Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

tcander's Avatar


tcander
01.11.2012 , 11:03 AM | #361
interesting

CyberData's Avatar


CyberData
01.11.2012 , 11:03 AM | #362
I mean, I don't have a beefy machine:
Core i5 750 @ 2.73Ghz
Radeon HD 6870 1GB
8GB Ram

I keep my rig clean and generally get good performance in all my games. Sure, I may have to drop shadows down here or there, but all in all, my PC runs anything on the market just fine.

With that said, I get 60fps in most places in the game but on the space station I'm getting 20-30 fps. In warzones I'm getting 30-40.

I honestly don't think it's my rig. At all. They stated MULTIPLE times they wanted their game to be VERY scaleable to run well on a wide variety of machines. While my computer isn't top of the line, it's not some out-of-date mess either. It's not like I'm trying to run this on a Athlon 64 3200 w/ radeon 9800 pro 128 w/ 2 gb memory.

The engine is just very unoptimized. I assume it'll take time to work out. The lack of communication from the dev team leaves a LOT to be desired.
I can't heal through stupid....

Ossos's Avatar


Ossos
01.11.2012 , 11:04 AM | #363
Edited cuz I was trolling.


They KNOW IT'S THERE!! They've already stated on multiple media outlets that the believe the issue to be the client's (you all) computers.

This thread addresses what could possibly be causing the delays/lag/poor performance that people experience. Bioware as stated that it's your computer that's causing it.

Whether or not this is true has no bearing on their stance regarding this matter. The only thing that's going to MAKE THEM take another look is a severe lack of $$ coming in on Wednesday.

Sorry, truth hurts. They've already run their responses through corporate and they've decided that all issues are YOUR MACHINE.

Live with it or /cancel.
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

LexonLightsaber's Avatar


LexonLightsaber
01.11.2012 , 11:05 AM | #364
Quote: Originally Posted by Ossos View Post
This thread has everything to do with what is causing the delays that players are experiencing. Although the "response" came out yesterday, it still applies to the subject.

Players "We are having lag issues, ability delays, etc. Help!"
Bioware "That's troubling. We'll look into it."
Players "Help!! The game is lagzors!"
Bioware "We looked into it. It's your crappy computers, it has nothing to do with us."
Players "My puters is ROXRZ!! <Kick Butt Computer Stats here>"
Bioware "It's you not us."
Logic and Reason "If you don't like it, and don't like the response...don't play. Why would you pay money for something you don't like?! Would you pay $15 per month for all the canned spinach you could eat if you didn't like canned spinnach?! ...it makes as much sense."

Players "But we love Starwars GAMES!"
Bioware (ultimately) "Suffer through it and give us our money you ADDICTS!!"


Looks like some people have a choice to make.
I am trying to understand you're replies within this OP posts. There is very little to no trolling within these threads. Just a very constructive conversation that is leading to people wanting a response either way. With respect to if you don't like this game don't pay for it, no one here is saying that. Quite the contrary a majority have stated there love for this game but that this thread has raised some concerns. Please leave the trolling to the other 1,000 posts within this forum, because this post is one of the few that has very little of it, either way.

arbuznos's Avatar


arbuznos
01.11.2012 , 11:05 AM | #365
Wow they just digging their own grave there by not responding. Your time is running out, Bioware!

Despite all the bugs i intended to keep on playing this game but now when i see what DIRECTION this game is moving i just lost all hope for the best, because if developers cant overcome these kind of restrictions from publishers theres just no good outcome to be expected.

daMarek's Avatar


daMarek
01.11.2012 , 11:05 AM | #366
I wonder what the big deal about stealing these models might be...

Sure someone could make hentai anime movies about twileks humping, but it's gonna happen eventually anyway. Let the enforcement (FBI) worry about that.

Jonlinar's Avatar


Jonlinar
01.11.2012 , 11:06 AM | #367
What are with the posts referencing Jan 20th? Is that the next patch date?

Arkulin's Avatar


Arkulin
01.11.2012 , 11:06 AM | #368
Quote: Originally Posted by Frooby View Post
Just so I know you guys understand what "rendering" is.

Rendering is the creation of an image from a data based 3D model.

If you're suggesting that some of that is being done server side and then streamed to your 3D engine, then I'm afraid that's flawed.

I'll explain why.

To bring the two images together, the streamed image, let's say my Jedi Knight has to be superimposed into the 3D gfx card rendered image. Getting the two images synced up, given the nature of internet lags and spikes, would be almost impossible.

Why would the images need to be synced up perfectly?

Because if you are superimposing pre rendered models onto the scene, they wouldn't cast shadows or light up the environment with lightsabers. Which means they'd need to have a local proxy model on your PC, which was 3d accurate, along with its associated light sources.

Both the model and the pre-rendered image would have to be in the same place at the same time all the time. Or it would be easily apparent.

The other thing to remember, is a pre rendered image superimposed onto a 3d scene, would also need z-buffer information, for occlusion, which again would have the effect, if it went out of sync, of things not dissapearing behind other things.

Also anyone who'd played with 3D vision would have noticed it straight away.

In summary, whatever it is that this remote renderer call is doing, it isn't pre-rendering images on a server and streaming them to us.


"OnLive is a cloud gaming platform: the games are synchronized, rendered, and stored on remote servers and delivered via the Internet.


The service is available using the OnLive Game System,PCs running Microsoft Windows (XP, Vista, 7), Intel-based Macs with OS X 10.5.8 or later, Android devices and iOS devices. Since the games are rendered on OnLive's servers, a low-end computer may be used to play any kind of game as long as it is able to play video.

OnLive recommends an Internet connection of 5 Mbit/s or faster, and a 2 Mbit/s connection meets the minimum system requirements.[8]

Over 50 publishers, such as Take-Two, Ubisoft, Epic Games, Atari, Codemasters, THQ, Warner Bros., Kalypso Media, 2D Boy, Eidos Interactive, Disney Interactive Studios, and others have partnered with OnLive.

Katrar's Avatar


Katrar
01.11.2012 , 11:06 AM | #369
Quote: Originally Posted by maxbaby View Post
I am sure BW staff is yelling at LA and EA staff atm trying to figure out how to solve problem without acknowledging that they crapped in the corner.
This. The last thing in the world EA will do, if this is even a quarter true (because lets face it, its EA calling the shots, not BW) is admit any sort of problem exists, let alone culpability.

We'll likely never know the answer to this riddle.
HARBINGERS OF CHAOS
Sith Wyrm | PvE/PvP
www.hocgaming.com

mcfabulous's Avatar


mcfabulous
01.11.2012 , 11:06 AM | #370