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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

DarthRavnos's Avatar


DarthRavnos
01.11.2012 , 11:56 AM | #431
/subscribed

One of the better theories I have heard thus far.
"Your most unhappy customers are your greatest source of learning."
~Bill Gates
"...it’s important to remember your competitor is only one mouse click away."
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Bluebpy's Avatar


Bluebpy
01.11.2012 , 11:56 AM | #432
Quote: Originally Posted by miliways View Post
AntiAliasing is coming in the next patch.


And wow makes it look like a joke? Seriously? I mean, wow does run very smooth, but wow is SO EXTREMELY low poly. Even when they launched, WoW was behind the times. It looks like Quake 1! They've got some cartoony textures that hide how few polys there are, but damn the game is pretty ugly. SWTOR is 1,000x ahead of WoW graphically.

You're acting like gameplay, story, antialisasing, poly count, art style and direction, animations, etc. can all be summed up with one word. They can't. You can't compare two games that directly. Its apples and oranges. WoW is smoother, but looks much worse. TOR has better story, better graphics, but just came out and isn't optimized. There's no objectively "better".
Yet wow has options for high res textures, 64 bit client, tons of advanced options that make it look decent.

Its just sad that there is NOTHING to up the graphics in this game and god knows how long till something comes by.

MurphyNox's Avatar


MurphyNox
01.11.2012 , 11:56 AM | #433
Quote: Originally Posted by Bluebpy View Post
There are holes in the story
Of course there are, the game is not one giant damn cut-scene Bioware, you can't go and put that in the options. When people click on High textures they expect High textures, not just slapping them in the cut-scenes and calling it a day.

I dread to think how long this would take to sort out when there are more problems with the overall performance than there was in some of the Beta builds. Thank god I didn't resubscribe.

What a joke.
"Quick! Abandon ship before we reach the iceberg!"

Delinger's Avatar


Delinger
01.11.2012 , 11:57 AM | #434
If this theory turns out to be true, BW better have some good flame-proof suits.

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 11:59 AM | #435
Quote: Originally Posted by miliways View Post
Nope, they could always just encrypt all the files with the same key, and then send you that one key. It would take literally a few BYTES to transfer, and then your machine could do the decryption. Maybe you should do some research on how computer encryption works?
This wouldn't provide any real security, because all you'd have to do is intercept the decryption key once via packet sniffing. You'd need to find some way to change the key regularly that didn't result in keys being sent to or stored on the client system. This would require re-encrypting the whole thing every time the key changed. I can kinda think of a way you could do this, but it'd still be open to attack during the windows between changeovers, and it'd be hugely complicated and resource intensive to implement.

It'd make much more sense to just have it built into the decryption system directly: you could still get at it, but instead of just intercepting a packet, you'd have to crack open the executable itself. Bit harder. Still get broken eventually.
One day my body will be able to take my brain out in public without it embarrassing us.

nonforma's Avatar


nonforma
01.11.2012 , 12:00 PM | #436
Quote: Originally Posted by MurphyNox View Post
Of course there are, the game is not one giant damn cut-scene Bioware, you can't go and put that in the options. When people click on High textures they expect High textures, not just slapping them in the cut-scenes and calling it a day.

I dread to think how long this would take to sort out when there are more problems with the overall performance than there was in some of the Beta builds. Thank god I didn't resubscribe.

What a joke.
Basically how I feel. Given how they danced around giving the official response, they know this is an issue that will lose subscriptions. I'm starting to be annoyed that these are called developer posts when they're really just PR posts. A lack of communication between different teams is clearly an issue, one that comes about with outsourcing and EA's development practices.

GHeissi's Avatar


GHeissi
01.11.2012 , 12:00 PM | #437
Quote: Originally Posted by nonforma View Post
I'm just speculating and have no desire to internet argue. Whatever the true problem is I hope they fix it and soon.
That's right. People just make claims and assumptions (based on other peoples claims). Of course the quality of their sources are terrible, but this is the way public forums work.

I just hate it when people want to point out that their oppinion is far superior than other's.

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 12:01 PM | #438
Quote: Originally Posted by nonforma View Post
Basically how I feel. Given how they danced around giving the official response, they know this is an issue that will lose subscriptions. I'm starting to be annoyed that these are called developer posts when they're really just PR posts. A lack of communication between different teams is clearly an issue, one that comes about with outsourcing and EA's development practices.
To be honest I've seen it first hand: even with 1GB of VRAM and 8GB of system RAM, trying to load all the characters on Carrick station caused a massive amount of hard drive grinding and a huge slowdown. And I think I had high res forced at the time too. If the textures were already in the memory it wouldn't be a problem, but that's going to take a lot of work, and possibly a 64 bit client, to achieve.
One day my body will be able to take my brain out in public without it embarrassing us.

Chaffery's Avatar


Chaffery
01.11.2012 , 12:02 PM | #439
Quote: Originally Posted by Delinger View Post
If this theory turns out to be true, BW better have some good flame-proof suits.
Actually they do have already, haven't seen many games, witch allow so much critics on forums.
And I will give my respect for that. Truth is always better than pretended "pink dream".
Only thing what is needed to be done is speak truth, not feed garbage to peoples.
It is mistake think that only clueless computer users playing this game, many players have very good IT engineering skills and long term experience.

MurphyNox's Avatar


MurphyNox
01.11.2012 , 12:03 PM | #440
Quote: Originally Posted by miliways View Post
AntiAliasing is coming in the next patch.


And wow makes it look like a joke? Seriously? I mean, wow does run very smooth, but wow is SO EXTREMELY low poly. Even when they launched, WoW was behind the times. It looks like Quake 1! They've got some cartoony textures that hide how few polys there are, but damn the game is pretty ugly. SWTOR is 1,000x ahead of WoW graphically.

You're acting like gameplay, story, antialisasing, poly count, art style and direction, animations, etc. can all be summed up with one word. They can't. You can't compare two games that directly. Its apples and oranges. WoW is smoother, but looks much worse. TOR has better story, better graphics, but just came out and isn't optimized. There's no objectively "better".
Please don't compare the games and then tell me that I can't.

TOR's graphics are terrible compared to WoW's.
Tesselation, advanced shadows (that aren't just blocks of shadow), the textures are much better, the game has actual anti-aliasing. TOR is just so technologically inferior when it comes to graphics.

We make advancements in this industry, we don't suddenly stop in one place. You can't just go "ohhhh but WoW has been released for aaaages, give it time, it's not like this game has been created 6 years after"

Why do TERA, Blade&Soul and Guild Wars 2 look so fantastic if there has to be a long wait?
"Quick! Abandon ship before we reach the iceberg!"