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Wiping in Flashpoints - why two load screens?

Dee-Jay's Avatar


Dee-Jay
01.11.2012 , 05:51 AM | #1
This is something that boggles my mind.

When wiping in a Flashpoint, we're reset back on the space-station. This means we need to stare at a 20-30 second loading screen before spawning.

This would be fine if we'd give up right away but obviously most groups give it another shot and return to the instance immediately, which is followed by another loading screen.


Now this is something that struck me as stupid the first time I saw it and I can't imagine nobody pointed it out during beta.


Why not simply have players respawn at the beginning of the Flashpoint, removing the need for watching a load-screen twice. It just seems like such a simple thing that would save so much time.

CrimsonV's Avatar


CrimsonV
01.11.2012 , 06:27 AM | #2
My guess is that they don't want players to respawn immediately and run helping their teammates who are still alive.

In fact, if you respawned inside, I don't think there would be any loading screen at all.
"Apathy is death."
Imperial Agent - Loyal to the Empire
I have spent 150€ for a game and I'm okay with this

theFreakus's Avatar


theFreakus
01.11.2012 , 06:40 AM | #3
Quote: Originally Posted by CrimsonV View Post
My guess is that they don't want players to respawn immediately and run helping their teammates who are still alive.

In fact, if you respawned inside, I don't think there would be any loading screen at all.
You can do this anyway. The one that didnt die just kites the boss/mobs, the other one runs back. If they wanted to prevent people to rejoin bossfights, they could just implement a door mechanic.

BigBeaule's Avatar


BigBeaule
01.11.2012 , 06:43 AM | #4
I agree that it sux to have 2 loadings screens but it would also be easy to exploit the death of DPS since they would be returning close to the boss. I think that a timer before a rez when the group is fighting would get rid of that and also get rid of any loading screens

AureliaKarrde's Avatar


AureliaKarrde
01.11.2012 , 07:00 AM | #5
door mechanic. win.
Chandrilla Refugee - Sith

IronFirewind's Avatar


IronFirewind
01.11.2012 , 07:40 AM | #6
Rift had a barrier spawn whenever a boss is engaged. Unfortunately this would lead to the party's Leeroy Jenkins getting a healer or RDPS locked out of the fight.
Lilisetté - Assassin | The Progenitor EU (RP)

vobra's Avatar


vobra
01.11.2012 , 10:53 PM | #7
Also you don't always load back into the start of the instance. I'll take the 2 load screen if it means I have to run less :P.