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Ability Delay -- Character Responsiveness (This will make or break SW:TOR)

STAR WARS: The Old Republic > English > General Discussion
Ability Delay -- Character Responsiveness (This will make or break SW:TOR)

Starglide's Avatar


Starglide
01.23.2012 , 03:00 PM | #1001
Quote: Originally Posted by Starglide View Post
No problem. We are hoping that the ambiguous "quality of life" fixes they state in the blog pertain to what we rant about since we believe they would not outright say they were wrong and let us know clipping animations is the next step.

We don't mean to bash BioWare when saying that but it is hard not to when even their statement regarding matters, this one especially, seems purposely ambiguous as they will never completely blame themselves. This is a discouraging trait we wish BioWare would inherit from Blizzard (admitting they made a mistake and give us details as to what they are doing).
I for one am kind of insulted at the way they break down what they are doing.

It seems they use terms to explain the fixes they are rolling out so we can understand it better, meanwhile the terms they are using were created by them. Therefore they can mean anything. Like, what exactly is "Quality of Life"?

We are not idiots. Tell us wth is going on.

Fellthar's Avatar


Fellthar
01.23.2012 , 03:03 PM | #1002
Quote: Originally Posted by Starglide View Post
No problem. We are hoping that the ambiguous "quality of life" fixes they state in the blog pertain to what we rant about since we believe they would not outright say they were wrong and let us know clipping animations is the next step.

We don't mean to bash BioWare when saying that but it is hard not to when even their statement regarding matters, this one especially, seems purposely ambiguous as they will never completely blame themselves. This is a discouraging trait we wish BioWare would inherit from Blizzard (admitting they made a mistake and give us details as to what they are doing).
I agree, I would like to see the nitty gritty details be a little more forthcoming out of Bioware. The only reason I can see for them to withhold stuff would have to be because they haven't figured it all out yet, and they don't want to provide the user base with ammo against them (sort of what seemed to happen with the hi-res textures thread/issue). However, their silence is equally damaging, probably more, so they might as well just appease those who want it and provide a clear cut idea of what they are doing on a regular basis. They might take some flak for saying they have not figured it all out yet, but we would respect them for it a lot more in the long run.

JediMasterShake's Avatar


JediMasterShake
01.23.2012 , 03:08 PM | #1003
Quote: Originally Posted by Starglide View Post
I for one am kind of insulted at the way they break down what they are doing.

It seems they use terms to explain the fixes they are rolling out so we can understand it better, meanwhile the terms they are using were created by them. Therefore they can mean anything. Like, what exactly is "Quality of Life"?

We are not idiots. Tell us wth is going on.
lol... are you schizophrenic!? You're having a convo with yourself, man!
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.

laserfloyd's Avatar


laserfloyd
01.23.2012 , 03:08 PM | #1004
It's not about how good or bad WoW as a game is. It's about how the game plays. Yes, it's the most fluid game I've ever played. I'm still leveling so the ability delay stuff isn't hitting me too bad. I haven't PVP'd though and I won't until the delay is fixed. Now if only I could time my jumps to get to that datacron...

I feel like I have to trick the game into thinking I actually jumped when I jumped. Lost count of how many times I've pressed forward+space bar only to just face-plant. So you have to hit them almost together (I'm talking about tight precise jumps from very high up mind you). It's counter intuitive to hit jump before moving forward, in a game. That was just me ranting and has nothing to do with the delay on abilities.
Half way between the gutter and the stars

Fellthar's Avatar


Fellthar
01.23.2012 , 03:09 PM | #1005
Quote: Originally Posted by thanealpha View Post
One note about LotRO that I think people have suggested eroneously, their combat is smooth. It has a completely DIFFERENT feel than other MMOs, but different doesn't need to be bad.

In fact the original LotRO combat system was the best MMO experience I've had with regard to combat. Ever. CLEAR AND FAR AND AWAY the best.

It's gotten sloppy in later versions as they've tweaked this and that due to math issues that arose when they increased the level cap, but that's not interface that's just balance issues.
I was a founding member of LOTRO and in the beta, offered the lifetime sub and turned it down. My experience with their combat and general feel of connection with the character was completely different on release from what you described. It always felt sloppy (admittedly I did not care for their ability queue system even at first - got a little better when they allowed you to display what was in the queue in later versions). Also, their was something about how your character always felt like he was moving through thick milk... the animations were very poor, and slow. Even running felt like you were not quite touching the ground. The best way I can describe it is sort of like playing Fallout 3 or Oblivion in 3rd person view. Your character sort of hovers above the ground just a tad. Not the same, but similar in feeling.

That didn't stop me from enjoying it for a few months on release, and coming back last year for a 6 month jaunt as well. LOTRO is a good game, but it never really felt smooth to me.

Starglide's Avatar


Starglide
01.23.2012 , 03:10 PM | #1006
Quote: Originally Posted by JediMasterShake View Post
lol... are you schizophrenic!? You're having a convo with yourself, man!
Ahahahah I knew someone was going to get me on that.

Touche!

GreymaneAlpha's Avatar


GreymaneAlpha
01.23.2012 , 03:11 PM | #1007
Has anyone seen a quote from BioWare related to ability responsiveness that actually references "cinematic combat" and the apparent animations-over-actions paradigm?

Fellthar's Avatar


Fellthar
01.23.2012 , 03:12 PM | #1008
Quote: Originally Posted by Starglide View Post
Ahahahah I knew someone was going to get me on that.

Touche!
That actually confused me a lot at first, but it all makes so much more sense now

vekkth's Avatar


vekkth
01.23.2012 , 03:13 PM | #1009
Quote: Originally Posted by GreymaneAlpha View Post
Has anyone seen a quote from BioWare related to ability responsiveness that actually references "cinematic combat" and the apparent animations-over-actions paradigm?
its so nice knowing forums is full of educated professionals with impressive past workplace resume judging how a probably one of the 4 biggest gaming industry company should address their bugs.

Starglide's Avatar


Starglide
01.23.2012 , 03:13 PM | #1010
Quote: Originally Posted by GreymaneAlpha View Post
Has anyone seen a quote from BioWare related to ability responsiveness that actually references "cinematic combat" and the apparent animations-over-actions paradigm?
Nope .... Scroll up on my rendition of their update and the "Quality of Life" statements.