Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Granrick's Avatar


Granrick
01.11.2012 , 10:12 AM | #271
Quote: Originally Posted by Tiron_Raptor View Post
At some point in the process it also has to start loading characters and their various assets, as well as their locations (which are continuously updated once initialized).

It's a perfectly plausible explanation for the bandwidth spike, I have to admit.
And much more likely.

Your_dominus's Avatar


Your_dominus
01.11.2012 , 10:13 AM | #272
Quote: Originally Posted by Bluebpy View Post
It's a joke. as for people saying "there are high res textures in the game right now, on your ship in cut scenes and intercom" if you knew anything about this game you would know that in the early beta there were high res textures in the entire game and not cut scenes. the game looked better... night and day difference. So now they only include them in the cuts cenes only? why? what purpose does that have?

There is ZERO reason to disable high res textures. if the end user cant run "high" settings then they lower it. Forcing high res off and then in the PTR erasing the high option and making med to high says a lot.......
Truth
Quote: Originally Posted by Bluebpy View Post
open your eyes ppl..... there is something going on and OP has found SOMETHING that may explain some things. OP has found the smoking gun that will lead to the REAL reason why high res textures are off and why performance is terrible.
Possibly, and I agree.
Quote: Originally Posted by Bluebpy View Post
Now lets see if Bioware actually gives as a proper answer or if its BS
Doubt it. They never do.

Gurluas's Avatar


Gurluas
01.11.2012 , 10:14 AM | #273
Its odd, but it explains why the game does not seem to have a cache.

Karrayabe's Avatar


Karrayabe
01.11.2012 , 10:15 AM | #274
Quote: Originally Posted by PjPablo View Post
'cuz this is just like that, right?

/sigh

Big difference there is these are customers of BW/EA and if they do not want to lose customers over something that may not even be true than it behooves them to explain. Failure to do so only allows rampant, potentially inaccurate, speculation to continue.

That said, I have no doubts they will address this with comment.
I see your distinction and agree about it behooving them to explain but also could see why they wouldn't want to. If it's not this, it will always be something else. I mean I'm curious as well but I'm not condemning anyone until I actually have facts.

The parallel I was trying to draw was simply to point out the conspiratorial nature of some of these comments and about where the burden of proof is placed.

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 10:15 AM | #275
Quote: Originally Posted by miliways View Post
@Tiron_Raptor I can force AA settings in the Nvidia control manager. This proves local rendering on my hardware is being done.

Also, You can monitor your bandwidth as you play the game, and if all assets including textures and animations were being streamed, you would see a constant 3Mb/s. But it is much lower than this, because it is only communicating standard game information (position, chat, actions... game state stuff, not rendering information, which is powers of 100 larger).

As someone already suggested, the remote renderer or the remote process you're so worried about is likely to do with the Hero engine's capabilities. It is a brand new engine with lots of features to assist development, like the ability for multiple artists to work on the same level concurrently, or the ability for someone to play the level and test it while someone else is modifying it.

This does not in any way imply that animations are being streamed.
We're not talking about animations being streamed, or textures. MAYBE the models. Even then probably only some of them.

We're not talking about an entire scene being pre-rendered or ALL the assets streamed: we're talking about a relatively small portion of it being streamed, or something, and holding up things waiting on it.

At most we're talking about a portion of the models being streamed: there's some evidence to suggest character models in particular may have been singled out.

In any case, most of the scene at least is clearly rendered locally, and final rendering is extremely obviously local for just the reasons you stated.

What we THINK might be happening is that, say, characters are being pre-rendered by the second process and zipped into the environment as rendered by the primary client.

Most of the effects I mention would be side effects of this process.
One day my body will be able to take my brain out in public without it embarrassing us.

Katrar's Avatar


Katrar
01.11.2012 , 10:16 AM | #276
Quote: Originally Posted by gabrielhead View Post
I hand built my system. All cables run under the MB tray in my full tower rig. My PS is walled off to vent its own heat as well as all drives.2 High rpm server fans in the front, Huge exaust fan. My coolmaster tower has 2 120 mill fans, one pulling one pushing. My comp is a beast. and the temp it runs for SWTOR is just unacceptable for a game with mostly low res textures and blocky shadows. i have watched the temp with all settings off or set to low... with default driver settings and with the driver overriding SWTOR both high and to low. No setting changes the heat the game is causing. That is not normal. I want to know why.
Pretty much the same. I'm liquid cooled, vertical airflow case (Raven), excellent cable management, lots of fans, lots of room, even with 6x core and an HD 6970 I never have heat issues in other games. Never. Always well within tolerable and under averages. I've had two heat related system shutdowns playing TOR. It's just insane. I'm getting concerned about even playing at this point because I am worried about damage I may be causing in the long run.
HARBINGERS OF CHAOS
Sith Wyrm | PvE/PvP
www.hocgaming.com

Finaly's Avatar


Finaly
01.11.2012 , 10:16 AM | #277
well customer support / devs should give some answeres here...

if this is true the "sharding" will never be excluded from the game... and therefor the mmo part fails and people (except for uber fanboys) will start to go back to their old games...

Ossos's Avatar


Ossos
01.11.2012 , 10:16 AM | #278
From Massively.com

http://massively.joystiq.com/2012/01...rmance-issues/

Quote:
Many Star Wars: The Old Republic players have raised complaints on the official forums about the game's technical performance. A disconcertingly large number of users report poor framerates despite lowering the game's graphic settings or running the game on a high-end PC. BioWare, however, is not convinced that there's anything wrong with the game, and instead the company asserts that users' lame rigs must be to blame.

OK, not really. But game director James Ohlen told Eurogamer that "most players aren't really having performance concerns" and chalks the reported performance issues up to low-end hardware. He goes on to add that "[the team] knows that it's important that there is a smaller group of people usually with lower end machines that are having problems in some areas. And one of the most important things for [the team is] to grow [its] service is to continue to bring in more players, including those players who only have low-end machines." In light of this, the studio has a team of developers who are devoted to fixing performance-inhibiting bugs, so if all goes well, we poor low-end-rig-users will be able to play the game comfortably soon enough.

So they're saying that it's us, not them. However, if this were true...why is it that I'm likely to get better performance on a crappy rig than a high end one?
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

Baracca's Avatar


Baracca
01.11.2012 , 10:17 AM | #279
Quote: Originally Posted by Malpraxis View Post
Here's my situation:

MB MSI G41M-P26, Intel Core2Duo E7300, 4 GB DDR3@1333, Nvidia GeForce 8800 GT, 7200RPM HDD, 700W PSU

And I've had no problem at all regarding reduced fps in crowded zones. I play with 1920x1080, shadows off, rest on high. I usually run with 60fps, and the worst I've had was @25fps.

And the reason of this situation is, and I'm pretty sure that's the reason, I have a 50MB Broadband (I download with 6.25 Mb off internet and I upload with 5 Mb).

Now regarding this server based rendering i'm also sure it's 100% true. My reason to belive this?
- There is allways a slight freeze when opening my inventory
- One day, as never before, i've had 0.5-1 seconds freezes while opening the map. In 30 min it disappeared. So it was clearly some problem at the server end not my end.
- The textures in some areas load in succession, not all at once. If my hardware was of fault, I should experience fps drop while this happens. But no ... I'm at 60fps and the textures keep load one by one. So i't sclear as day that all these textures comes from the server and are not rendered on my machine.
I've seen this freeze as well. I also notice that flashpoints have the worst delays. All night of questing just fine and suddenly lag? Hmmm. What's differnent about FP? oh yea, 3 other people in the zone all trying to stay synced up.

LexonLightsaber's Avatar


LexonLightsaber
01.11.2012 , 10:17 AM | #280
Lets stay on topic, the best post this forum has seen period. Its on point and growing faster than any post that has been created, that's not coincidence. It's not because of the title of the post, it's because there is at least some validity to many consumer's issues. I believe this post has enlightened some people that thought it was there machine that was the problem to question that now. Which means maybe now the real percentage of people that are experiencing issues with this game will come to light. Meaning it might be more than 5%, and because of these reply's and this information the developer can now see the severity of such claims.