Quote: Originally Posted by Die_Scream View Post
I agree OP, many people do. The trolls will try to derail with the die less comments, but nothing you can do about forum trolls. The 10 minute time out (anything over a minute) is just overkill considering the ridiculous repair cposts in the game.

It's a slap in the face, and is one of the bigger reasons I likely won't subscribe. Why would I give a company money to watch a timer before I can play? Thanks for the repair costs, the lost time, and the "time out". Seems Bioware feels a nice "finger twist in the bullet wound" after you die is necessary.
To be fair you are not playing well. Imagine you played Everquest you would be level 1 forever.