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Wiping on HM esseless Ironfist fight


Rogueywon's Avatar


Rogueywon
01.30.2012 , 08:36 AM | #11
You've got a few minutes to down him. Way more than 90 seconds, for sure.

I've beaten this fight. It's ok, but it is a gear-check. It's actually not so much of a gear-check for the tank and dps as it is for the healer, however. If you have enough dps to beat the first boss, you have enough dps to beat this one. What you need to make sure of is that you're using it right.

To avoid the enrage timer, you really need to be dpsing the boss during his missile phase -which means you're not running around to avoid it (though some sensible spacing of ranged/healer may help), which means the healer has to be able to handle the burst healing this entails, across multiple players. If you have a good interrupt rotation, the boss's damage output when he isn't doing his missiles is very low. As shadow tank, my passive healing and healing from telekinetic throw basically offsets his white damage, freeing the healer up to do a little dps certainly during the opening phase of the fight.

I don't think it's right to say that all Hard Mode fights are gear checks. Quite a few of them have pretty complex tactics. There is, however, an expectation that you will have a certain baseline of gear for hard-modes, along with (in most cases) a tank + healer + 2x dps group setup. It's not that hard to get the gear you need for hard modes - do your daily quests for a few days to get hilts/barrels/armouring from daily commendations, do a bit of crafting (or visit the auction house) to fill in the gaps and run Battle for Ilum/False Emperor a couple of times. After a couple of days, you should be good to go for hard modes.

If it's any consolation, once you beat Ironfist, the rest of Esseles Hard Mode is much easier. The droid bosses are only one step up from "tank and spank" and the last boss just needs good reactions and a bit of movement - it's a simpler fight than Ironfist.

KiranK's Avatar


KiranK
01.30.2012 , 09:44 AM | #12
Ironfist is way overtuned for being the second boss in Essels. The easiest way to beat him is not to engage right away. Have everyone move up to the level behind him and onto the bridge, then pull him and move back to the window. That will force him up onto the upper level where you can engage. Now, when his adds spawn they won't aggro you. The fight is now more manageable. You don't waste any DPS on his adds.
There's no QQing in baseball.

ferroz's Avatar


ferroz
01.30.2012 , 10:28 AM | #13
Quote: Originally Posted by Xarem View Post
So ive ran HM Essless twice now as a properly geared shadow tank (all pvp gear thats been modded to replace accuracy with shield chance+ shield absorb)
Isn't the priority defense > shield chance > shield absorb?

SleepyWarrior's Avatar


SleepyWarrior
01.30.2012 , 10:37 AM | #14
Ironist is avert manageable fight so long as you are always DPS'ing him, I am watchman specced sentinel and the Dots that myself and our scoundrel were able to put in him proved useful in keeping up the DPS, also clustering round him and healing through his missile barrage is almost essential to keep up enough DPS. If all works out you should be able to kill him before he enrages, and even if he does he should be low enough for you to finish him off. Alas it is somewhat of a DPS race :/ a slightly longer enrage timer would be nice

dargor-'s Avatar


dargor-
01.30.2012 , 12:23 PM | #15
Quote: Originally Posted by Xarem View Post
So ive ran HM Essless twice now as a properly geared shadow tank (all pvp gear thats been modded to replace accuracy with shield chance+ shield absorb) with some buddies who are also almost equally geared as me and for the life of us we seem to get stuck on Ironfist

The setup is me Shadow Tank, Commando healer, Scoundrel dps and the other person has either been a dps commando or Hybrid sage.
There's your problem. I know, it sucks.

Also, if we had Recount, this type of situation would be easilly solved.
Quote: Originally Posted by Creslan
And PVP hardcores are second class citizens. You're like the guest that won't leave and can't take a hint your not wanted so you just hang around making it miserable for everyone else at the party.
Indeed.

Mavery's Avatar


Mavery
01.30.2012 , 01:12 PM | #16
Quote: Originally Posted by ferroz View Post
Isn't the priority defense > shield chance > shield absorb?
Close, but not quite on the mark.

Defense -> Absorb -> Chance on a 5:3:1 ratio.

Exertim's Avatar


Exertim
01.30.2012 , 01:40 PM | #17
None of the fights in the HM FPs are really "gear checks" outside of maybe having a tank with 15k+ HP (easily doable in 1 day of dailies). I still remember doing every single HM FP in early December with a group of fresh 50's. The only boss we hit enrage on was Bulwark in D7 at around 15%; we still managed to down him.

Your DPS simply didn't know how to play their class - simple as that. Gear only acts as a bandaid for weaker players that don't know their optimal rotation or priority system.
Sakarai - 50 Jedi Sentinel
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