Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

CHOICE IS AN ILLUSION - not an RPG - MMO on rails

STAR WARS: The Old Republic > English > General Discussion
CHOICE IS AN ILLUSION - not an RPG - MMO on rails

ferroz's Avatar


ferroz
01.10.2012 , 01:57 PM | #71
Quote: Originally Posted by Bekkal View Post
Well, at least in tabletop RPGs players set the story! Oh, wait, the DM absolutely will use every tool at his disposal to TPK you if you try to break the story. (I mean he probably will anyway, but he definitely will if you try to break his story).
Only if you have a bad DM.

I guess you're saying that there's nothing BW can do to stop being a bad DM, eh?

DarrkLore's Avatar


DarrkLore
01.10.2012 , 01:58 PM | #72
Quote: Originally Posted by JediMasterShake View Post
My first ~15 levels or so I made choices made as if I were roleplaying (something I hardly EVER do in games). I wanted to feel connected to my character.

I killed a few NPCs who were real a-holes, and I saved some other people who didn't deserve a grisly fate. Then went to the light/dark side vendors and saw all of the relics were based on your light/dark points.

I had accrued 1200 light side and 1050 dark side. I could use exactly zero relics in the game.
What about the class relic you can make from datacrons? I don't think there's an alignment requirement there...
ε╬╣ï!ï!ï!ï!╠▀▀{•}▀(████████████████████████████████████████)

Cancrizans's Avatar


Cancrizans
01.10.2012 , 01:59 PM | #73
Quote: Originally Posted by supertouch View Post
everquest was a successful sandbox. it's sad that the standard is based on the popularity of wow. every designer wants to emulate wow's bedrock elements and it gets boring. wow has always been a sterile themepark mmo with instances (a terrible addition to the genre) and candy land exploration. 95% of its subscribers had never played an mmo before so they don't know what's good for the genre long-term.
This is spot on. Unfortunately the success of WoW has saddled the genre with millions of players whose uninformed opinions are dictating the future of these games, much to their detriment.
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

a_Stalker's Avatar


a_Stalker
01.10.2012 , 01:59 PM | #74
Quote: Originally Posted by Oneirophrenia View Post
I'm not really sure what the OP's point is. Choices (or freedom of choice) is often an illusion in real life as well.
He is saying that he did not expect to be obliged to follow a single line of quests all the way through 50. He is saying that he simply had to be at the predetermined planet and area at each level and did not have a choice. In WOW you have choices where to level, what quests to take, what quests to avoid etc. This is not an illusion it is how WOW was made from day one.

Kalfear's Avatar


Kalfear
01.10.2012 , 02:00 PM | #75
Quote: Originally Posted by run_hello View Post
And yet I had some of the most fun in that game as any MMO. My buddy and I used to travel the galaxy to find the hot spots for the highest quality resources. We'd mine it up and create very high quality items to sell at a premium.

In TOR, well you have people that do that for you. You just get back on the hamster wheel, little Jimmy.
See here is the problem

You and your 5 buddies do not speak for the MMO Community at large!

SWG failed (and long before the NGE, the NGE came about because of SWGs spectacular failure).

It opened and immediately lost 70% of its subs in the first moth

by end of 3rd month 80% was gone

THATS FAILURE 101

Doesnt matter if you and your 5 buddies liked the game, 80% didnt

90% if you got 1 year mark GONE

Combat upgrade? Made to stop the subscription loss
Village and playable jedi? Made to stop the subsctiption loss
NGE? Made to stop the subscription loss

The ONLY TIME in SWGs history it can be called a success is opening day! And even then Id limit it to first 18 hours of opening day cause by 6 pm when the stores closed, the writing was on the wall (and the website) this ride was going down the drain FAST!

So you and your 5buddies aside

SWG wasnot great fun
SWG was not a huge success
SWG is exactly what you DONT FOLLOW OR COPY if your making a successful MMORPG!
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Vyradder's Avatar


Vyradder
01.10.2012 , 02:00 PM | #76
You want a game that isn't on rails...go play EvE. I've been playing EvE since 2008, and that game doesn't hold your hand at all, but there's always a flip side to every situation. In EvE, another player can blow up your ship, loot the wreck dry and fly off laughing at you, leaving you with nothing to show for it after you worked days and days to build the money to buy it and fit it.

What I've come to understand over the years is that the vast majority of "hardcore" MMO players will cry like little girls in that situation, so be careful what you wish for.

For games with heavy story elements, the "game on rails" system is the way to go, because what are you gonna do when Johnny Dangerous steals your storyline lightsaber, all your credits, and kicks you to the curb naked in the streets of Nar Shaddaa? How would you recover from that with no gear or cash? If the game wasn't on rails, griefers would spend every moment trying to break your story.

Anzel's Avatar


Anzel
01.10.2012 , 02:03 PM | #77
Quote: Originally Posted by TheHeadCapper View Post
sounds like we are playing a different game.

Going to get 10 boar tusks for soup is no choice.

Being able to kill a person or decide to take their money let them live and kill the origianl quest giver is more choice than any MMO i've played in the past.
^^^ This

In beta they wiped our characters at least five times that I can remember. I can tell you that there are many many many choices like some of the ones referred to in this thread. I for one really like it and don't feel like it's "on rails".
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

Kurnea's Avatar


Kurnea
01.10.2012 , 02:03 PM | #78
Quote: Originally Posted by Cancrizans View Post
This is spot on. Unfortunately the success of WoW has saddled the genre with millions of players whose uninformed opinions are dictating the future of these games, much to their detriment.
The success and popularity of WoW is mainly dictating the future of successful, popular mmos. There remain plenty of non-AAA, niche MMOs that don't take from WoW's design. Unfortunately, most people that whine about how popular MMOs like WoW are 'ruining' mmos don't so much glance at the Indie MMO community.

TheRealDestian's Avatar


TheRealDestian
01.10.2012 , 02:04 PM | #79
Quote: Originally Posted by al_giordino View Post
MMOs are all about the ability to roleplay a unique character - RP.

RPGs are more than just choosing abilities in a skill tree.

The class quests don't work because it gives everyone the same story and even your decisions don't affect the outcome - although the illusion is kind of cool sometimes.
What you're describing, though, would be a game with a billion-dollar budget and would likely be in development longer than three Duke Nukem Forevers.

There is no SINGLE PLAYER game that gives you this much freedom and choice, and the ones that try take 5+ years to develop in most cases.

If every choice you make matters in huge ways, then it compounds the complexity of the storyline tenfold. You're not looking for an MMO. You're looking for a game with even more freedom than Skyrim.

Furthermore, a lot of the decisions you make are important to YOU. Isn't that what ROLE PLAYING is all about? My smuggler has been laid twice so far, but I could've easily steered him away from that if I felt like it. Does it matter to the game? No, but it matters to ME and I'm the player, here.
"Skill" is the only PvP stat anyone should ever need.

Miathan's Avatar


Miathan
01.10.2012 , 02:04 PM | #80
My thoughts on choices, in dialogues especially:

First few times there were choices, it was cool. I liked being able to choose cuz it gave me the feel I was actually saying it instead of watching 2 people talk. But, as the game progressed, it became less and less fun. Atm I'm just spacing through dialogues and pressing random things.

Why? Because in the end it doesn't matter. As said before your choices have very little consequence. It even goes that far that in some conversations, the NPC will say the same line, regardless of what you just said to it. You can say whatever you want, the quest will stay the same, and hell, even the NPC's mood will be the same.

Light and dark side options are the exceptions, they sometimes have a small effect. For example on Taris, as empire player, you can choose to kill Thana (if that was her name). If you do so, you get an extra fight, which will last 20 sec or so, and then you tell the quest giver that you killed her. That's all. After that quest, you wouldn't have seen Thana regardless of if you killed her or left her alive. When this really got into my mind, I stopped caring about the choices in this game.