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[Official High Resolution Textures Post] Can we get a clarification on this?

STAR WARS: The Old Republic > English > General Discussion
[Official High Resolution Textures Post] Can we get a clarification on this?

Lethemback's Avatar


Lethemback
01.13.2012 , 08:31 PM | #1131
What I would like to know is why they have still used high resolution textures in today's update ('Karaga's Palace' and 'Kaon under siege'), when this issue seems to not be solved in the upcoming 1.1 patch. And no, not everything in the screenshots and video were cutcenes, so I don't get why they are still using in their promotions textures that we can't use in-game, yet. It's misleading, to say the least.

Also, I would like to be able to turn off texture atlas (it shouldn't be that hard to implement, as it was working that way in the beta) and choose if I want to use it or not while we wait for any fix in 1.2 (that will be minor, from the looks of it).

Cheers.
There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no death, there is the Force. There is LOVE to defeat the Dark Side.

Unruhe's Avatar


Unruhe
01.13.2012 , 08:41 PM | #1132
Quote: Originally Posted by Lethemback View Post
What I would like to know is why they have still used high resolution textures in today's update ('Karaga's Palace' and 'Kaon under siege'), when this issue seems to not be solved in the upcoming 1.1 patch. And no, not everything in the screenshots and video were cutcenes, so I don't get why they are still using in their promotions textures that we can't use in-game, yet. It's misleading, to say the least.

Also, I would like to be able to turn off texture atlas (it shouldn't be that hard to implement, as it was working that way in the beta) and choose if I want to use it or not while we wait for any fix in 1.2 (that will be minor, from the looks of it).

Cheers.
Because if they don't lie about what their game actually looks like, they will trick fewer people into buying it.

Aizle's Avatar


Aizle
01.13.2012 , 08:43 PM | #1133
Frankly, there is a very easy solution to this problem which I believe a number of other MMOs already use. Only use the high resolution graphics for your OWN avatar and your companion.

Most people only really care about their own toons looks, not that you can render EVERYONE around you in high quality.

Unruhe's Avatar


Unruhe
01.13.2012 , 08:51 PM | #1134
Quote: Originally Posted by Aizle View Post
Frankly, there is a very easy solution to this problem which I believe a number of other MMOs already use. Only use the high resolution graphics for your OWN avatar and your companion.

Most people only really care about their own toons looks, not that you can render EVERYONE around you in high quality.
I'd settle for this if it also applied to my group and their companions. That's still 4 characters maximum and the game has to drawcall all those textures as soon as you enter dialogue anyway.

Even then, I'd only accept that as an interim fix. It's disgusting how lowly BioWare has set the bar for visual presentation and performance, and outright refuses to let customers even try to run the game without these forced bottlenecks.

"95% of people are playing TOR with no problem at all!"

How about "100% of people aren't playing the TOR we actually developed, because we had to hide that from customers"?

Dieuos's Avatar


Dieuos
01.13.2012 , 09:31 PM | #1135
Wasn't the point of the whole "stylized realism" art direction so they could save processing resources for higher resolution textures while simultaneously allowing the game to play on older machines at lower settings without changing the general look too much? Don't get me wrong I enjoy playing the game, I just kind of wish I could have crisp clean visuals... Going from a Maxed out DX11 Arkham City to this DX9 Medium Res Textures with no AA is kind of a bummer.
The Force shall free me.

Blue-Reckloose's Avatar


Blue-Reckloose
01.13.2012 , 09:37 PM | #1136
Quote: Originally Posted by Aizle View Post
Frankly, there is a very easy solution to this problem which I believe a number of other MMOs already use. Only use the high resolution graphics for your OWN avatar and your companion.

Most people only really care about their own toons looks, not that you can render EVERYONE around you in high quality.
I want to be able to render everyone in high quality. I should be able to at least try, no?

What really bugs me about this whole thing is:
How can we test the "problems" with high res textures if we cannot turn them on?

Behn's Avatar


Behn
01.13.2012 , 09:39 PM | #1137
Their 1 month is almost up and still no high res textures, chat bubble and all the other basic things. Oh well was fun leveling to 50 and HOPING for them to fix it.

Roflmaow's Avatar


Roflmaow
01.13.2012 , 09:57 PM | #1138
Many people are happy with the game and do not wish for a refund because of the high res texture situation. I wish them well. However, some people feel cheated. This information is for them.

I recently got spoke with EA customer service, and got my refund from Origin (it should take effect within 5-10 business days). I calmly explained that the textures used to advertise the game are denied to users during their play experience. The guy on the phone agreed that that could be considered false advertising, and gave me my refund. Took about 20 minutes. Very nice customer service!

I love Bioware, but I won't stand for being deceived. Even if they had the best intentions, the fact that they advertised a game with graphics they deny their users is unacceptable. For those who don't care, I hope you continue to enjoy your play experience. For those who do care, let EA/Bioware know by calmly and reasonably requesting a refund. You'll get it!

Tarka's Avatar


Tarka
01.13.2012 , 09:59 PM | #1139
Quote: Originally Posted by Blue-Reckloose View Post
I want to be able to render everyone in high quality. I should be able to at least try, no?

What really bugs me about this whole thing is:
How can we test the "problems" with high res textures if we cannot turn them on?
This is often where "Level of Detail" options should come into play.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

mArchangel's Avatar


mArchangel
01.13.2012 , 10:20 PM | #1140
Quote: Originally Posted by Unruhe View Post
I'd settle for this if it also applied to my group and their companions. That's still 4 characters maximum and the game has to drawcall all those textures as soon as you enter dialogue anyway.

Even then, I'd only accept that as an interim fix. It's disgusting how lowly BioWare has set the bar for visual presentation and performance, and outright refuses to let customers even try to run the game without these forced bottlenecks.

"95% of people are playing TOR with no problem at all!"

How about "100% of people aren't playing the TOR we actually developed, because we had to hide that from customers"?
Hi mate,

I have a funny feeling it all has to do with a general speed optimization for the engine from ground up as an overhaul, that needs to be implemented firstly. I think SR stated something about large OPS groups and their unpredictability. So for a single toon AND companion this would be a decent enough fix WHILST they are working on an engine-speedup to implement hirez throughout. At the same time there are of course more and more little bugs found here and there and the resources are running thin at BioWare it appears. Nevertheless I think they will be fixing it but have to do it soon.

The idea of having at least your own toon in hirez in the interim should be possible I bet and if so, should be implemented with NO FURTHER delay as it WILL eleviate the problem for a TON of players immediately and clearly show your commitment much better than with words. Actions speak louder ladies & gentlemen at LucasArts, BioWare and EA.

And please be careful, I still believe SR that it was a bug with medium settings etc. however the move to texture atlas at the same time was VERY questionable and just begs you to think they are trying to fool the customer. Keep in mind we PC users can be nitpickers at times. But with good reason: We have been burnt soooooo many times-never by BioWare, but THAT is why all of this is soo unbelievable. In short: I give you the benefit of the doubt BioWare, but you need to make an effort to be extra honest and quick with info and some interim fixes like above suggested to gain ground. I think the entire player base would agree with that and it is not too much to ask for. The avalanche of speculations has started you need to stop this by letting us in into the real issues.

Keep in mind we are all so bloody peefed because we love this game so much!!

Greetings


P.S. Sorry for the long post, but finally I could get a grip on my thoughts without being too fired up about it all. :P I hope you can understand.
'If all children would mature according to early indications, the world would be full of geniuses.' - J.W. v.Goethe