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overwhelming proof of intentional FACTION imbalaning on some DEVS part .. imho ...

STAR WARS: The Old Republic > English > PvP
overwhelming proof of intentional FACTION imbalaning on some DEVS part .. imho ...

Part_Time_Hero's Avatar


Part_Time_Hero
01.11.2012 , 04:27 PM | #1
(edited for one thing i got wrong that i misread ) so removing the one i got wrong
i stand by the rest
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MY LAST STRAW ... i had overlooked or excused or hoped a fix was coming for the list below
but i guess this is my hair that breaks the camels back !!!!


The turret problems favoring empire are ridiculous

screw this game yall have fun ... im walking away until summer ill look back in and see if they cared enough to balance the faction and hopefully management holds some DEVS ACCOUNTABLE FOR THIS BLANTANT ABUSE of POWER IN DESIGNING THE FACTION THEY WANTED TO PLAY to have all sorts of SUBTLE ADVANTAGES!!!!! the EVIDENCE IN ITS ENTIREITY is OVERWHELMING when looked at from a distance other than one at a time

JUST SAD ...

and REALLY LEAVES A BAAADDDDDD TASTE in my mouth for a company I have LOVED FOR YEARS AND YEARS


so add it to the list of things that severely imbalance the so called "mirror" classes

things like the following:

1.) trooper mortar volley travel time verses BH death drom above instant!!!

2.) consular animation delays verses their counterpart instant !!!

3.) convert the trooper pool of energy to BH energy BH has 4% more -
same for another classes energy i forget which one

4.) IA can do dirty kick on the run without stopping while Smuggler has to stop perform action then move

5.) Ever wonder WHY it always seems empire starts with lead on alderaan warzone?
two turrets already pointing at republic ship and do not have to turn to begin firing not to mention the BIGGEST KICKER OF ALL .. the dumb DEVS ALLOW THE EMPIRE TO TICK QUICKER THAN THE REPUBLIC ... FILM IT FRAPS IT YOURSELF ... try and figure out how empire one caps and republic two caps and forst 5 secs empire ahead ... REALLY .. I MEAN REALLY!!!! W T F

6.) force way has animation that makes republic jump up then come down before it goes off
empires is instant ... very rough across the bridge in voidstar and in huttball

7.) empires knockbacks are farther

8.) instant lightening no travel time ... rocks have longer animation til impact

9.) IA gets gets 30 secs less on its cc grenade cooldown than smuggler

10.) electrocute ignores resolve bar and even dodge it gets through everything ... force stun DOES NOT!!!

11.) smuggler sabo charge requires again you guessed it longer period of time .. IA instant!!!!

12.) IA backstab instant - Smuggler has animation to pull out shotgun to deal with !!!!

14.) im tired of listing them someone else take ove

I AM NOT LOOKING FOR CLASS BALANCE JUST FACTION BALANCE AND TRUE MIRRORED CLASSES AND NOW FOR THE DEVS THAT IMHO INTIONALLY DESIGNED THESE ADVANTAGES INTO THE GAME TO BE HELD ACCOUNTABLE AND SOMEONE FROM UPPER MANAGEMENT PREFERABLE THE CEO TO PUBLICLY APOLIGIZE FOR ALLOWING IT TO HAPPEN

any reasonable person that understands probability KNOWS beyond a shadow of a doubt there a far too many "oopies and overlooks " to be beniegn

THIS WAS INTENTIONAL WITH MALICE no other reason ALL THE ADVANTAGES GO TO EMPIRE !!!

have fun ill look in from time to time and see if they did anything about it
im going to take a break

if you are staying in this game and PvP you SHOULD DEMAND THE ABOVE BE FIXED and a REASON GIVEN as to way it was allowed in the first place and HOW SO MANY BETA TESTERS MISSED these GLARING ISSUES ... i guess they were just playing and not testing


/wave

ps im mad and didnt proof read and im not the faster i log out right now the better and put SWTOR BEHIND me for a long while and hope it gets fixed

Trushott's Avatar


Trushott
01.11.2012 , 04:37 PM | #2
yup

i pvp a lot .. rank 53 valor


all of it is true all though didnt realize about turrets in alderaan but always thought something was up .. i just watched the youtube video proving it too makes me SICK to my stomach .. they should all three be in neutral postion! not to mention i cant believe the timers are borked tilted to empire

ill prolly hang around becuase they will more than likely get everything on between the mirrored classes balanced or they will kill their game so ill stick it out for now

besides im in a great guild and we can overcome the advantages they many times but it is work and unfair

hope to see ya back when they fix it .. if they do not ill prolly let them eat my 6 month subscription soon too after i get through the PVE storied i want to see if they dont fix the imbalanced factions ... i dont care about class balance becuase they are suppose to be mirrored if they were truly mirrored the balance would be fine and i would say learn to play better


youll get flamed by empire players that are on the gravy train right now so put your heat shields up :P
Silas - Sniper ... engineering specialty

Easy to find but bring two in PvP to take me down

Kelticfury's Avatar


Kelticfury
01.11.2012 , 04:45 PM | #3
Sure buddeh.

Aerodi's Avatar


Aerodi
01.11.2012 , 04:46 PM | #4
EMPIRE SI - ELEMENTAL DAMAGE / REPUBLIC COUNSULAR - KENETIC

is this accurate?

Trushott's Avatar


Trushott
01.11.2012 , 04:51 PM | #5
you obviously didnt even care to comment on all thhe other glaring problems he listed that are confirmed ... the video proving the turrets is a smoking gun
Silas - Sniper ... engineering specialty

Easy to find but bring two in PvP to take me down

Ashanor's Avatar


Ashanor
01.11.2012 , 04:51 PM | #6
Consular one really needs a fix. They shouldn't have 20% less damage than an Inquisitor (if that is true). All the rest need to be fixed as well, but that one takes the cake.

Chiricahua's Avatar


Chiricahua
01.11.2012 , 04:54 PM | #7
If what you said is true, then that kind of makes me mad too. Does elemental in fact ignore armor? I thought that a Jedi Sage and Sith Inquisitor were supposed to be a mirror of each other. I'm sure that the lightning spam exploit will probably be addressed, but I wonder about the elemental versus the kinetic.

OK, nevermind. I read later that sith sorcerer is energy, not elemental. Energy does not ignore armor.

Gryn's Avatar


Gryn
01.11.2012 , 04:56 PM | #8
Quote: Originally Posted by Aerodi View Post
EMPIRE SI - ELEMENTAL DAMAGE / REPUBLIC COUNSULAR - KENETIC

is this accurate?
no it's not. both classes damages have to run through defensive filters.
VexX Gaming United

Cubert's Avatar


Cubert
01.11.2012 , 04:56 PM | #9
Sith Inquisitor does energy and kinetic damage, not elemental.

Chargolith's Avatar


Chargolith
01.11.2012 , 04:58 PM | #10
I can't comment on most of what you said, however, if it's accurate, then it's really lame they set it up that way. You'd think someone would've been double checking everything for pvp.

That being said, since I play a mercenary, I can point out that you're wrong about DfA being an instant. There's easily a 1.5 second delay from clicking on the target area to the time the first missiles hit. Maybe the troopers mortar takes longer, I don't know, haven't played him. But they also have the advantage of not flying up into the air and screaming "Please target me and blow me out of the sky!" Some good pvpers have yanked me out of the sky after only firing one salvo.
You guys remember that part when Han said, "Hey Chewie, why can't we turn the Falcon around??? And why are you spamming the fire button on the forward cannons???". Me neither.