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Any drawbacks to having all ranged dps?

GenericBadGuy's Avatar

01.12.2012 , 12:12 AM | #1
I ask because there sure is a lot of drawbacks to having mostly melee dps, and after a frustrating night tonight in hardmode EV I want to know if Bioware has acknowledged this as an issue or not.

With strict enrage timers the amount of things that melee have to STOP DPSing for run away from is making them feel like a liability and we all feel like if only we had ranged dps we would have a much easier time.

We did not reach Soa, but I know for sure he will be impossible with our group who have to run across the entire room to dps mindtraps. Don't know what to tell them - "Sorry guys, Bioware tested this with 5 commandos"?
Chewie and I have gotten into pants more heavily guarded than this.

Mavery's Avatar

01.12.2012 , 12:20 AM | #2
The only drawback would be a potential loss of Force Might, depending on what class your tank is.

Ranged > melee. lol

Ashnazg's Avatar

01.12.2012 , 12:41 AM | #3
Correct. There is no disadvantage to having ranged dps, shy of potentially not having force might.

BeBenNova's Avatar

01.12.2012 , 12:43 AM | #4
Hell im the best geared Marauder on the server and i would still bring a ranged DPS in leveling gear over myself for NM SOA

That's how ridiculous the difference is when you have no uptime DPS on the boss due to mind traps always being as far away as possible from the boss and no charge