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Rolling need for the 'mods'


schmidtyfi's Avatar


schmidtyfi
01.14.2012 , 08:10 AM | #1
I was in a flashpoint and some dude rolled 'need' on a piece that was a major upgrade for me, even though it wasnt an upgrade for him and the stats werent as suited for him. I dont remember yhe exact ststs, but suffice to say he was not goiing to wear yhe piece, just crack the mods out.

This struck me as kind of odd, but he said that orange gear is only as good as the mods anyway.

What do you all think of this?

Feshtof's Avatar


Feshtof
01.14.2012 , 08:14 AM | #2
So he rolled it for a Companion? I mean bop oranges have mods that are still bound so only he can use the pieces from it

Pugnus's Avatar


Pugnus
01.14.2012 , 08:31 AM | #3
I suspect this will become more common as the playerbase as a whole becomes familiar with the mod system. Expect people to roll on gear they can't even equip if the mods are useful.

schmidtyfi's Avatar


schmidtyfi
01.14.2012 , 09:04 AM | #4
Quote: Originally Posted by Feshtof View Post
So he rolled it for a Companion? I mean bop oranges have mods that are still bound so only he can use the pieces from it
No, he rolled for himself, but only so he could crack out one or more of the mods. He was never going to equip the actual piece itself.

Because he was never going to put the piece on, it seemed a little odd to me. But, he said the oranges arent really relevant apart from their mods.

If thats how bioware inteneded this, i kind of wish the bosses dropped mods directly. I mean, I see the guys point, but it still seems a little weird. I didnt know if I was missing something, or if he was.

Oawe's Avatar


Oawe
01.14.2012 , 09:13 AM | #5
I think individual mods should be secondary. If he wasn't the same class then he would have no use for the same base stat as you. If he wanted the item for the mod(s) it should be discussed before a decision is made. It sounds like he brought it up but if I was him, the second you were to tell me that you need the entire outfit (i.e. all the mods not just one or two) I would have rolled greed or passed. It would be easier for him to find his one or two mods than it is for you to find and fill an orange piece. That's just me...
"No Stone Unturned!" - Well...almost no stone.

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rehnisjr's Avatar


rehnisjr
01.14.2012 , 09:20 AM | #6
Quote: Originally Posted by schmidtyfi View Post
No, he rolled for himself, but only so he could crack out one or more of the mods. He was never going to equip the actual piece itself.

Because he was never going to put the piece on, it seemed a little odd to me. But, he said the oranges arent really relevant apart from their mods.

If thats how bioware inteneded this, i kind of wish the bosses dropped mods directly. I mean, I see the guys point, but it still seems a little weird. I didnt know if I was missing something, or if he was.
You seem to fully understand why he rolled on the item and what he was going to do with it. One might think that you need it more, or it was a bigger upgrade for you, but as far as I can tell from what you are saying it would be an upgrade for him too, so he has as much "right" to roll on it as you do. Nothing wrong with using the mod system to take out and move mods as you see fit.

schmidtyfi's Avatar


schmidtyfi
01.14.2012 , 09:50 AM | #7
Quote: Originally Posted by rehnisjr View Post
You seem to fully understand why he rolled on the item and what he was going to do with it. One might think that you need it more, or it was a bigger upgrade for you, but as far as I can tell from what you are saying it would be an upgrade for him too, so he has as much "right" to roll on it as you do. Nothing wrong with using the mod system to take out and move mods as you see fit.
No, im nit sure i do fully understand. Thats why im asking.

Is it true that orange pieces only as good as the mods? Is there no reason to roll on an orange piece once you already have one, except to crack the mods? If thats true, then at some point, once you have all orange pieces, you pretty much need anything that has even a single mod upgrade for you, and the actual slot piece becomes irrelevant, making the stat comparison popup mostly useless.

KoranHorn's Avatar


KoranHorn
01.14.2012 , 10:02 AM | #8
I do not have a huge issue with people rolling on loot to pull mods out. The gear is only a skin with mods providing the stats. Either it being a full upgrade across the board or just through one mod being swapped-an upgrade is an upgrade and you earned the right to roll when you defeated the mob who dropped it.

A more significant issue that could come up is companions. People are worried that Dual Spec will cause people to get greedy with gear for their alternate spec (though your primary stat remains the same regardless), when in fact nothing can compare to the amount of needing on gear for companions that will most likely take place as the game ages. By the time you are nearing endgame, between yourself and your various companions you can use most things that drop.

In my experience, people are, more often then not, chiefly rolling on stuff they personally will use but i expect this to change. Companions are incredibly important while soloing. I have noticed that if I have not upgraded my companions gear in a while (even if my own is top notch) then I struggle taking on the stronger mobs while questing.

Jurugar's Avatar


Jurugar
01.14.2012 , 10:30 AM | #9
Quote: Originally Posted by schmidtyfi View Post
No, im nit sure i do fully understand. Thats why im asking.

Is it true that orange pieces only as good as the mods? Is there no reason to roll on an orange piece once you already have one, except to crack the mods? If thats true, then at some point, once you have all orange pieces, you pretty much need anything that has even a single mod upgrade for you, and the actual slot piece becomes irrelevant, making the stat comparison popup mostly useless.
All gear is only as good as the components that make it up. Orange gear is pure armoring/mod/enhancement, yes: an orange piece with empty slots has absolutely 0 stats.

Even purple gear is just a combination of the different augments - though purple items have their armoring built directly in so you cant transfer/remove it.

LogicalPremise's Avatar


LogicalPremise
01.14.2012 , 10:30 AM | #10
Quote: Originally Posted by schmidtyfi View Post
No, im nit sure i do fully understand. Thats why im asking.

Is it true that orange pieces only as good as the mods? Is there no reason to roll on an orange piece once you already have one, except to crack the mods? If thats true, then at some point, once you have all orange pieces, you pretty much need anything that has even a single mod upgrade for you, and the actual slot piece becomes irrelevant, making the stat comparison popup mostly useless.
Eh.

Orange gear is only as good as the mods in it. That being said, some orange gear comes with mods that are very hard to find, and difficult to make.

Some people roll orange gear because they like the looks, also.

However, most times there is a disassemble choice in the loot roll, which is intended for people who want to roll on the mods. As long as it's a big upgrade for him though, I can't really see the problem in it unless you went through the whole thing empty handed.

Example: doing a FP, orange armor drops, cool look , big upgrade for me. One of the other guys rolled need for it too, just for the mod +power. VERY irritating, as he couldn't use the base item.

2 minutes in, purple drops, minor upgrade for my armor but appearantly major for that guy. I roll need and win it and he freaks out, and I shrug. The moral of the story is need is for need, but some people see the threshold differently.

I'm one of those old schoolers that if I can't use it I usually pass.
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