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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Chaffery's Avatar


Chaffery
01.11.2012 , 11:49 AM | #421
Quote: Originally Posted by Soulaufein View Post
It means that Bioware screwed up big time in the engine vs.performance choice. It means that people are dumb to believe its an UI bug, that some act of God created 3 options in the textures low, medium and high.

I cant believe how many people are taking Reid's avalanche of nothing as the truth. It has holes all over it.
Exactly, I assume they "tuned" performance with 1.0.1 doomsday patch. So, after disabling high res textures game should perform better than before. Very logical... Wait, it isn't...
After 1.0.1 game causing very heavy load on GPU, it actually is very similar to any heavy GPU burn in test program. That's why "5%" peoples having problems because GPU protection with current cooling can not remove produced heat in to state, witch does not exceed GPU safe operating temperature.
Not mentioning long loading times, witch have nothing to do with rendering and UI bug. Textures loading been delayed, means something is not located on hard drive.
Excuse my ignorance, if I'm wrong, due my nature of work I had no time look in to 3D rendering mechanics but clearly it isn't the case.
I smell also rat here.

MurphyNox's Avatar


MurphyNox
01.11.2012 , 11:50 AM | #422
Quote: Originally Posted by Bluebpy View Post
I hate comparing the game to wow because to me this is much better (ex wow player)

however...... Wow is a VERY old game. Their engine runs great, works of multiple cores and has a 64 bit client.

swtor comes out basically end of 2011 and is single threaded, runs low textures, etc etc

I mean how can that be? I understand the issue with performance and why they are using atlas but why not include the option. unless it actually crashes the client? least give us a choice?


I don't wanna come off like all i'm doing is ************ but its pretty evident the game runs awful in many situations. But its running LOW RES textures... is the engine that bad?

It's just mind boggling to me

I could understand if i was running their high res textures via an option and they say it won't run well and i'm getting the performance i am now... but on low res textures.... gimme a break
I have no idea but it's very, very disappointing, there are NO advanced features. All we get is bloom and no anti-aliasing upon release for a game that cost so much to make.

WoW's engine makes this look like a joke, there is absolutely nothing modern about this game, except for the release date. There are console games out there that are more advanced and perform better.
"Quick! Abandon ship before we reach the iceberg!"

Klondeikbar's Avatar


Klondeikbar
01.11.2012 , 11:50 AM | #423
Quote: Originally Posted by Frooby View Post
Just so I know you guys understand what "rendering" is.

Rendering is the creation of an image from a data based 3D model.

If you're suggesting that some of that is being done server side and then streamed to your 3D engine, then I'm afraid that's flawed.

I'll explain why.

To bring the two images together, the streamed image, let's say my Jedi Knight has to be superimposed into the 3D gfx card rendered image. Getting the two images synced up, given the nature of internet lags and spikes, would be almost impossible.

Why would the images need to be synced up perfectly?

Because if you are superimposing pre rendered models onto the scene, they wouldn't cast shadows or light up the environment with lightsabers. Which means they'd need to have a local proxy model on your PC, which was 3d accurate, along with its associated light sources.

Both the model and the pre-rendered image would have to be in the same place at the same time all the time. Or it would be easily apparent.

The other thing to remember, is a pre rendered image superimposed onto a 3d scene, would also need z-buffer information, for occlusion, which again would have the effect, if it went out of sync, of things not dissapearing behind other things.

Also anyone who'd played with 3D vision would have noticed it straight away.

In summary, whatever it is that this remote renderer call is doing, it isn't pre-rendering images on a server and streaming them to us.
Just for the record, there are visible issues with the Z axis. When my Sorcerer uses Seethe, his face will appear in front of of the back of his head...or at least a rough sketch of it. It's quite eerie actually.

miliways's Avatar


miliways
01.11.2012 , 11:51 AM | #424
Quote: Originally Posted by nonforma View Post
Decryption being an issue with performance assumes your computer is powerful enough to handle the high-res textures. The assets are encrypted already on your hard drive, to call, decrypt and display them it must have the decryption key from a remote server. The high-res option has been removed due to the number of 'calls' on the asset repository, and I'm speculating that this is only in order to reduce the number of decryption authorization requests on the remote servers. Otherwise they would just have 'Ultra' or 'Extreme' as an option.
Nope, they could always just encrypt all the files with the same key, and then send you that one key. It would take literally a few BYTES to transfer, and then your machine could do the decryption. Maybe you should do some research on how computer encryption works?

They've already explained why there isn't an Ultra option, they use completely different methods of rendering a few high resolution objects during cutscenes and rendering several lower detail objects in the game world. They will probably work on developing a hybrid system now, but it'll take lots of time and work.

Jonlinar's Avatar


Jonlinar
01.11.2012 , 11:51 AM | #425
Quote: Originally Posted by nonforma View Post
Decryption being an issue with performance assumes your computer is powerful enough to handle the high-res textures. The assets are encrypted already on your hard drive, to call, decrypt and display them it must have the decryption key from a remote server. The high-res option has been removed due to the number of 'calls' on the asset repository, and I'm speculating that this is only in order to reduce the number of decryption authorization requests on the remote servers. Otherwise they would just have 'Ultra' or 'Extreme' as an option.
What you describe is serialization, not encryption.

Bluebpy's Avatar


Bluebpy
01.11.2012 , 11:52 AM | #426
There are holes in the story

miliways's Avatar


miliways
01.11.2012 , 11:53 AM | #427
Quote: Originally Posted by MurphyNox View Post
I have no idea but it's very, very disappointing, there are NO advanced features. All we get is bloom and no anti-aliasing upon release for a game that cost so much to make.

WoW's engine makes this look like a joke, there is absolutely nothing modern about this game, except for the release date. There are console games out there that are more advanced and perform better.
AntiAliasing is coming in the next patch.


And wow makes it look like a joke? Seriously? I mean, wow does run very smooth, but wow is SO EXTREMELY low poly. Even when they launched, WoW was behind the times. It looks like Quake 1! They've got some cartoony textures that hide how few polys there are, but damn the game is pretty ugly. SWTOR is 1,000x ahead of WoW graphically.

You're acting like gameplay, story, antialisasing, poly count, art style and direction, animations, etc. can all be summed up with one word. They can't. You can't compare two games that directly. Its apples and oranges. WoW is smoother, but looks much worse. TOR has better story, better graphics, but just came out and isn't optimized. There's no objectively "better".

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 11:54 AM | #428
Quote: Originally Posted by miliways View Post
What findings? The ones that don't make any logical sense, are impossible, and that I've debunked? Go read through the thread. I wish OP would quote me on the first page and stop misleading people.
I haven't seen you 'debunk' anything yet. All you've done so far is misinterpreted what was claimed in the most absurd way possible and then dismissing it for being absurd.

The actual claims being made as part of the theory you haven't substantially touched, and haven't offered a valid explanation as to how it's impossible, since what you're stating is impossible isn't what's being claimed is probably actually happening.

You're denying the existence of the moon when I'm just speculating that all the 'seas' locked facing Earth because they imbalance it and make that side 'heavier'.
One day my body will be able to take my brain out in public without it embarrassing us.

nonforma's Avatar


nonforma
01.11.2012 , 11:54 AM | #429
I'm just speculating and have no desire to internet argue. Whatever the true problem is I hope they fix it and soon.

mesha's Avatar


mesha
01.11.2012 , 11:55 AM | #430
Quote: Originally Posted by miliways View Post
TOR has better story
Opinion.