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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 03:37 PM | #651
Quote: Originally Posted by Jonlinar View Post
I like the "we need to solve x" type managers so that if there is blowback they can blame you and you have no recourse since they can claim they didn't tell you how to do it so it must be your fault.
My PC Hardware/Operating Systems Prof told us about one I really liked. Higher up tried to order him to install single license software on multiple systems. Prof responded by pointing out that it was illegal, and that if anyone in the company reported it to the BSA, they'd be shut down for days and eat huge fines.

The higher-up's response was: 'Are you threatening me?'

In the end, prof asked to get the order in writing and the guy backed off.
One day my body will be able to take my brain out in public without it embarrassing us.

Jonlinar's Avatar


Jonlinar
01.11.2012 , 03:41 PM | #652
Quote: Originally Posted by they View Post
You mean like OSX 10.7, in that it only supports x86-64?

I'd call that 64 bit only.
Eh, Windows 7 x64 is also x86-64. While the core of the OS may be 64-bit compliant, not all it's constituent parts have to be. That instruction set still supports 32-bit commands so is not retricted to executing 64-bit only commands.

DarthSublimitas's Avatar


DarthSublimitas
01.11.2012 , 03:41 PM | #653
Quote: Originally Posted by shananigan View Post
That is something completely different.

"existing 32-bit x86 executables run with no compatibility or performance penalties"

in the link you just posted

Maybe you should READ, the link I posted, it will explain why you are very, very wrong.
The fact that ANYONE here is using Wikipedia as ANY type of correct information source REALLY needs to do a reality check themselves. Wikipedia is one of the MOST UNRELIABLE pieces of pseudo-information on the web. Anybody in the world of academia will tell you this.
"The Truth Shall Free Me"
And humour makes our lives worth living:
http://www.lo-ping.org/2012/01/20/th...ode-iii-and-v/ Why it's bad to plagiarize:http://auditorydepredation.files.wor...6231905169.jpg

Jonlinar's Avatar


Jonlinar
01.11.2012 , 03:41 PM | #654
Quote: Originally Posted by Tiron_Raptor View Post
My PC Hardware/Operating Systems Prof told us about one I really liked. Higher up tried to order him to install single license software on multiple systems. Prof responded by pointing out that it was illegal, and that if anyone in the company reported it to the BSA, they'd be shut down for days and eat huge fines.

The higher-up's response was: 'Are you threatening me?'

In the end, prof asked to get the order in writing and the guy backed off.
I like it.

shananigan's Avatar


shananigan
01.11.2012 , 03:41 PM | #655
Quote: Originally Posted by Tiron_Raptor View Post
I'm a computer tech to begin with, and I'm sleepy.

To be honest though, far as I'm concerned if all this speculation DID turn out right, it wouldn't be the fault of BW's techs.

It'd be someone who wears a suit and tie, probably drives an audi, and hasn't been directly involved with a development project in years, if ever, because he probably has an MBA and doesn't know much about coding.

Slipping something like that in there is a business decision, not a technical decision. It happens because someone says 'we must find a way to stop <thing>', or worse yet 'I want you to put <thing> in'. If it is in there, there's a fair chance that the devs themselves think it's a terrible idea, but don't dare go against the wishes of upper management.

All you can do in a situation like that is try to make sure that it isn't your butt in the sling when it predictably comes crashing down.
Just wondering from a tech perspective, BW bought the engine 7 years ago, it was a prototype at the time that had optimization issues and almost no documentation to go with it, when they bought the engine they gave it to the engineers and said make it work, we begin production within the year.
Would that not create a huge problem that could last this entire time?
Do or do not, there is no try.

they's Avatar


they
01.11.2012 , 03:43 PM | #656
Quote: Originally Posted by Jonlinar View Post
Eh, Windows 7 x64 is also x86-64. While the core of the OS may be 64-bit compliant, not all it's constituent parts have to be. That instruction set still supports 32-bit commands so is not retricted to executing 64-bit only commands.
My point was that there was a Win7 x86-64, as well as a Win7 IA-32.

10.7 doesn't have a 32 bit flavor at all.

Sure it still supports legacy software, but there's no 32-bit only flavor.

DarthSublimitas's Avatar


DarthSublimitas
01.11.2012 , 03:43 PM | #657
Quote: Originally Posted by myrmexaw View Post
So we'll never see a sole 64 bit eh ... i guess the guy back then in 1990 said the same thing that it was madness to use 64bit .... Who knows maybe microsoft will announce a 128bit OS in 2020....Don't forget the first computer started up with a 256k hard disk and that was a BOMB !
Don't think that THAT hasn't already been discussed...
"The Truth Shall Free Me"
And humour makes our lives worth living:
http://www.lo-ping.org/2012/01/20/th...ode-iii-and-v/ Why it's bad to plagiarize:http://auditorydepredation.files.wor...6231905169.jpg

JediLupus's Avatar


JediLupus
01.11.2012 , 03:44 PM | #658
I think I lost a few.. ok, many brain cells reading this. A lot of it boils down to people think they know more than they actually do, and can often miss the obvious.

1. It doesn't matter how much RAM you have, any application written for 32bit windows has a 2GB address space limit. This is different from the hardware addressable space the OS uses. SWTOR appears to get around this limitation by running two processes each with their own 2GB memory max pool.

2. As said, the game does not do remote rendering, if anything the engine gets caught up on the animation system. If the game did remote rendering there would be no difference on performance between my laptop and gaming PC.

3. Per "I can play X game on high, but this game is slow": To me Deus Ex is a much better looking game that Civ V, yet my machine laughs at Deus Ex, yet chokes on Civ V. The difference is what, and how the two games. Its a lot harder to render many small objects than it is a few large ones. I can't find the blurb from Tomshardware.com that goes into how the different engines work and how drivers and card type affect performance. I dare say that http://ie.microsoft.com/testdrive/Performance/FishBowl/ is more system intensive when cranked up then crysis 2... yet all its doing is making fish swim...

The game has a lot of teething issues with a new engine that still needs tweaking.
<witty><funny>Insert Content Here</funny></witty>

they's Avatar


they
01.11.2012 , 03:44 PM | #659
Quote: Originally Posted by DarthSublimitas View Post
The fact that ANYONE here is using Wikipedia as ANY type of correct information source REALLY needs to do a reality check themselves. Wikipedia is one of the MOST UNRELIABLE pieces of pseudo-information on the web. Anybody in the world of academia will tell you this.
"MOST UNRELIABLE pieces of pseudo-information on the web" [citation needed]

shananigan's Avatar


shananigan
01.11.2012 , 03:47 PM | #660
Quote: Originally Posted by they View Post
"MOST UNRELIABLE pieces of pseudo-information on the web" [citation needed]
LOL +5 points
I guess "because I said so" is more reliable lol
Do or do not, there is no try.