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LFG Tool is NOT Needed


Gformutorila's Avatar


Gformutorila
01.12.2012 , 09:20 AM | #71
Quote: Originally Posted by omgmynameistaken View Post
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry
1 - general xxxxxx: Lf1m tank hm bt
1 - general yyyyyy: Lf1m tank hm foundry

this is all the general chat is full of on the imperial fleet, no lfg too isnt promoting social interaction, it directly counteracts it since you cant talk in general chat cause of all the lfg spam (which unfortunately has nowhere else to go since there isnt even a lfg chat channel)
qft !!
Doomsters are not kvlt, tr00, gr1m or pretentious.
Life is a sexually transmitted disease
Any song shorter than 8 minutes is an 'Intro'.

xhaiquan's Avatar


xhaiquan
01.12.2012 , 09:23 AM | #72
Quote: Originally Posted by Thamelas View Post
Here is why....

I played WoW for 7 years. Groups used to be great. Then an LFG tool was introduced. After that it was hard to keep a group together because the first time everyone died people would drop group for a new one. After the LFG tool was introduced people in groups also turned into asses about jsut about everything that didn't go their way.

So in regards to an LFG tool, I say hell no.

EDIT: I NEVER have a hard time find a group, and I'm not in a guild.

Spamming "LF2M HAMMER NEED HEALS FULL ON DPS!!!!!!!!!!!" over and over again at fleet, and having to see it in chat, is NOT fun. I agree there are Pros and Cons to the LFD tool, but I think it is better then having to spam for thirty minuts to find a group.

I am on Ven Zallow which is a highly populated server, 150ish people at fleet during primetime usa. Still have to spam forever to find a group.

Hence, I support the addition of a LFD tool.

ferroz's Avatar


ferroz
01.12.2012 , 09:29 AM | #73
Quote: Originally Posted by RocNessMonster View Post
Pokemons and Kung Fu Pandas, are those really supposed to appeal to adults?
Yes, people in the 18-30 range.

Xenich's Avatar


Xenich
01.12.2012 , 09:38 AM | #74
Quote: Originally Posted by hulduet View Post
Nobody did dungeons in old WoW because 1) not enough players at x level 2) trade spam is boring and adds nothing to the game 3) people like to do something else rather than to sit in a city chat.
People did dungeons all the time. I ran with many people I didn't know in the early release of WoW. People ran the dungeons, but... the problem with those who could not get groups was that they were poor players (some socially, others mechanically). With WoWs release, you had two groups of players merging together. You had the old school MMO players and the new to MMO (console players, single player games, etc...) players who weren't used to the mechanics of MMO group dynamics and responsibility. Some learned, others demanded the game change to their mentality and those people had severe problem gaining groups.

Early WoW content was challenging, less forgiving, and sometimes harsh if people didn't work together. Reputation became important and if you had problems playing within the group dynamics, you eventually were seen as a liability regardless of your class.

As expansions were released, they tried to keep the difficulty of content available as they once had, but... players who were not prepared for that type of content complained. The result was them reducing the difficulty of the content, opening up avenues for quick easy reward to allow such players to gain gear quality, and implementing a system that encouraged fast, quick, and careless play with no responsibility to ones action or reputation.

Now I have no problem with the concept and application of an LFG system such as other games implemented (I play only with friends and have no desire to play with random people, I did that in my early MMO days and had my fill), but what often occurs after such a system is implemented is the reduction in the difficulty of the content to more easily fit the "LFG template". This will happen, leaving he challenge of group content to be nothing more than a bland churning of gear/point collection that is often only a 10-15 minute venture.

If that is their goal, then they can be clear early and I will hang this game up like I did the ones before it. Saves us all the time and hassle. Those who want it, can have it, and the rest of us can seek elsewhere.

NoiseTankXIII's Avatar


NoiseTankXIII
01.12.2012 , 03:09 PM | #75
Quote: Originally Posted by Xenich View Post
Now I have no problem with the concept and application of an LFG system such as other games implemented (I play only with friends and have no desire to play with random people, I did that in my early MMO days and had my fill), but what often occurs after such a system is implemented is the reduction in the difficulty of the content to more easily fit the "LFG template". This will happen, leaving he challenge of group content to be nothing more than a bland churning of gear/point collection that is often only a 10-15 minute venture.
I really am sick of this presumption that the inclusion of a tool that made it easier to get groups somehow 'dumbed' down content.

Because that's exactly what it did. Not people gaining experience and understanding of a dungeon and it's bosses, and accumulating gear at a faster rate which allows quicker, more efficient runs.

No, it has to be the LFD tool.

If I trained a gerbil to be able to hunt it's way through a series of mazes with a block of cheese at the end, and it took about two months to do so, will people complain that the mazes are too easy when he barrels through them all flawlessly?


Quote: Originally Posted by Xenich View Post
If that is their goal, then they can be clear early and I will hang this game up like I did the ones before it. Saves us all the time and hassle. Those who want it, can have it, and the rest of us can seek elsewhere.
You want a challenging MMO, I assume. Well, companies like Blizzard implemented things like Hard Mode raids, and even Bioware implemented hard mode raids. What you seem to be looking for is exclusive content, which is a rotten, old model and not suited for a company who invested well over 300 million dollars to get minimal returns on.

corbanite's Avatar


corbanite
01.12.2012 , 03:34 PM | #76
In WoW with LFD you could run dungeon over and over again.. In order to cheat the queue people would sign up for roles like tank when they had no frigging clue about tanking.. but TBH that didn't matter as they only wanted loot of the first boss then quit the group and leave the rest of the party waiting for 40 minutes fair a new tank or just give up.

No to cross server LFD.. Too many tools wanting to play the system rather then play the game

ferroz's Avatar


ferroz
01.12.2012 , 03:37 PM | #77
Quote: Originally Posted by corbanite View Post
but TBH that didn't matter as they only wanted loot of the first boss then quit the group and leave you for 40 minutes waiting for another one.
More like 5 minutes.

hell, the last few times I ran dungeons the queue time was under 15 minutes as a dps...

corbanite's Avatar


corbanite
01.12.2012 , 03:38 PM | #78
Quote: Originally Posted by ferroz View Post
More like 5 minutes.

hell, the last few times I ran dungeons the queue time was under 15 minutes as a dps...
Not whenever I queued as DPS on my warlock they didn't.

jettemakaron's Avatar


jettemakaron
01.12.2012 , 03:39 PM | #79
Quote: Originally Posted by corbanite View Post
In WoW with LFD you could run dungeon over and over again.. In order to cheat the queue people would sign up for roles like tank when they had no frigging clue about tanking.. but TBH that didn't matter as they only wanted loot of the first boss then quit the group and leave the rest of the party waiting for 40 minutes fair a new tank or just give up.

No to cross server LFD.. Too many tools wanting to play the system rather then play the game
Never happend to me but cool story.

Amanzuul's Avatar


Amanzuul
01.12.2012 , 04:02 PM | #80
Like any other tool it can work well or horribly. I like the single server idea of it, keeps people a little more honest.

I have used the system in WoW as well and you get some good, some bad. I tend to be the more patient type so the heirloom geared mage yelling "GO GO GO GO GO" all the time is kinda irritating. At the same time, I have met a lot more folks, even recruited some if they were on the same server, and had some great, multiple runs.

The challenge I see with building this tool across servers is the voice acting sequences before shipping off to the flashpoint and then when coming back from the flashpoint. There are responses and social points earned on the conversations. Perhaps the location where we pick up the flashpoints could be server neutral or the system goes by the group leader and everyone else holo's in, that might work.

Might be a complex tool to program into the game, despite asking a number of years for it, it was just in WotLK for Blizzard to implement it. I seem to remember developers commenting on this type of tool during the Beta testing of SWTOR, there are some challenges to making it work.