Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

[Official High Resolution Textures Post] Can we get a clarification on this?

STAR WARS: The Old Republic > English > General Discussion
[Official High Resolution Textures Post] Can we get a clarification on this?

Aisar's Avatar


Aisar
01.11.2012 , 05:51 PM | #251
Education is key guys. Stay informed and be 'in the know'. I am just glad this stuff finally got out there for people to see.

I am sure MANY of us who have been put down and ridiculed since day one are feeling at least a little better now.
28 Iksar Shadowknight-Freeport Server
"No killing white poobears to make band-aids out of poobear tails."-CygnusMX
http://www.wolfsheadonline.com/swtor...nowhere/#b5414

wifeaggro's Avatar


wifeaggro
01.11.2012 , 05:52 PM | #252
Quote: Originally Posted by Shinoggi View Post
Mine looked High Res just like the picure when i ran into those 2 droids.
settings all maxed out, and gpu tweaked a lil bit.
using an ATI 6870.
that is a cutscene it does look like that but if you walk up to that drois with out engaging a conversation it looks like my 5 year old water colored the model. dont get me wrong i really enjoy TOR it has some faults but its still pretty fun. I am not giving up hope yet but in 2012 poor textures should not be something a game suffers from.
I

SWGoriginal's Avatar


SWGoriginal
01.11.2012 , 05:52 PM | #253
Quote: Originally Posted by Descento View Post
George Lucas is a greedy bastard.
i lol'd

Caonimah's Avatar


Caonimah
01.11.2012 , 05:52 PM | #254
Quote: Originally Posted by Shinoggi View Post
Mine looked High Res just like the picure when i ran into those 2 droids.
settings all maxed out, and gpu tweaked a lil bit.
using an ATI 6870.
No, it doesn't. Your brain is tricking you into seeing it that way but if you zoom into your character while outside of a conversation you'll notice the disparity of texture quality

Mandrax's Avatar


Mandrax
01.11.2012 , 05:52 PM | #255
Quote: Originally Posted by StephenReid View Post
That screenshot is from a cinematic in-game. As stated, cinematic scenes use high resolution textures because we have control over how many characters are rendered on-screen at once. This is how the game was always intended to look in cinematics. We did not 'remove' high resolution textures - they were always in the game for use in cinematics.

With that said, thank you for all of your responses. We understand everyone's desires around this issue, and although it's not going to be an overnight fix, as mentioned we're working on addressing this. Many of the suggestions you have made are similar to potential changes the development team is investigating.

I rounded up the development team once more and had another discussion, and wanted to update you with a better timeline and some more precise details on what we're doing right now.

The first major changes will be in our next major Game Update, which will have the version number of 1.2. Those changes will bring greater visual fidelity to your character and those around you, but will still allow for good performance in situations where a lot of characters are on-screen at once. In other words, for those screenshots of your character in their best gear, you should see a marked improvement.

Other potential changes are being discussed right now – as I said, many of which are similar to changes suggested by many of you. As usual, you’ll see these sorts of changes on our Public Test Server before they make it into the live game. Right now we cannot commit to a live date for the 1.2 Game Update, but it will be within Q1 2012.
So now we have some clarification that they are looking to try to fix this as quickly as possible. Reid's other post was a bit vague in terms of how much of a priority this is for them. guess the piece of information we should be looking for now, is when 1.2 is likely to be deployed and how much of an affect the initial fix will have on the visuals.
Space, is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is. I mean you may think it's a long way down the road to the chemist, but that's just peanuts to space...

Zorvan's Avatar


Zorvan
01.11.2012 , 05:52 PM | #256
Quote: Originally Posted by StephenReid View Post
That screenshot is from a cinematic in-game. As stated, cinematic scenes use high resolution textures because we have control over how many characters are rendered on-screen at once. This is how the game was always intended to look in cinematics. We did not 'remove' high resolution textures - they were always in the game for use in cinematics.

With that said, thank you for all of your responses. We understand everyone's desires around this issue, and although it's not going to be an overnight fix, as mentioned we're working on addressing this. Many of the suggestions you have made are similar to potential changes the development team is investigating.

I rounded up the development team once more and had another discussion, and wanted to update you with a better timeline and some more precise details on what we're doing right now.

The first major changes will be in our next major Game Update, which will have the version number of 1.2. Those changes will bring greater visual fidelity to your character and those around you, but will still allow for good performance in situations where a lot of characters are on-screen at once. In other words, for those screenshots of your character in their best gear, you should see a marked improvement.

Other potential changes are being discussed right now – as I said, many of which are similar to changes suggested by many of you. As usual, you’ll see these sorts of changes on our Public Test Server before they make it into the live game. Right now we cannot commit to a live date for the 1.2 Game Update, but it will be within Q1 2012.
So let me guess, we'll see an update "fixing" the issue that says:

"Added new high resolution screenshot feature!".

Cicatrize's Avatar


Cicatrize
01.11.2012 , 05:52 PM | #257
I hate it when I'm right about something I don't want to be right about. But like I called it in the other threads, we got an explanation why they aren't there and why they won't be.

Bioware, you're massive idiots for this move.

Adamant's Avatar


Adamant
01.11.2012 , 05:52 PM | #258
Quote: Originally Posted by Arkanovi View Post
Thank you for the work you have done regarding this Stephen.

I have a question, by greater visual fidelity to our characters are you saying that we can expect the cutscene quality graphics on our own characters during normal gameplay?
I doubt it will be on par with the cutscenes. But anything better is a positive step forward to me.

Caonimah's Avatar


Caonimah
01.11.2012 , 05:53 PM | #259
Quote: Originally Posted by Descento View Post
George Lucas is a greedy bastard.
He really is, there is no denying it. He's also a pretty amazing troll so my hats off to him.

Kashaan's Avatar


Kashaan
01.11.2012 , 05:53 PM | #260
Quote: Originally Posted by Proto View Post
I think I'm going to be sick. This is the last thing I was expecting to hear from Bioware: a lie.

I really don't know what to say except I'm gone in 1 week. Forget it. There is no way in hell I'm going to play a 2012 MMO that has the texture quality of World of Warcraft when I saw high-res nice textures in Beta.

I'm not going to stand here and be straight-up lied to.

While I too am disappointed we won't be seeing High-res textures for awhile, this is a ludicrous statement. The textures look nowhere near as bad as WoW.

It's your right to quit... but it seems rather silly. You still get high-res character models in cutscenes, and the "atlus'd" models really aren't that bad. If you're at all zoomed out (as you should be) and looking at the back of your character, it's really not even noticable. Besides... people spend more time watching cooldowns than staring at their character model.


You may be upset that we won't have high-res for awhile, and rightfully so, but BW didn't "lie", and it's really no reason to quit the game unless you have other things you don't enjoy.
Pro-Addon, but also Pro-regulation. Working to keep addons that do more harm than good out of the game.