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Fix pylons HM/NM


Nahaj's Avatar


Nahaj
01.11.2012 , 12:01 AM | #1
Hey so lets give away this huge secret to Bioware's stupid puzzle. ON HARD AND NIGHTMARE MODE YOU MUST SOLVE THE PUZZLE IN 8 TURNS

Here is the *********** solution to it. Find where you start then count the optimal path

Right Panel
Purple -> White -> Yellow -> Blue -> Green -> Red -> Purple and so on

Left Panel
Purple -> Red -> Green -> Blue -> Yellow -> White -> Purple and so on

Problems

1) You cannot solve the puzzle in 8 turns every time (We have had solutions as low as 7 and as high as 13)
2) The puzzle does not reset properly without a zone reset


You make an encounter with 0 room for error and then make it so the zone has to be reset each time and then does not work properly each time. Rule one of making a puzzle that has to be solve din X turns, make sure all possible solutions occur within X or make your win condition the maximum value.
Rhaive
Proxy Jawas, Belgoth's Beacon
Guild Mathemagician

gramz's Avatar


gramz
01.11.2012 , 12:04 AM | #2
Quote: Originally Posted by Nahaj View Post
Hey so lets give away this huge secret to Bioware's stupid puzzle. ON HARD AND NIGHTMARE MODE YOU MUST SOLVE THE PUZZLE IN 8 TURNS

I'm sorry this is just wrong.

north south south north. Solve in that order, whenever you want, collect your loot.

Shaetun's Avatar


Shaetun
01.11.2012 , 01:57 AM | #3
Quote: Originally Posted by Nahaj View Post
Hey so lets give away this huge secret to Bioware's stupid puzzle. ON HARD AND NIGHTMARE MODE YOU MUST SOLVE THE PUZZLE IN 8 TURNS

Here is the *********** solution to it. Find where you start then count the optimal path

Right Panel
Purple -> White -> Yellow -> Blue -> Green -> Red -> Purple and so on

Left Panel
Purple -> Red -> Green -> Blue -> Yellow -> White -> Purple and so on

Problems

1) You cannot solve the puzzle in 8 turns every time (We have had solutions as low as 7 and as high as 13)
2) The puzzle does not reset properly without a zone reset


You make an encounter with 0 room for error and then make it so the zone has to be reset each time and then does not work properly each time. Rule one of making a puzzle that has to be solve din X turns, make sure all possible solutions occur within X or make your win condition the maximum value.
Not true our kill this past week was

10 on the south, 8 on the north or vice versa (not sure which order I wrote).

Quote: Originally Posted by gramz View Post
I'm sorry this is just wrong.

north south south north. Solve in that order, whenever you want, collect your loot.
Also not true iirc from one of the other threads someone tried that and it still bugged out. We solved ours going SSSN.

My best guess is identify which console bugs out for each level and solve that one first. We were trying SSSS and noted that on the 4th level north bugged out so we did SSSN and it worked fine. Of course we could have just gotten lucky.

Darth_Sarkis's Avatar


Darth_Sarkis
01.11.2012 , 02:06 AM | #4
you just have to solve south first everytime.

the bug is where sometimes when you solve north first, or them both close together, it will then say waiting for south to finish solving right after.

solve south first everytime, dont even touch the north console til south is solved and it works.

its dumb but it works.

Shaetun's Avatar


Shaetun
01.11.2012 , 02:10 AM | #5
Quote: Originally Posted by Darth_Sarkis View Post
you just have to solve south first everytime.

the bug is where sometimes when you solve north first, or them both close together, it will then say waiting for south to finish solving right after.

solve south first everytime, dont even touch the north console til south is solved and it works.

its dumb but it works.
No. We did SSSS and it did not work. North bugged on last row. We then did SSSN and it worked.

Figure out which console bugs out for each row and solve that side first for that row. May or may not be repeatable but it (theoretically) gets to the root of the issue which is consoles not working if a specific side is solved first (double server message spam).

Darth_Sarkis's Avatar


Darth_Sarkis
01.11.2012 , 02:12 AM | #6
north bugs out if :

A) you hit the north console at anytime before south one finished.

B) you dont do it fast enough, and south kills the 2 gold mob spawns before north finishes, althought you should be able to do it fast enough they never even come out.

SSSS works every time if you do it correctly and fast enough.

Shaetun's Avatar


Shaetun
01.11.2012 , 02:16 AM | #7
Quote: Originally Posted by Darth_Sarkis View Post
north bugs out if :

A) you hit the north console at anytime before south one finished.
Meaning if S has to go L3 and N has to go L3, S has to do all 3 clicks before N does even 1?

Quote: Originally Posted by Darth_Sarkis View Post
B) you dont do it fast enough, and south kills the 2 gold mob spawns before north finishes, althought you should be able to do it fast enough they never even come out.

SSSS works every time if you do it correctly and fast enough.
We didn't get gold spawns iirc.

Badankis's Avatar


Badankis
01.11.2012 , 02:22 AM | #8
Best way to do it, is start the engagement, kill all the trash, then do both turns together and make sure the lock in at the same time. It is very easy.... This engagement isn't bugged and should always be free loot.
Catharsis - lvl 50 Juggernaut - Guild: Star Forge - Server: Port Nowhere

Demonk's Avatar


Demonk
01.11.2012 , 02:25 AM | #9
You are all false, how it works and this is the mechanics on the fight is that one pylon has to finish the symbols before the other starts it - then nothing stucks. Its very very very easy on HM....

Shaetun's Avatar


Shaetun
01.11.2012 , 02:25 AM | #10
Quote: Originally Posted by Badankis View Post
Best way to do it, is start the engagement, kill all the trash, then do both turns together and make sure the lock in at the same time. It is very easy.... This engagement isn't bugged and should always be free loot.
Tried that. Coordinated on mumble with nonclicker calling it out.

Delay between completing was definitely <1 sec, probably <.5 sec, still bugged.


Quote: Originally Posted by Demonk View Post
You are all false, how it works and this is the mechanics on the fight is that one pylon has to finish the symbols before the other starts it - then nothing stucks. Its very very very easy on HM....
This may or may not be a way to guarantee completion however it is not necessary.

We had both sides clicking before either locked in a row and completed the encounter.