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SOA (EV) - "Wipe" Failsafe?


Scudmuffin's Avatar


Scudmuffin
01.14.2012 , 12:12 PM | #11
The whole operation is so horribly buggy, I don't even know how it is live right now.

We had the final boss just vanish while fighting, leaving us all at the bottom of the pit, stuck in combat.

it is a common occurence to die after exiting the speeder that brings you to the jungle.

after wiping on Gharj the instance would not let us enter due to "an encounter already taking place" and we were forced to reset it, meaning we had to fight trash all over again.

numerous loot bugs (not to mention the abysmal system they have in place, that ended up giving tank gear to dps, and vice versa), which required swapping leadership to the player trying to loot.

And in the bonethrasher raid (Karagga's Palace) the boss suddenly vanished and came back to attack us with full health.

Hypernetic's Avatar


Hypernetic
01.14.2012 , 02:54 PM | #12
Quote: Originally Posted by Scudmuffin View Post
The whole operation is so horribly buggy, I don't even know how it is live right now.

We had the final boss just vanish while fighting, leaving us all at the bottom of the pit, stuck in combat.

it is a common occurence to die after exiting the speeder that brings you to the jungle.

after wiping on Gharj the instance would not let us enter due to "an encounter already taking place" and we were forced to reset it, meaning we had to fight trash all over again.

numerous loot bugs (not to mention the abysmal system they have in place, that ended up giving tank gear to dps, and vice versa), which required swapping leadership to the player trying to loot.

And in the bonethrasher raid (Karagga's Palace) the boss suddenly vanished and came back to attack us with full health.
Yeah I got a sorcerer helm assigned to me (I'm a Sin TANK) yesterday when we had a sorc healer who could have very much used it.

Mysquine's Avatar


Mysquine
01.14.2012 , 03:26 PM | #13
Quote: Originally Posted by Scudmuffin View Post
The whole operation is so horribly buggy, I don't even know how it is live right now.

We had the final boss just vanish while fighting, leaving us all at the bottom of the pit, stuck in combat.

it is a common occurence to die after exiting the speeder that brings you to the jungle.

after wiping on Gharj the instance would not let us enter due to "an encounter already taking place" and we were forced to reset it, meaning we had to fight trash all over again.

numerous loot bugs (not to mention the abysmal system they have in place, that ended up giving tank gear to dps, and vice versa), which required swapping leadership to the player trying to loot.

And in the bonethrasher raid (Karagga's Palace) the boss suddenly vanished and came back to attack us with full health.
There are alot of bugs sadly, however they seemed to have at least fixed a few in patch 1.1, however the customer support in game is terrible. If you do have a problem it just seems to be passed on to someone else, and it would seem they are an external company - when I asked for their contact details I was told it was confidential and I had to wait for a response via in game tickets. (Which have been deleted)

GeckoOBac's Avatar


GeckoOBac
01.17.2012 , 07:19 PM | #14
Quite pissed myself. We killed Soa with only one dps left alive... He was stuck in combat with no way to leave it and thus couldn't ress anybody. For some, the instance even bugged out as they couldn't see the body of soa anymore. For others, there simply was no way to reach the body to loot it. Ticketed... The fun thing is, We'll probably get the drops we need from hard modes anyway before we get an answer from Support.

Aikagi's Avatar


Aikagi
01.17.2012 , 08:55 PM | #15
Quote: Originally Posted by GeckoOBac View Post
Quite pissed myself. We killed Soa with only one dps left alive... He was stuck in combat with no way to leave it and thus couldn't ress anybody. For some, the instance even bugged out as they couldn't see the body of soa anymore. For others, there simply was no way to reach the body to loot it. Ticketed... The fun thing is, We'll probably get the drops we need from hard modes anyway before we get an answer from Support.
That's if they even bother giving you the items. The chest from the council bugged for us, and the only reply we got was that it was being fixed in the new patch, and sorry for the inconvenience. Two people lost out on their boots, and myself and another lost out on relics.
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Gvaz's Avatar


Gvaz
01.18.2012 , 01:17 AM | #16
The customer support is useless and can't do ****.

Soa is not a hard fight, but it bugs out.

It very obviously looks like you're meant to fight a dude inside the mind trap, ala Yogg Saron, in order to get out (look at nightmare mode with mind traps having 200k hp which makes breaking them out impossible, not even in 16 man you have that kind of dps plus the enrage timer), but instead you can have people one after the other get stuck in.

However the worst part is not that, it's the bugs. being in a mind trap puts you in a different phase, unable to see others or interact with them, and ineligible for loot if the boss dies while you're locked in. Additionally, there's a bug that keeps you in combat, meaning you're unable to res people, and no easy way to get down without jumping to your death and being ressed to be in the same phase.

There's also a fun bug where the boss despawns around 5%, randomly. There's a fun bug where the enrage timer just vanishes. There's a fun bug where he will do his toss...but the player animation doesn't fire, and you just stand there in the same place immobile, forever, and the only way you can fix it is by dying via /stuck. However if you fall down, the game goes "invalid target" on your res window and soon kicks you from the instance saying you're not allowed to be there. Or the hilarious bug where he throws you like normal, but your character just stands at attention not reacting to being thrown.

Or the bug where he gets hit by a pyramid...and doesn't drop his shield.

Parkerdude's Avatar


Parkerdude
01.18.2012 , 09:24 AM | #17
There is a great fix for this, leave your people dead and have the people in mind traps exit the area.

Most will have to fall to their death again.

However, have your sorcerer/Sage use their grab on someone as you fall. Have them jump at the same time and when the other player gets close to the ground have them use their ability on them. The sage/sorc will die but the other person will survive and they can rez a healer and you can then rez the rest of the raid. This is what we do every week.

A pain, but it's a work around.

To the people who aren't getting loot, no one should be looting until everyone is alive again. That's pretty much a common raid rule, if you do that, no one will miss out on loot.

Parkerdude's Avatar


Parkerdude
01.18.2012 , 09:40 AM | #18
Quote: Originally Posted by Gvaz View Post
The customer support is useless and can't do ****.

Soa is not a hard fight, but it bugs out.

It very obviously looks like you're meant to fight a dude inside the mind trap, ala Yogg Saron, in order to get out (look at nightmare mode with mind traps having 200k hp which makes breaking them out impossible, not even in 16 man you have that kind of dps plus the enrage timer), but instead you can have people one after the other get stuck in.

However the worst part is not that, it's the bugs. being in a mind trap puts you in a different phase, unable to see others or interact with them, and ineligible for loot if the boss dies while you're locked in. Additionally, there's a bug that keeps you in combat, meaning you're unable to res people, and no easy way to get down without jumping to your death and being ressed to be in the same phase.

There's also a fun bug where the boss despawns around 5%, randomly. There's a fun bug where the enrage timer just vanishes. There's a fun bug where he will do his toss...but the player animation doesn't fire, and you just stand there in the same place immobile, forever, and the only way you can fix it is by dying via /stuck. However if you fall down, the game goes "invalid target" on your res window and soon kicks you from the instance saying you're not allowed to be there. Or the hilarious bug where he throws you like normal, but your character just stands at attention not reacting to being thrown.

Or the bug where he gets hit by a pyramid...and doesn't drop his shield.
You are very wrong, the nightmare mind traps was a bug, they weren't supposed to have that much health.

The dps is supposed to break the mind traps, the mob inside is just to give the person inside something to do.