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Why is there a copy protection system in the graphics, and is it crippling the game?

STAR WARS: The Old Republic > English > General Discussion
Why is there a copy protection system in the graphics, and is it crippling the game?

Tiron_Raptor's Avatar


Tiron_Raptor
01.11.2012 , 09:18 AM | #181
Quote: Originally Posted by Matte_Black View Post
If it is in fact to protect against "private servers", keep in mind with the way copyright protection is in some countries, they may need to protect themselves from someone else running their own bootleg SWTOR on a large scale.

That sentiment itself is fine, but if it's substantially impacting performance for legitimate customers it's more trouble than it's worth
Quote:

I could also see how it could have been an attempt to make the game more accessible to lesser computers which would be pretty defensible too.

It would HAVE to be rendering the stuff on the server to do this, which is an EXTREME technical challenge and would cost a tremendous amount of money server-side to support it.
Quote:

The short story being that we need to know more before we bust out with hangin' rope for LA/EA?BioWare.
Dead on. We know very little as yet. What we need more than anything is to know more.
One day my body will be able to take my brain out in public without it embarrassing us.

Treborbob's Avatar


Treborbob
01.11.2012 , 09:18 AM | #182
/subscribed

PopPunkRocker's Avatar


PopPunkRocker
01.11.2012 , 09:18 AM | #183
I can't begin to speculate one way or another, as I have no idea how their code is, but it is an interesting thought. I wouldn't mind to hear more on this issue.

Caonimah's Avatar


Caonimah
01.11.2012 , 09:19 AM | #184
Quote: Originally Posted by Matte_Black View Post
If it is in fact to protect against "private servers", keep in mind with the way copyright protection is in some countries, they may need to protect themselves from someone else running their own bootleg SWTOR on a large scale.

I could also see how it could have been an attempt to make the game more accessible to lesser computers which would be pretty defensible too.

The short story being that we need to know more before we bust out with hangin' rope for LA/EA?BioWare.
There are plenty of more proactive ways to protect against private servers than actively worsening the visual quality and performance of the game. Unique server side queues for encounters are one of the ways that WoWs content cant be emulated by private servers. If anyone wants to simulate the encounters like they happen in the real servers they actually have to code the behavior in by themselves, which is incredibly time consuming and requires an outstanding degree of game programing knowledge.

iphonemilk's Avatar


iphonemilk
01.11.2012 , 09:19 AM | #185
This is BORDERLINE class action lawsuit if this is true...

I've had 2 6870's Crossfire.. running perfectly.. NEVER had a problem with my cards... and when i started playing SWTOR one of my cards went bad since i started playing..

Coincidence? i just recently had to replace my card.. ;(


I keep hearing other input from the community about the game running SO HOT... if this is true, if it hasn't damaged your systems yet? it's probably doing it RIGHT now over time.. i was just an unlucky one and my cards gave up on my first before others...

Granrick's Avatar


Granrick
01.11.2012 , 09:19 AM | #186
Quote: Originally Posted by lollermittens View Post
Actually it makes perfect sense that the bulk of the information for cut-scenes is performed server side... think about it when you're grouping with different people and you are watching a cut-scene: all of the armors/details of that character have to be rendered from the server.

IMO, and as fellow developer, if this is the case, Bioware will not be able to develop a solution for the "ability delay" and HD textures any time soon. It simply is not possible unless they are planning to release a patch that will turn the game from 1.0 -> 2.0 just like Aion.
Nothing should "have to be rendered from the server". The server should tell your PC what models to use and your PC then renders it. There's no reason to render things on a server and then send that rendering to a PC with this type of game other than DRM or to run it on a PC that couldn't do the work on its own.

Bloodstealer's Avatar


Bloodstealer
01.11.2012 , 09:20 AM | #187
Finally a truelly good forum post with next to no trolling/flaming etc etc...

+1 OP for putting this into the forumites domain...

On a side note I run SWTOR on an HP DV9550 lAPTOP WITH 4gb Ram and a 256Mb Nvidia 7600GS video card.... I play other MMO with flawless performance, no heat issues and all but SWOTR I can run without an qualm on the Highest settings.

I played on BETA and it was smooth, but when loading up and playing SWTOR after launch.... the imagery was absurdly poor even tho the settings were set to high and FPS lag like I have never seen before.
So played with all the setting, got FPS lag down and incred FPS to around 25FPS.. not ground breaking but playable... with the exception of intensive combat in Black Talon or running round Kass city (the cantina being the most ridiculous of all).. where FPS drops to summing ludicrous again.
So I updated to latest drivers... and noticed str8 away low res images were much better, latest shader versions etc must of done the trick... and now get arouns 40FPS.. with the same areas creating dramatic drop offs.. as already highlighted by many others.

BUT the heat generation has definately gone up... not causing any issues like one other has stated, but it has risen beyond 60 degrees on quite afew occasions, even with a coling pad underneath it.

All that aside I can still have a relatively decent in game experience but there is defiantwely something not right thats causing such issues with performance in this game.. if this is indeed the reason or something related to it, then SWTOR owe its paying community an explanation and a ruddy good patch up to solve it.

i read the article re low end PC users and tbh I have to laugh ... minority no, subscritption busting... quite possibly cos if they stated a min spec to run the game and your rigs meet or exceed it.. then you should be able to run it or maybe their specs were just pie in the sky... or maybe, just maybe there is some truth here and things were indeed altered before pre-order launch.....

Hopefully BW will do the right thing and address this thread one way or the other
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Aniaden's Avatar


Aniaden
01.11.2012 , 09:21 AM | #188
Quote: Originally Posted by drbaltazar View Post
ability delay is adjustable in game ,0,250,500 (ms)etc
Actually that does nothing to solve it.

Rigo's Avatar


Rigo
01.11.2012 , 09:22 AM | #189
Does seem make some sense to me. But I had performance issues during the beta as well. I've never been satisfied with the performance of this game. I don't know how many bug reports I submitted and feedback I submitted about terrible performance.

I actually like the game alot. The only complaints I have are from a technical point of view.
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Korizan's Avatar


Korizan
01.11.2012 , 09:23 AM | #190
Most likely it has to do with the preorder item for the remote camera that removes your UI and puts you in first person mode.

That kind of control most likely asks for a server call to make sure it is valid.

The high texture issue, is probably unrelated.
It could be turned off for several reasons, but the most likely is poor performance when enabled or an issue they couldn't find a fix before release, so they disabled it.

Complete tin foil on my part but who knows.
Conspiracies are always fun to read so carry on.