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"Fixing" Biochem?

thanealpha's Avatar


thanealpha
01.11.2012 , 04:28 PM | #1
How about this instead?

Rather than removing the reusable healpacks from Biochem 400, instead give EVERY crafting class a reusable item.

This would add diversity to the crafting classes, enable people to make choices that would benefit their playstyle etc.

Give Artifice a saber overcharge module or some such nonsense that increases their saber damage.

I think cybertech already has reusable grenades.

Give synthweavers some sort of movement buff item..

Give armstech a blaster overcharge module similer to artifices saber module.

Give armortech a shield boost consumable.

Take a pass at balancing them a bit...and voila...everyone wins.

Sure, this would HURT if you wanted to be a Smuggler who artifices. Or a tank who synthweaves...but there would be OPTIONS...and options are good.

Right now there's just the option to ditch and go Bio for the insane free heals, and 2 free medals every warfront, maybe take the grenades in cybertech, or feel gimped...and that's not a fun option at all.

Chumsy's Avatar


Chumsy
01.11.2012 , 04:34 PM | #2
i say just give them a free augment slot for those who craft equipment