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Cancelling my account and they want an explanation

STAR WARS: The Old Republic > English > STAR WARS Discussion
Cancelling my account and they want an explanation

Abbotoir's Avatar


Abbotoir
01.11.2012 , 12:33 PM | #11
The only thing I am going to mention about queue's for dungeons is that it takes away from the best PvP moments you have on PvP servers. There is nothing like waiting for your group to show up to the dungeon and then bam, a epic PvP battle in front of the instance zone in point. I am glad there are not any instant que's for dungeons. Anyways, all I am saying about that.

Ohnoto's Avatar


Ohnoto
01.11.2012 , 12:53 PM | #12
Quote: Originally Posted by Lechonator View Post
This is 2012 , not 2004 . Sorry but this was a lousy launch . How can you actually release a game with no Flashpoint queue system , no pvp balance , faulty programming which makes Warzones lag , faction disbalanced issues and reward people that didnt slept for days so they get to kill in warzones with the good gear and win always almost by default ; which makes the farming for them super easy. Honestly this is a huge dissapointment .I advise you to look the other way , to successful MMO's like WoW before releasing a game like this . Either you keep up or dont get in the competition. All you going to get out of this is a few months and then its free 2 play! Game feels like its 2004...just saying
You're right, it is now 2012. However, something that hasn't changed is the time and effort it takes to code games and integrate features. To do cross server, it takes time to code these things, and time to test it. For launches, it is better to not include them. In regards to Flashpoint queuing, I'm happy there isn't one right now. When they do put on it, I hope that it is not cross server.

Also, when WoW released, there were no Battlegrounds. This game launched with 3. While WoW had some dungeons at release, several came later in the following patches, and the existing ones were reduced in player size. This game launched with as many as WoW had after all these patches.

Shortly after WoW, they had 24 hour maintenance days, and 1000+ player queue times. I play on a Heavy - Full server, and at launch, the most I saw my queue times were around 300. This was also due to the fact that Bioware spread out the guilds at launch, a brilliant move by them. In regards to maintenance, Bioware has been great about these, such as last weeks that was scheduled for 8 hours, but servers were up after 2.5 hours.

Hands down this launch was handled extremely well compared to most games. While I didn't play Rift at launch, I have heard from others that Rift's launch has been the best in recent years.
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PartVI's Avatar


PartVI
01.11.2012 , 01:01 PM | #13
I'll weigh in on the Rift launch. Went great, not a whole lot of trouble though MAN the rush was crazy. You couldn't kill quest mobs to save your life!

I was there with WoW as well. Don't remember it nearly as much but I don't recall it being bad. But PVP balance was horrific back then. (Still isn't great now!)

In all seriousness though, the only problem Rift suffered at first was a lack of end game content. I'm not playing it anymore, though as a whole it's a far better game than WoW.

If EA/Bio stay on top of things they could make this game better than WoW as well. Maybe not bigger but honestly, who wants the rabid WoW crowd around anyway? =P

magnetus's Avatar


magnetus
01.11.2012 , 01:19 PM | #14
while its your money dont say this is a bad game. fine your only concern in the game is pvp aspect as well yeah you are leaning to that complaint more then often but if you noticed this game is getting a 9 out of 10 for some reason. its not easy to lvl like other mmo's i know. it has content. tones of it small and big. its massive in size. it has space features. the last game to have both land and space features failed and went ftp and is still failing.

The game has a grace period and so far it is hearing its community and taking notes. I will give this company time because there content is strong as hell and for those who rushed leveled with no sleep cool for you. now you can go make your own gear to be a beast in pvp. this is star wars and there is always a bigger fish. the guy who quit wouldnt complain if he was on top with the best gear and record but its a game that has its time to add on to the game. I think they will adjust the game and make expansions before its content drys up.

tekworm's Avatar


tekworm
01.11.2012 , 02:05 PM | #15
I can't wrap my head around this WoW vs. SWTOR animosity. Sure, they are both the premiere mmorpg's and both set very high expectations and this is expected. I don't understand the idea that you have to take a side. I don't understand the "Go back to wow comments" People can like more than one game, even play more than one game. I'm tired of hearing the same old arguments for each game. Grow up.

ForceWhisper's Avatar


ForceWhisper
01.11.2012 , 02:10 PM | #16
I left WoW for something new i played that game since launch-2011, it also had many errors and fixes upon launch and to this day, Swtor is a great game with a few bugs they will get worked out so don't fret.

Magnu's Avatar


Magnu
01.11.2012 , 02:11 PM | #17
Wasn't Lechonator shot in the face in a cantina by a drunk Jawa? I can't remember which book.....

eroscastaldi's Avatar


eroscastaldi
01.11.2012 , 02:44 PM | #18
funny how ppl speak about balance. they probably where FOTM on wow.
my main is an assassin, but atm i am playing a BH, on warfront i killed every class is in the game and then every class killed me, so i cant really complain.
but again im 41, wondering how many of balance whiner are lvl 50 with decent gear.
This game lack of content, balance isnt a big issue, the issue is that is hard to test your char outside of the warzone due to carebear questing on illum cause of a wierd mechanics.

But guys, onestly, wow isnt better:

There is no balance, there is FOTM
Only through FOTM i can pwn
and because i pwn, i have a pocket healer
and the arena boost, shall be free.
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Quinlynn's Avatar


Quinlynn
01.11.2012 , 03:47 PM | #19
I agree that for a launch of a big software product, not bad, and could have been, and for the money they claim they spent, should have been better.

My issue is all the missing bells and whistles that are known MMO standards that are missing. The UI and chat windows are great examples.

Is everyone at BW / EA so lame that they have not heard of Lessons Learned and Standard Features? What about buying and using those other games and integrating the best features from each for the UI and Chat?

Just saying.

DarthMoord's Avatar


DarthMoord
01.11.2012 , 03:57 PM | #20
Every single time I read the OPs for threads like these I'm always confronted by the fact that the OP has apparently not been in many MMO launches. SWTOR was playable at launch, by all means SWTOR launch was possibly the best launch I've been in simply by virtue of being playable, this is not something that could be said about games like WoW or DAoC. Which is hilariously sad because the OP points to WoW as an awesome game to emulate and further reinforces my point as it took a month of 24-hour patches over bittorrent and daily server creation to deal with overpopulation for WoW to become playable.
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Kill the enemy, steal his soul.
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