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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Jonlinar's Avatar


Jonlinar
01.11.2012 , 02:47 PM | #621
Quote: Originally Posted by DarthSublimitas View Post
Sorry but x64 is the wave of the future - whether you like it or not. Hardware computer arch is being made just for this. MS announced, I'm a partner, that they don't plan on releasing any more x86 OS's in the future, this may change but not likely. x64 arch is better in many ways and still lacks in others. The future is coming or is it already here? Personally, I think we missed it....
You're not going to find an argument from me. Ease off the aggressive tone as well. It's not needed.

Grammarye's Avatar


Grammarye
01.11.2012 , 02:48 PM | #622
Quote: Originally Posted by floweringmind View Post
I have worked with the Hero Engine before. The Hero Engine allows multiple developers to work on a project from remote locations. In most cases low quality graphics are transferred to the client. You can choose to download the high quality ones, but in many cases you wouldn't need to. So the current clients we are running most likely have this leftover from something developers would used, just with most developer features removed.
Interesting. Why leave it in at all, though? It uses up address space and has processor activity, so it's not inactive. Is that its only function? We know that Bioware rewrote the Hero Engine extensively...
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Incendergel's Avatar


Incendergel
01.11.2012 , 02:48 PM | #623
Overall the game is running fine for me. I see some texture tears and many times whereas my smuggler is holding his blasters yet I don't see them. Also still have the cover system bugs everyday but that is another issue...

But overall warzone and general fleet performance appears to run fine even though I don't know what my fps is.

This is all running a Intel i7 2600K OC'd to 4.3Ghz, 8 GB ram, 1.8 TB hard drive, X68 chip set using a 60GB SSD for cache. Win 7, 64-bit, Nvidia 570 gtx stock speeds, and Intel's lucid on-board video offloading whatever crap it does.

Game runs fine even if I'm running the folding@home GPU client.

So to be clear it isn't a issue to me per-say regarding performance of the client. What bugs me the most is the fact I have two memory hungry processes in a 2012 game (say 2009 development start date). No 64 bit client and a sharded system to hell which makes the game play like a single player game.

There really isn't any excuse to not let the players choose their settings and what textures to use. None. Memory and disk are cheap. Most have computers with more compute than what we sent people to the moon on. Hate to say it but it is the truth. Hell back in 2004 DaOC had world pvp battles at relics with over 300 people. Sure, upon launch the client was laggy but Mythic got it worked out. So what if you had to disable some effects. You either did or you didn't but it was your choice.

Worked fine. That is world pvp or a active zone. So to the people saying we are pissing int he wind or crying wolf about this take a step back and see the other side. People want options to enable the game as it was intended to be viewed by the artists. Man I hate that word but it is really true.

We want options man, our own control

Exilious's Avatar


Exilious
01.11.2012 , 02:49 PM | #624
Quote: Originally Posted by DarthSublimitas View Post
Sorry but x64 is the wave of the future - whether you like it or not. Hardware computer arch is being made just for this. MS announced, I'm a partner, that they don't plan on releasing any more x86 OS's in the future, this may change but not likely. x64 arch is better in many ways and still lacks in others. The future is coming or is it already here? Personally, I think we missed it....
64bit is x86. The more you know...
"Be careful of charity and kindness, lest you do more harm with open hands than with a clenched fist." -Kreia

DarthSublimitas's Avatar


DarthSublimitas
01.11.2012 , 02:51 PM | #625
Quote: Originally Posted by Multiple View Post
The definition and proof requirement of False Advertising is:



As such, this issue clearly falls into this category. I would not have purchased this game, spending over 120 dollars for the Collectors Edition, had it been advertised correctly as a low resolution game.
The game was misrepresented by screenshots, video play (check out any of the videos posted on youtube under the "Directors commentary") and beta experiences as a product that they had no intent to deliver upon at launch.

Simply put:



I don't really care if some of you feel that it "isn't a big deal". We were marketed and sold a product with no capability from the vendor to deliver that product. We got a beat-up pick up truck instead of the fancy sports car that we test drove. This is a MAJOR issue. Accepting problems like this only set a precedent for future games to do the same, because we're willing to accept unfinished products that do not make good on their claims. How quickly would you take a product back to the grocery store if it advertised the product as steak, but you found out it was hot dog meat? Sure, you can eat it, and might even be able to convince yourself its nearly the same thing, but dollars to donuts you'd take it back for your 10 dollars - why wouldn't you do the same for your 50 dollar investment?
Don't let this get swept under the rug.

Rather than sit here and complain about it, it's simple enough to file a complaint with the Federal Trade Commission. I have already done so. It takes a few minutes to file the complaint online;

https://www.ftccomplaintassistant.go...d.aspx?Lang=en

Don't take answers like this. You as a consumer are entitled to get the product you purchased.
Like need to protect the people sometimes from themselves...
"The Truth Shall Free Me"
And humour makes our lives worth living:
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Poin_Dex_Tenobi's Avatar


Poin_Dex_Tenobi
01.11.2012 , 02:53 PM | #626
Quote: Originally Posted by Exilious View Post
64bit is x86. The more you know...
Uhm no. X64 is 64bit. X86 is 32 bit.

shananigan's Avatar


shananigan
01.11.2012 , 02:55 PM | #627
Quote: Originally Posted by Exilious View Post
64bit is x86. The more you know...
LOL, haha http://en.wikipedia.org/wiki/X86
You sure know alot, huh?


One thing I dislike about the internet, everyone knows everything, yet rarely ever bothers to check, even though the information is at the tip of their fingers, literaly.
Do or do not, there is no try.

Exilious's Avatar


Exilious
01.11.2012 , 02:57 PM | #628
Quote: Originally Posted by Poin_Dex_Tenobi View Post
Uhm no. X64 is 64bit. X86 is 32 bit.
Nope. 64 bit is x86-64.
"Be careful of charity and kindness, lest you do more harm with open hands than with a clenched fist." -Kreia

Exilious's Avatar


Exilious
01.11.2012 , 02:58 PM | #629
Quote: Originally Posted by shananigan View Post
LOL, haha http://en.wikipedia.org/wiki/X86
You sure know alot, huh?


One thing I dislike about the internet, everyone knows everything, yet rarely ever bothers to check, even though the information is at the tip of their fingers, literaly.
herpa derp wikipedia http://en.wikipedia.org/wiki/X86-64
"Be careful of charity and kindness, lest you do more harm with open hands than with a clenched fist." -Kreia

DarthSublimitas's Avatar


DarthSublimitas
01.11.2012 , 02:59 PM | #630
Quote: Originally Posted by Grammarye View Post
Granted, but an entirely separate question. Could be a typo in the rendering code yielding crap FPS for all we know.
Definately for sure. Most problems we experience today with software are from syntax erros in programming: someone forgetting to put a ";" at the end of a line of code or putting one there. Someone using the wrong character by mistake; using \ instead of /. Or ppl forgetting to "comment out" code by using // or some similar device.

This happens a lot when programers are under a lot of pressure to finish a project; they will comment out a lot of code and uncomment it later, cut corners or just leave out code.
"The Truth Shall Free Me"
And humour makes our lives worth living:
http://www.lo-ping.org/2012/01/20/th...ode-iii-and-v/ Why it's bad to plagiarize:http://auditorydepredation.files.wor...6231905169.jpg