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[Official High Resolution Textures Post] Can we get a clarification on this?

STAR WARS: The Old Republic > English > General Discussion
[Official High Resolution Textures Post] Can we get a clarification on this?

Adamant's Avatar


Adamant
01.11.2012 , 05:49 PM | #241
Quote: Originally Posted by StephenReid View Post
That screenshot is from a cinematic in-game. As stated, cinematic scenes use high resolution textures because we have control over how many characters are rendered on-screen at once. This is how the game was always intended to look in cinematics. We did not 'remove' high resolution textures - they were always in the game for use in cinematics.

With that said, thank you for all of your responses. We understand everyone's desires around this issue, and although it's not going to be an overnight fix, as mentioned we're working on addressing this. Many of the suggestions you have made are similar to potential changes the development team is investigating.

I rounded up the development team once more and had another discussion, and wanted to update you with a better timeline and some more precise details on what we're doing right now.

The first major changes will be in our next major Game Update, which will have the version number of 1.2. Those changes will bring greater visual fidelity to your character and those around you, but will still allow for good performance in situations where a lot of characters are on-screen at once. In other words, for those screenshots of your character in their best gear, you should see a marked improvement.

Other potential changes are being discussed right now – as I said, many of which are similar to changes suggested by many of you. As usual, you’ll see these sorts of changes on our Public Test Server before they make it into the live game. Right now we cannot commit to a live date for the 1.2 Game Update, but it will be within Q1 2012.
Thank you fo the response. I can live with this.

Amikae's Avatar


Amikae
01.11.2012 , 05:50 PM | #242
So basically you sell something, that's not finished. We pay for it AND we have to wait MONTHS to receive the quality we were promised.

nonforma's Avatar


nonforma
01.11.2012 , 05:50 PM | #243
Q1 2012? I give up, I'd just prefer a refund.

Caonimah's Avatar


Caonimah
01.11.2012 , 05:50 PM | #244
There, 1.2. Dont know if I'll still be playing by then, but I like some certainty on the issue.

BossJ's Avatar


BossJ
01.11.2012 , 05:50 PM | #245
Quote: Originally Posted by xchizx View Post
not to feed the flames here... But i'm extremely disappointed by bioware's decision on the matter, and i'm pretty confident that their decision to cater to the lowest common denominator and only that, will not work to their advantage.

This is the first time i have ever played an mmo where developers have decided to halve the texture quality not as an option but as a mandatory change across all clients. It's unforgivable, and the reasons behind it are ridiculous.

Until now, i've been tinkering a lot with the .ini as well as nvidiainspector to try to force high res character textures.
Thinking it was an lod bug, i forced the lod bias to -3.00 and noticed something else happening instead. It seems we may not even be getting the best environment textures the game has to offer because the standard lod refuses to render them.

I've attached screenshots below for comparison between what the game is rendering at standard "high" settings, and what the game renders with lod bias forced below the standard threshold.

Standard lod:
http://i79.photobucket.com/albums/j1...tor_no_lod.jpg

forced lod:
http://i79.photobucket.com/albums/j1...forced_lod.jpg

i should also mention that the change has made no impact on my fps, and has if anything made the game run smoother for me.
you must send me your ini

wifeaggro's Avatar


wifeaggro
01.11.2012 , 05:50 PM | #246
Quote: Originally Posted by Ashes_Arizona View Post
There is some contention on that theory as every time I log in since the latest patches if I have pending awards from crafting quests or even a guild MOTD if I log in at the Fleet I have an entirely black screen until I clear these UI elements.

Then the world graphics resolve in, and I do mean resolve in, I can literally watch the step up process in motion. And I'm on incredibly high end hardware here so its not an issue of my computer being unable to handle the load.

I don't think they're streaming 100% of the game but there is evidence that supports that remote asset streaming was in use as early as the 2009/2010 beta tests and I still believe that some assets are being streamed, though attempting to stream player assets of this magnitude would be phenomenally stupid.
Ive a 990 x intel a 590 gtx and i am completely confused on how my PC is still rendering stuff as i move . even with gress ditance cranked to 100 it looks as if i am watching a chia pet commercial
I

Shinoggi's Avatar


Shinoggi
01.11.2012 , 05:50 PM | #247
Quote: Originally Posted by leetlazzy View Post
http://media.giantbomb.com/uploads/3...lmorra__9_.jpg

False advertising!

I want my money back.
Mine looked High Res just like the picure when i ran into those 2 droids.
settings all maxed out, and gpu tweaked a lil bit.
using an ATI 6870.

carnac_fett's Avatar


carnac_fett
01.11.2012 , 05:51 PM | #248
Quote: Originally Posted by StephenReid View Post
That screenshot is from a cinematic in-game. As stated, cinematic scenes use high resolution textures because we have control over how many characters are rendered on-screen at once. This is how the game was always intended to look in cinematics. We did not 'remove' high resolution textures - they were always in the game for use in cinematics.

With that said, thank you for all of your responses. We understand everyone's desires around this issue, and although it's not going to be an overnight fix, as mentioned we're working on addressing this. Many of the suggestions you have made are similar to potential changes the development team is investigating.

I rounded up the development team once more and had another discussion, and wanted to update you with a better timeline and some more precise details on what we're doing right now.

The first major changes will be in our next major Game Update, which will have the version number of 1.2. Those changes will bring greater visual fidelity to your character and those around you, but will still allow for good performance in situations where a lot of characters are on-screen at once. In other words, for those screenshots of your character in their best gear, you should see a marked improvement.

Other potential changes are being discussed right now – as I said, many of which are similar to changes suggested by many of you. As usual, you’ll see these sorts of changes on our Public Test Server before they make it into the live game. Right now we cannot commit to a live date for the 1.2 Game Update, but it will be within Q1 2012.
Thanks for the update. Hopefully I can return to TOR sooner rather than later.
Safeguard - Jedi Guardian - Harbinger (US)

VladVV's Avatar


VladVV
01.11.2012 , 05:51 PM | #249
Quote: Originally Posted by Arkulin View Post
Here are the pictures after tweak for ATI cards

Before
http://i.imgur.com/LFbde.jpg

After
http://i.imgur.com/P0fAZ.jpg

notice the mount reflection and floor reflections and reflection on the building at upper left corner behind the flag.

But it still looks crap on character armor as there is no High Resolution Textures.
Could you please tell us how you did that? It's at least some improvement
(▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀!!Ξ[!(Θ)!!!▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

Arkanovi's Avatar


Arkanovi
01.11.2012 , 05:51 PM | #250
Quote: Originally Posted by StephenReid View Post
That screenshot is from a cinematic in-game. As stated, cinematic scenes use high resolution textures because we have control over how many characters are rendered on-screen at once. This is how the game was always intended to look in cinematics. We did not 'remove' high resolution textures - they were always in the game for use in cinematics.

With that said, thank you for all of your responses. We understand everyone's desires around this issue, and although it's not going to be an overnight fix, as mentioned we're working on addressing this. Many of the suggestions you have made are similar to potential changes the development team is investigating.

I rounded up the development team once more and had another discussion, and wanted to update you with a better timeline and some more precise details on what we're doing right now.

The first major changes will be in our next major Game Update, which will have the version number of 1.2. Those changes will bring greater visual fidelity to your character and those around you, but will still allow for good performance in situations where a lot of characters are on-screen at once. In other words, for those screenshots of your character in their best gear, you should see a marked improvement.

Other potential changes are being discussed right now – as I said, many of which are similar to changes suggested by many of you. As usual, you’ll see these sorts of changes on our Public Test Server before they make it into the live game. Right now we cannot commit to a live date for the 1.2 Game Update, but it will be within Q1 2012.
Thank you for the work you have done regarding this Stephen.

I have a question, by greater visual fidelity to our characters are you saying that we can expect the cutscene quality graphics on our own characters during normal gameplay?