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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 10:27 AM | #301
Quote: Originally Posted by Zannis View Post


You've created a post with a very conspiratorial tone, and already made your judgement based on questionable evidence at best. You then try to add an 'edit' line to backtrack and seem impartial. You can't have it both ways, OP. You can't 'unflame' a thread, much like you can't unhear a sound, or unsee a sight.

Sorry, but this thread is a waste of forum space. The Ability Delay crew must be looking for something new promote.
Given the massive fights I had with xcore last week, I'm the LAST person they'd want to be pushing something for them.

And frankly, of the three companies involved, one has pulled stupid DRM before, and another has a habit of wrecking games of dictatorial edicts: Some exec that doesn't know what they're doing, at either or both companies, mandating a stupid 'protection' system be added to 'help the bottom line' is more than a little plausible.

Editing the post is intended to help make sure that newcomers don't get the wrong idea, and fix some of the misinterpretations.

And I'm all ears if you've got a better idea that fits all the facts...

The key one being what this 'remote renderer' thing actually DOES.
One day my body will be able to take my brain out in public without it embarrassing us.

Granrick's Avatar


Granrick
01.11.2012 , 10:28 AM | #302
While Miliways may have come off a little brash at first, his points are all 100% correct.

An MMO is a different beast than a single player game. There's a lot going on in a MMO besides graphics that can slow things down.

Karrayabe's Avatar


Karrayabe
01.11.2012 , 10:28 AM | #303
Quote: Originally Posted by Bluebpy View Post
Sent it over to kotaku and other sites. Hopefully they run something on this as they and joystix have made posts about swtor performance

they more this gets out there the better.
If they did they would be bad journalists. Performance issues are a fact, this as a cause for performance or left out textures is speculation.

LexonLightsaber's Avatar


LexonLightsaber
01.11.2012 , 10:29 AM | #304
Quote: Originally Posted by Zannis View Post


You've created a post with a very conspiratorial tone, and already made your judgement based on questionable evidence at best. You then try to add an 'edit' line to backtrack and seem impartial. You can't have it both ways, OP. You can't 'unflame' a thread, much like you can't unhear a sound, or unsee a sight.

Sorry, but this thread is a waste of forum space. The Ability Delay crew must be looking for something new promote.
I wouldn't be so quick to assume anything. If you look at the replies, very few of them have stated this as fact. Most say that this has to be at least looked into. I would rather this information be posted then in someone head and never read. It at least deserves some explanation either way.

Zannis's Avatar


Zannis
01.11.2012 , 10:29 AM | #305
Quote: Originally Posted by gabrielhead View Post
I see a lot of speculation, and a lot of people debunking that. I would like those debunkers to explain what the second SWTOR.exe is doing with a sustained 100% of one of my cores.
We don't know the answer to that. That does not, however, prove that the lack of high res textures is a copyright protection conspiracy.

Bluejayoo's Avatar


Bluejayoo
01.11.2012 , 10:30 AM | #306
Man I can't wait until someone gets confirmation or debunks this. If this turns out to be why we are not getting hi-rez textures right now, it would be the most stupid thing Bioware has done to date... and they already have a long track record of incredibly stupid design decisions on this game so far.
. - We will never forget.

Baracca's Avatar


Baracca
01.11.2012 , 10:30 AM | #307
Quote: Originally Posted by miliways View Post
Whats your fragmentation like? Windows NTFS and FAT are notoriously terrible about managing fragmentation. Download SmartDefrag for free and run it on the drive with SWTOR on "deep optimize" and let it go all night (it'll take several hours). Fragmentation could absolutely cause slow loading performance, even on a very fast HDD.
It's a brand new SSD drive bought only for this game. Windows 7 pro 64 bit, office, and firefox are all that's used on this drive. My game does load faster than my non SSD friend's PC however those pauses and stutters leave me suspect.

TheTurniipKing's Avatar


TheTurniipKing
01.11.2012 , 10:31 AM | #308
Quote: Originally Posted by miliways View Post
Minecraft
of course, the entire world is actually mutable in Minecraft, rather than being largely static meshes.

There's actually a lot of work in that, even if it looks like there shouldn't be.

LexonLightsaber's Avatar


LexonLightsaber
01.11.2012 , 10:32 AM | #309
Quote: Originally Posted by Granrick View Post
the more and more we reduce what might be "sent from the server for DRM", the closer and closer we get to it just running like a normal MMO. You know.. the data of what's going on and who's doing what being sent by the server to our clients to render. Obviously, that can cause lag if your client isn't receiving the info in a timely manner. This is something that will always exist with MMOs.
You have posted many replies in the form of trying to sway this post to a certain conclusion. Might i suggest a wait and see approach, just to be safe.

mcfabulous's Avatar


mcfabulous
01.11.2012 , 10:32 AM | #310
Haven't read past page 10 in replies yet, but im reading the pdf.
This would explain a lot of performance issues people are having.
I don't have "issues" at all, but I do have random performance behaviour, which I find odd.
A game shouldn't go from 20 to 80 to 34 to 110 to 46 to 27 etc fps every 5 seconds.
My connection shouldn't be shot in the foot just because I'm playing a game. I was able to run Netflix, Torrents, and WoW all at the same time while browsing things.

With swtor I can still browse but I can definitely tell my connection is suffering for some reason.

Also the way the program effects the cpu strikes me as odd and random. (as well as the dual processes taking place yet one being virtual free of a connection)