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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Volksworgen's Avatar


Volksworgen
01.11.2012 , 01:18 PM | #541
Quote: Originally Posted by Bluebpy View Post
To StephenReid........ and well everyone else who has been participating in this thread since the start


The reason why people think there is more to what you are saying comes down to performance

you have high end machines that are struggling with low res textures, other mmo's run fine, high end games i.e. battlefield 3 run fine. swtor struggles in fleets and in open world. the game chugs like its loading assets (paging issue it seems) and as a result you are down to 20fps.

Most people can't fathom how the game could be released when it runs so bad. Some (myself included) could let this slide if it was running high res textures and that's what was causing low performance (as per your 1st post/explanation on textures)

The fact is, the game is running low res textures, looks ugly, and is bringing down rigs with 12-16gigs of ram running i-7's and high end videocards in sli/xfire to its knee's

This is normal? Then you or someone else from bioware on a joystix interview say that its our rigs that are the problem.

This is why we think there is wayyyy more to the story then you and bioware are saying. There are too many holes in your story.

Don't get me wrong, i love swtor but my god the engine runs terrible


Bioware.. we are not console gamers, we aren't sheep.

We are pc gamers. We are smart and will find problems and call you out on them....
QFT bro, QFT

nonforma's Avatar


nonforma
01.11.2012 , 01:19 PM | #542
Quote: Originally Posted by DarthSublimitas View Post
Thus creating an efficient backdoor into anyone computer
BRB while I tear the "vulnerability stickers" off my hard drives D:

Karrayabe's Avatar


Karrayabe
01.11.2012 , 01:21 PM | #543
Quote: Originally Posted by StephenReid View Post

I'll also say right now that we're not 'remotely rendering' textures and sending to your client via your internet connection; that would be some impressive technology and if we were doing it, is likely something we'd have talked about before now.

I'll seek developer comment on this, but I just want to caution anyone from overreacting.
Pwnt!

shananigan's Avatar


shananigan
01.11.2012 , 01:22 PM | #544
Quote: Originally Posted by Bluebpy View Post
To StephenReid........ and well everyone else who has been participating in this thread since the start


The reason why people think there is more to what you are saying comes down to performance

you have high end machines that are struggling with low res textures, other mmo's run fine, high end games i.e. battlefield 3 run fine. swtor struggles in fleets and in open world. the game chugs like its loading assets (paging issue it seems) and as a result you are down to 20fps.

Most people can't fathom how the game could be released when it runs so bad. Some (myself included) could let this slide if it was running high res textures and that's what was causing low performance (as per your 1st post/explanation on textures)

The fact is, the game is running low res textures, looks ugly, and is bringing down rigs with 12-16gigs of ram running i-7's and high end videocards in sli/xfire to its knee's

This is normal? Then you or someone else from bioware on a joystix interview say that its our rigs that are the problem.

This is why we think there is wayyyy more to the story then you and bioware are saying. There are too many holes in your story.

Don't get me wrong, i love swtor but my god the engine runs terrible


Bioware.. we are not console gamers, we aren't sheep.

We are pc gamers. We are smart and will find problems and call you out on them....
It is always funny when a community PR guy starts talking tech. because it always becomes blatantly obvious they have no idea what is going on or even what they are saying.
Stephen reid simply writes whatever he is told, that is his job, he is a corporate tool, he does not have any actual knowledge or education on the matter, nor do any of these PR guys, they simply do and say whatever they are told.
Do or do not, there is no try.

boomxi's Avatar


boomxi
01.11.2012 , 01:22 PM | #545
Not to put out the fire with gasoline, but could it be that there is underlying piece of ORIGIN running in the background while you run SWTOR?
Vanguard 50/VR57

Incendergel's Avatar


Incendergel
01.11.2012 , 01:22 PM | #546
So....

swtor.exe PID 6772 (27 threads) waits for another process swtor.exe 2156 (16 threads)...

Say what you want the two process communicate with one another. Look at the wait chains or fire up wireshark and do the math.

Client side performance will take a hit regardless of settings because they are talking to one another. Who knows, and maybe it doesn't matter, but the end result is that there are two *.exe's running and they do communicate. It is a hop regardless of what happens and therefore a hit.

nonforma's Avatar


nonforma
01.11.2012 , 01:23 PM | #547
Quote: Originally Posted by boomxi View Post
Not to put out the fire with gasoline, but could it be that there is underlying piece of ORIGIN running in the background while you run SWTOR?
Very unlikely, you can remove Origin and run SWTOR fine. They had enough trouble getting the engine to run with their own customizations, I think that was the saving grace that stopped Origin from being forced into the process.

DarthSublimitas's Avatar


DarthSublimitas
01.11.2012 , 01:24 PM | #548
Quote: Originally Posted by Incendergel View Post
So....

swtor.exe PID 6772 (27 threads) waits for another process swtor.exe 2156 (16 threads)...

Say what you want the two process communicate with one another. Look at the wait chains or fire up wireshark and do the math.

Client side performance will take a hit regardless of settings because they are talking to one another. Who knows, and maybe it doesn't matter, but the end result is that there are two *.exe's running and they do communicate. It is a hop regardless of what happens and therefore a hit.
Hmmm... one of the best suggestions I've seen so far. Wireshark is your friend Maybe we should examine the packets moving back and forth and see what is REALLY going on here.
"The Truth Shall Free Me"
And humour makes our lives worth living:
http://www.lo-ping.org/2012/01/20/th...ode-iii-and-v/ Why it's bad to plagiarize:http://auditorydepredation.files.wor...6231905169.jpg

nonforma's Avatar


nonforma
01.11.2012 , 01:25 PM | #549
Quote: Originally Posted by Incendergel View Post
So....

swtor.exe PID 6772 (27 threads) waits for another process swtor.exe 2156 (16 threads)...

Say what you want the two process communicate with one another. Look at the wait chains or fire up wireshark and do the math.

Client side performance will take a hit regardless of settings because they are talking to one another. Who knows, and maybe it doesn't matter, but the end result is that there are two *.exe's running and they do communicate. It is a hop regardless of what happens and therefore a hit.
I'm going to monitor the file activity of both processes and check the results. It will probably take awhile, though.

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 01:26 PM | #550
OP's been gone over and updated to reflect currently available information, and includes several of the more plausible speculations about specific things.
One day my body will be able to take my brain out in public without it embarrassing us.