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[Official High Resolution Textures Post] Can we get a clarification on this?

STAR WARS: The Old Republic > English > General Discussion
[Official High Resolution Textures Post] Can we get a clarification on this?

Kenosos's Avatar


Kenosos
01.11.2012 , 11:36 AM | #101
Quote: Originally Posted by gabrielhead View Post
I assume you will be removing the High res screenshots from the site that market the game as something that its not. And asking the reviewers to do the same.
This needs to be addressed and frankly I would like an apology for your false advertisement.

Your lacklustre response that is an obvious PR response to calm the rioting masses has made me seriously reconsider my plans for SWTOR in the long term. The way you think you can pull the wool over peoples eyes makes think what else will this happen with? Is this what I can expect from you guys in the future? EA/Bioware trying to pull fast ones.

SWTOR has great potential but the Publishers and Developers attitude make me think it doesn't have that good of a future and I probably won't be resubscribing once my time runs out.

Mistacz's Avatar


Mistacz
01.11.2012 , 11:36 AM | #102
This sux BiG time i quit this game . GZ BioWare !!

Vlacke's Avatar


Vlacke
01.11.2012 , 11:37 AM | #103
Quote: Originally Posted by GamewizX View Post
Maybe it's just me, but ever since I forced Mipmap on my graphics card to high quality, my textures look just as crisp as any of those textures that are shown as the "hi-res" versions in the OP. /shrug
It is not just you, setting the minmap to high quality makes a lot of improvement.

Nimiuel's Avatar


Nimiuel
01.11.2012 , 11:37 AM | #104
Quote: Originally Posted by Angellus View Post
Excited about this game since 2008, very disappointed by this response.

I have a freakin Alienware desktop with Nvidia GTX 480's running in SLI, and an i7 Quad Core processor with 8gb memory. Your telling me I can't handle high rez textures...
No, they are telling you you MIGHT not be able to handle it......

Caonimah's Avatar


Caonimah
01.11.2012 , 11:37 AM | #105
Quote: Originally Posted by Nimiuel View Post
Rift has better graphics, and more things happening on the screen, how does a game with SWTORs budget not be able to excell in this?
They picked an engine that prioritizes ease of content creation over making one themselves that is tailored to their needs. Then they really weren't that good at hammering the engine do what they wanted to. Example, Aion uses the crytek engine. An engine originally made for shooters. The people working on the game really knew how to get the most out of it though, so you had 300+ people on screen flying around without much stuttering. The textures still looked dull, but never outright muddy like they do in this game.

Now you have this game, were the sight of 100 people in the central part of IF makes even the most hardcore computer grind to its knees, even when forcing textures to half their size. On an engine designed for MMOs no less.

PjPablo's Avatar


PjPablo
01.11.2012 , 11:37 AM | #106
Shouldn't they have told people this prior to launch that 'Medium' is going to actually be the highest?

ToonPhil's Avatar


ToonPhil
01.11.2012 , 11:37 AM | #107
The media needs to know about this issue, my brother has Brian Crecente from Kotaku on his Xbox Live friends list but he never talks to him, maybe ill go on his account and try to send him this story lol. It would be kind of weird though, didn't he retire or something.

StephenReid's Avatar


StephenReid
01.11.2012 , 11:38 AM | #108
Quote: Originally Posted by miliways View Post
It would be really nice if you could allow a "high" or "ultra" option for players with high end PCs, so we could still see those textures in the overworld, but since youre doing the megatexturing / texture atlasing, its not a quick switch. Hmm.

I might almost prefer using the higher resolution textures and just setting the number of displayed character models to be much lower. I guess you guys are playing with it and know best. Some way of swapping LOD (Level of detail) between the medium and high resolution for the closest characters and keeping the rest a medium would be best, but it depends upon how hard it is to simultaneously texture atlas the far away characters and swap close characters to higher levels of detail. I'm pretty sure it can be done, but it'll take a ton of work, I understand.

That you're working on better graphics options is great, sounds like you did hear us.
Some excellent suggestions here - and all things that the development team are actively looking at. There's no guarantee they'll all happen, but they're options on the table, as I understand it.

To reiterate, we're looking at ways to improve the visual quality of the game in non-cinematic gameplay as best we can. We understand people's concerns and desires and we'll continue to address them wherever possible.

GamewizX's Avatar


GamewizX
01.11.2012 , 11:38 AM | #109
Quote: Originally Posted by Parrothead View Post
While the game may look 'great' to you, there are many other people who are highly disappointed with the lack of graphical fidelity in this game.
Good for you. Did I say you weren't entitled to your opinion? There are many other people who also think the game looks great. I was merely giving my perspective in this thread.
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mitrikzoltan's Avatar


mitrikzoltan
01.11.2012 , 11:38 AM | #110
Think about what you said! Do you think we are 12???

"High resolution textures are more demanding, so we disabled them to improve performance."

LOL, and again, LOL. It's like learning that drinking more beer makes you pee more.

False advertising Bioware.

That is exactly what the ingame setting are for; Low, medium and high. Is it too demanding for your computer? Turn them down.
I just have to LOL on this. I thought you guys had some actual developers there.

Man, what did we expect from a company, that is UNABLE to enable search options on its forum for months?

Again, LOL.

Unfortunately I made the right choice when I decided to stop playing when the free month ends.

I get the feeling that you don't have developers at all. You buy an engine with neat little admin tools, script a little, draw a little, add voice overs, publish. Sad joke for a company.

Now that I know that High res textures are more demanding, I don't mind all the false advertising at all. Thank you for this lesson.