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Stressful crafting, bring back 12 hrs missions.

STAR WARS: The Old Republic > English > Crew Skills
Stressful crafting, bring back 12 hrs missions.

Zilliztra's Avatar


Zilliztra
01.12.2012 , 07:37 AM | #1
Well the headline was just to get your attention. I do not really want 12 hr missions, but I would like 6 hrs missions.

During beta testing the level 50 missions took a long time, between 6-12 hrs depending if you were running a gathering or a mission. This was fine on its own because it made crafting matter a lot, and it meant that you were not constantly getting spammed with crewskill missions that have been completed.

When the game then went live, BioWere has changed this from 12 hrs to 1h10m which I think they did to cater to the casual crowed that want to see an effect of their crafting now, and have no patience for sitting around. Now I can understand this standpoint, when it comes to mission rewards. You want people to see that they are getting something for their time.

-But here is the thing-
When playing the game, I actually find it stressful that I need to send my companions off all the time. And before you say, “well you do not have to”, please realize that you actually do, in order to stay competitive as a crafter.

Now to the point
I would like to see that level 50 missions take somewhat longer to complete than the 1h10 min that is currently max (with 340 purple missions, it is 2h20). The main reason is to de-stress the whole crewskill system. To compensate, you could make the individual missions more expensive, and in turn give greater rewards in the form of more materials.

I realize that you cannot change it now that the game has gone live, without seeing a flood of tears on this forum, so I understand if you want to wait. But please, when you make the first expansion and raise the max crewskill, or implement new crewskill missions, please make them last A LOT longer to complete (6-8 hrs).

Crafting time is fine; 45 min for an epic is nice.

As a final note I would like to see crewskills (Gathering and mission) go into “pending” especially if you are in a Flashpoint or raid. Nothing is more annoying than that crewskill popup message, when you are in the middle of a boss encounter. This could be done as an option under preferences.

I do not expect this post will get positive feedback on this forum, due to the large volume of tears present, and the prevailing misconception, that any “nerf” to the game is bad.

ZingFreelancer's Avatar


ZingFreelancer
01.12.2012 , 07:58 AM | #2
Why did you not ask for ability to queue missions?

Envenra's Avatar


Envenra
01.12.2012 , 08:06 AM | #3
For 1h+ missions you only get 2-4 mats and not much more as far as I know.

deusBAAL's Avatar


deusBAAL
01.12.2012 , 08:12 AM | #4
Quote: Originally Posted by ZingFreelancer View Post
Why did you not ask for ability to queue missions?
This, please!
Funny how PVP folks strive to become the best PK, while PVE folks know that PKs are just really really bad players.

RyderrUK's Avatar


RyderrUK
01.12.2012 , 08:15 AM | #5
I agree, it is most annoying.

I'm now on my 4th alts - I need to log out every 30ish minutes to resend slicing, also i have underworld metals on the 2nd, archaeology on the 3rd and bio on the 4th.

It's a massive pain in the arse as it is.

SacredPanda's Avatar


SacredPanda
01.12.2012 , 08:49 AM | #6
Doesn't change my point, so I'll repost it for the benefit of others.

Do you realize how contradictory you are here? You're wanting the crafting missions to take longer, yet you complain that you have to keep sending them out in order to 'stay competitive'.

By your logic, sending them out for longer at a time would result in them being even less productive, making you even less competitive. Even if they bumped up the results, in no way would the returns be worth the added time that they're gone. They couldn't do it, unless they did something retarded like return a full stack of material for a successful mission. And they won't do that.

masamunesky's Avatar


masamunesky
01.12.2012 , 08:50 AM | #7
tbh i dont think anyone understood what he was gettin at and i think i did. hes not talking about companions being unuseful. i think hes gettin at to keep your crafting going u have to always be sending them out. hes saying would be nice to keep them out for a day or 2 with a reward being normal x 12 or 24 or 48 hours out so u dont have to keep sitting logged in to keep sending them back out. with no room to que missions it keeps you stuck logged in at your computer to resend them to keep gaining more crafting mats. i think im hitting his points nail on the head by saying i am annoyed by that, supposedly no grinding which was the point of crew skills, essentially still is when u must man your comp every hour to resend the companions out.
The Dark Side haz cookies.

SacredPanda's Avatar


SacredPanda
01.12.2012 , 09:09 AM | #8
Quote: Originally Posted by masamunesky View Post
tbh i dont think anyone understood what he was gettin at and i think i did. hes not talking about companions being unuseful. i think hes gettin at to keep your crafting going u have to always be sending them out. hes saying would be nice to keep them out for a day or 2 with a reward being normal x 12 or 24 or 48 hours out so u dont have to keep sitting logged in to keep sending them back out. with no room to que missions it keeps you stuck logged in at your computer to resend them to keep gaining more crafting mats. i think im hitting his points nail on the head by saying i am annoyed by that, supposedly no grinding which was the point of crew skills, essentially still is when u must man your comp every hour to resend the companions out.
Hitting enter to separate your points helps make your post more readable, but I'll respond anyway.

I think that even by your interpretation, this isn't a good idea. If you can log in once, send your minions out for several hours and come back later to find a large return waiting for you, then that lends itself to absentee play; which is to say you're not really playing the game and still benefiting from it. This is the whole reason most games put limits on macro commands and eliminate bots whenever they can.

If having to send minions out to do your bidding every hour is too tedious, then I suggest you look at other MMO's where they don't even do that much for you, where you have to wander around crowded zones contesting for nodes that everyone else wants. Even if it is a convenience, it shouldn't be THAT much of a convenience.

Skeedodemus's Avatar


Skeedodemus
01.12.2012 , 09:27 AM | #9
Quote: Originally Posted by SacredPanda View Post
Hitting enter to separate your points helps make your post more readable, but I'll respond anyway.

I think that even by your interpretation, this isn't a good idea. If you can log in once, send your minions out for several hours and come back later to find a large return waiting for you, then that lends itself to absentee play; which is to say you're not really playing the game and still benefiting from it. This is the whole reason most games put limits on macro commands and eliminate bots whenever they can.

If having to send minions out to do your bidding every hour is too tedious, then I suggest you look at other MMO's where they don't even do that much for you, where you have to wander around crowded zones contesting for nodes that everyone else wants. Even if it is a convenience, it shouldn't be THAT much of a convenience.
Yes, let's interrupt the game every five minutes so I can click a few buttons to craft a few things. I thought the whole point of this crafting system was to allow players to actually play the game; not mess around with the UI.

SacredPanda's Avatar


SacredPanda
01.12.2012 , 09:29 AM | #10
Quote: Originally Posted by Skeedodemus View Post
Yes, let's interrupt the game every five minutes so I can click a few buttons to craft a few things. I thought the whole point of this crafting system was to allow players to actually play the game; not mess around with the UI.
How do you get every 5 minutes out of 1-2 hours? The OP is talking about higher level crafting, not rank 1 crafting. Fail.