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Whats your Powetech Build?


Jutah's Avatar


Jutah
12.13.2011 , 07:56 AM | #1
Right, I know I'm not even in the game yet, though I will get it at some point (I did per-orderw months ago)

Here's a build I though looked decent and it was close to the build I was using as I leveled.

I only leveled my BH to 15, due to I was trying most classes to see what one I was going, so here it gos.

(PvE) Shield Tech: 31 / Prototype: 8 / Pyrotech: 2
http://www.torhead.com/skill-calc#301G0GrdorogzZMsbZb.1

Pyrotech

Iron Fist: With this build I picked Iron-fist over Integrated Cardio Package, due to keeping threat and having enough mitigation would over-come the loss of 2% or 3% end.

Prototype

Prototype Burn Enhancers: Since a lot of your damage/threat ability's are fire based, going 3/3 in to Burn Enhancers was a no brainier.

Puncture: Well, since rail gun is a useful ability, specially 60% ignoring armor rating, seems to overcome 10 sec reduced cool down, seems to be more useful for pvp for extra CC.

Power Armor: 2% Pure Mitigation, enough side.

Prototype Cylinders: Overall helps your DPS/TPS, specially useful for AoE.

Shield Tech

Combust: Well two of your most used flame ability's giving a debuff to targets to help mitigation by 4%, seems one of the best on tier 1.

Intimidation: 6% for all fire damage, this helps your DPS/TPS, since of course again, most of your ability's are fire based.

Rebraced Armor: 16% Armor rating, yet again migration, a must have.

Steely Resolve: Well, since Aim is one our main stat as a Bounty Hunter, this helps DPS/TPS/Migration, overall a all rounder boost to your Bounty Hunter.

Lon Overload: Helps your Ion damage and places a DoT, useful for TPS/DPS.

Ablative Upgrades: Useful for Shield Absorbing and your cool down on Kolto Overload just makes it even more useful talent, overall good migration again.

Oil Slick: Well a AoE debuff to help migration, would even use on single targets that last longer than 10 secs, since using it on a 1-2 targets wont last long would be useless but for High hitters/defensive/Group Targets/Bosses, this is a must have talent and one of your most using ability's after your snap ability has been used to get threat.

Shield Vents: Well 2% pure Migration and 50% chance to lose heat, a must have ability, even in PvP or PvE.

Flame Shield: Well this helps DPS/TPS and chance to reset Rocket Punch, this will also effect Ion Cylinders, due to Rocket Punch proc'ing Ion Overload.

Ion Screen: More damage migration, a must have!

Supercharged Ion Gas: Overall a TPS/DPS talent.

Flame Sweep: Well more TPS/DPS again.

Jet Charge: Our Charge, this is bloody useful, think of it as Jedi Knight/Sith Warrior Jump, good for loose targets or even chain pulling, also useful if theirs 2 AoE groups, be easier to gather them up.

Empowered Tech: Well a must talent, more pure migration.

Heat Blast: Well by looks of this ability, it will be one of the main used to reduce heat and keep a good amount of TPS, since its fire based, though I'm not sure myself since even got this talent, I have been reading a bit about it that it is a most used ability.

Well this is my build, I'm mostly focused on PvE Tanking, seems BH has alot of AoE ability's, so mite mean they will be the best for Add Control/Multi-tanking, out of the Sith Tanks but i could be wrong, since Assassin/consular seem to have nice aoe ability's.

midnitemonster's Avatar


midnitemonster
12.13.2011 , 08:35 AM | #2
Standard build and really there is not much you can change about it for PvE. Though hopefully they change Heat Blast to something a little more worthwhile for tanking, make Oil Slick a standard PT ability and give the Shieldtechs something other than a debuff for that slot.

The way BW has made the trees there is just not really a whole lot of room for individuality. Which is fine, individualize yourself on the battlefield not in a tree.
"Evil is a word used by the ignorant and the weak. The dark side is about survival. It's about unleashing your inner power. It glorifies the strength of the individual."

Jutah's Avatar


Jutah
12.13.2011 , 08:41 AM | #3
Well my Plan is to be a standard tank for Single or multi-tanking.

This means I can do a decent job in both aspects, since i don't plan to pvp, no point me really having a non-standard build.

jmdavis's Avatar


jmdavis
12.13.2011 , 08:45 AM | #4
I was working on my build and what I have is almost identical to what you post. My only question is why did you not go for Intergrated Cardio Package (3/3 gives +3% endurance). I'd think as a tank you'd want to get the extra health rather than increased damage. I'd assume you are able to hold threat with what you have already. As for what I dropped it was Prototype cylinders and Iron Fists. Build is below.

http://www.torhead.com/skill-calc#30...orogzZMcbZ0c.1

Note: Observations are based on WoW experience.

Tumultus's Avatar


Tumultus
12.13.2011 , 08:55 AM | #5
Quote: Originally Posted by jmdavis View Post
I was working on my build and what I have is almost identical to what you post. My only question is why did you not go for Intergrated Cardio Package (3/3 gives +3% endurance). I'd think as a tank you'd want to get the extra health rather than increased damage. I'd assume you are able to hold threat with what you have already. As for what I dropped it was Prototype cylinders and Iron Fists. Build is below.

http://www.torhead.com/skill-calc#30...orogzZMcbZ0c.1

Note: Observations are based on WoW experience.
For 3 talent points, there are much better options than the small amount of health you will receive from it.

Tumultus - 50 Parakeet PT/Nyarlathotep - 50 Madness Sorcerer
Nodens - 29 Commando Combat Medic/Dagon - 25 Consular Seer

jmdavis's Avatar


jmdavis
12.13.2011 , 09:00 AM | #6
Quote: Originally Posted by Tumultus View Post
For 3 talent points, there are much better options than the small amount of health you will receive from it.
The only reason I brought it up was the other options will increase dps/threat, which doesn't seem as important after going through the powertech tree. Survivability even as little as 3% would provide just seemed more ideal. Unless I'm underestimating the amount of threat that will be generated. At which point I could definitely see how 3 points in dps talents would be better.

sithlordmauler's Avatar


sithlordmauler
12.13.2011 , 09:19 AM | #7
Quote: Originally Posted by Tumultus View Post
For 3 talent points, there are much better options than the small amount of health you will receive from it.
I believe it will be good as an initial 50, but as your gear gets better respec and place them elsewhere.
Acha'ikosia - Scoundrel DPS
<Grievance>
Jedi Covenant - US

Yubbermax's Avatar


Yubbermax
12.13.2011 , 09:27 AM | #8
PVP Hybrid build

http://db.darthhater.com/skill_calc/...2efe2f2dfef16:
I tried to base it around getting Rocket punch up as soon as possible and hitting really hard with it. Let me know what you think.

badalchemist's Avatar


badalchemist
12.13.2011 , 09:31 AM | #9
I'm going to start to level as Pyrotech, because that looks the most fun right out of the gate. Then, around my mid-20s I'll switch to AP to try out Retractable Blade. Then I'll try out Shieldtech around low-30s to try out Jet Charge.

DarthRondo's Avatar


DarthRondo
12.13.2011 , 09:34 AM | #10
Prot PVE:
http://www.torhead.com/skill-calc#301G0GrdorogzZrkbZb.1

Pyro PVP:
http://www.torhead.com/skill-calc#301ZrsZfhrrzGhrs.1

The Pyro build is more damage oriented than defensive.